So, I was looking through the forums and I came across this thread - http://community.fantasyflightgames.com/index.php?/topic/107819-pushing-the-limit-with-porkins/
That got me thinking.. Now that I have the transport and the pilots that come with it, why not try and come up with a list that uses some of the major assets. Until now, the Transport has been a display piece for me, as I just haven't had the opportunity to sit down with a builder or to actually play with any of the pilots or upgrades..
So, this is the list I came up with (extrapolating on the above link's ideas - credit where credit is due..)
I'm not a huge fan of 3 ship Rebel builds, but this does have decent enough damage output that it could be useful.. I was thinking perhaps it might be better if included in a larger fleet for Epic or Cinematic play though. Feedback or suggestions are more than welcome, without further ado -
Jek Porkins [PS 7] (26)
- Push the Limit (3)
- Hull Upgrade (3)
- R5-D8 (3)
Garven Dreis [PS 6] (26)
- R5-P9 (3)
- Advanced Proton Torpedoes (6)
"Hobbie" Klivian [PS 5] (25)
- R5-K6 (2)
- Flechette Torpedoe (2)
Total 99 points - http://xwing-builder.co.uk/view/81931/unsung-heroes-of-red-squadron#view=full
So, the basic idea here is Hobbie loves his Target Locks, and sheds stress because of them - he'll be TL every turn if possible. The Flechette is a nice addition for him, as it means someone is going to have a bad day. Once it's gone, his TL's are used for re-rolls. Hobbie would fly at the Tip of the wedge formation.
Next up - Garven. Well, what can you say about Garven that hasn't been said before?? Focus, Focus, Focus. He'll be passing these off like candy, most likely to Hobbie as Hobbie shoots after him - the Focus/TL combo of Hobbie should pay big dividends.
Finally, good ol' Porkins.. Push means he'll be Focussing and TL almost every turn. His ability to shed stress should help him out, but the potential is always there that by using his ability he'll take some damage. That's where the Hull Upgrade comes in. Makes him a bit more durable, just in case.. And if he DOES take damage from his ability? Well, R5-D8 can hopefully remove it as well, with an evade or focus roll..
Yeah, it's a lot of points on each ship. AND, it includes ordnance (something I seldom if ever include on ANY ship), but I had 8 points left over after ships and Astromechs, so I thought they could use some ordnance. I suppose I could have replaced the Adv PT on Garven with a Hull for him and Hobbie, but in the event that this is included as part of a larger fleet in Epic or Cinematic, I figured the Adv PT would add some extra punch.
I think the 3 pilots have some great synergy, and though I would have loved to fit a fourth ship in there, with 100 points that just wasn't possible.. Using the higher point values in Epic and Cinematic play, seems like these would slot right in with a couple of B's, A's, maybe Biggs or Wedge and a YT..
So, what do you think?
Edited by Papamambo