Adventure Development - Bringing The Accountant

By signoftheserpent, in Star Wars: Edge of the Empire RPG

Thanks for the help with the Stuck! thread, but i'm going to develop the following idea:

An Outer Rim criminal element (not sure which would be best, Hutts, Zann or Black Sun) has hired the PC's to 'rescue' a Bothan banker from his job. He wants to defect from the empire, knows some fincancial trickery he's selling to the Crime Lord in return for sanctuary (more foolhim perhaps). The PC's are to go and get him.

I need to think where he is? Station? Ship? Is he at home?

What would make this fun and what twists can be inserted beyond tangling with the imperials? Suggestions welcome, thanks.

Might I suggest turning the bothan into muun?

This basically puts you headeded towards an imperial controlled munnilist, having to find a good cover for getting access, as I'm sure defenses will be quite tight. The party also has to not draw any attention on world.

If you go this route, I'd pick a faction that might have a legitimate business. But hutts, always work well

For fun, maybe the Rebellion has caught wind of the banker-gone-rogue, and wants him for information, so the PCs have to contend with another party trying to get to the banker first.

Are there any decent sources for building layouts and city maps?

Corporate extraction, eh? This is the thing for the Pilot and the Merc, yeah?

The Merc should be easy to accommodate - he's under constant "protective" guard (ultra-professional, un-bribable bodyguards). The first thing they do when they know there's an attack is call in reinforcements and start ushering the banker to a more secure location (the keeps things moving - bad guys moving away force your PCs forward; reinforcements on the way mean they're against the clock).

The Pilot? Maybe the facility is built into the walls of a canyon network. Getting to the facility without being detected (too soon) will require keen detection/piloting skills. Getting out will require some crazy-dangerous stunts.

Now some bumps in the road. Perhaps the banker won't leave without his mistress? Perhaps the mistress is actually an imperial agent who's keeping an eye on him after someone noticed he was dissatisfied with his position?

Edited by Col. Orange

For fun, maybe the Rebellion has caught wind of the banker-gone-rogue, and wants him for information, so the PCs have to contend with another party trying to get to the banker first.

I am thinking about this.

There should be another party for sure, perhaps the Rebels as well.

Perhaps the banking facility is leased by the Black Sun to the Empire, if that makes any sense (i'm not sure it does).

The Bothan could be any species, but I don't know enough about how the Banking Clans work post Clone Wars, and I'd rather stick to existing stat blocks. I don't suppose it matters. However he has a financial macguffin that is useful to the crime lord, some element that allows the crime lord access to imperial funds to some degree, a scam of some kind. I'd like that to be something really interesting, but I'm not sure what,.

Corporate extraction, eh? This is the thing for the Pilot and the Merc, yeah?

The Merc should be easy to accommodate - he's under constant "protective" guard (ultra-professional, un-bribable bodyguards). The first thing they do when they know there's an attack is call in reinforcements and start ushering the banker to a more secure location (the keeps things moving - bad guys moving away force your PCs forward; reinforcements on the way mean they're against the clock).

The pilot? Maybe the facility is built into the walls of a canyon network. Getting to the facility without being detected (too soon) will require keen detection/piloting skills. Getting out will require some crazy-dangerous stunts.

Now some bumps in the road. Perhaps the banker won't leave without his mistress? Perhaps the mistress is actually an imperial agent who's keeping an eye on him after someone noticed he was dissatisfied with his position?

It can't be too complex an extraction as there are only 2 characters and they are fresh off the block, so a full on showdown with the security of the empire will be difficult.

It can't be too complex an extraction as there are only 2 characters and they are fresh off the block, so a full on showdown with the security of the empire will be difficult.

I'd only use, say, four bodyguards. Enough that the two PCs can't gun 'em down in one round (at least not without creating enough noise to cause an alarm, anyway), not enough that the bad guys can safely stick around and hold their ground.

The reinforcements would be more of a threat. "Okay, alarms start going off. From a console you see regular security guards grabbing carbines - if they're coming from the main secuity room they'll get to you in X rounds."

It should be enough to keep their adrenaline flowing while not directly increasing the lethality of the adventure.

On the other hand, if things are going too well, maybe a couple were nearer (not on camera).

Edited by Col. Orange

It can't be too complex an extraction as there are only 2 characters and they are fresh off the block, so a full on showdown with the security of the empire will be difficult.

I'd only use, say, four bodyguards. Enough that the two PCs can't gun 'em down in one round (at least not without creating enough noise to cause an alarm, anyway), not enough that the bad guys can safely stick around and hold their ground.

The reinforcements would be more of a threat. "Okay, alarms start going off. From a console you see regular security guards grabbing carbines - if they're coming from the main secuity room they'll get to you in X rounds." It should be enough to keep their adrenaline flowing while not directly increasing the lethality of the adventure.

On the other hand, if things are going too well, maybe a couple were nearer (not on camera).

Is that minions?

One thing the game doesn't do is really explain how many minions/nemesis/rivals can face down heroes at whateve rpoint in their career.

Are there any decent sources for building layouts and city maps?

Google Earth works pretty well for me :P .

Seriously though, you don't need to get all detailed for large cities, just worry about the big elements, key roads, areas, and landmarks. That way of the player's don't go to Little Nal Hutta you don't feel like you wasted hours mapping out every back alley.

Here's a decent example from an old WEG supp:Metropolitan_Lianna_Map.jpg

It can't be too complex an extraction as there are only 2 characters and they are fresh off the block, so a full on showdown with the security of the empire will be difficult.

I'd only use, say, four bodyguards. Enough that the two PCs can't gun 'em down in one round (at least not without creating enough noise to cause an alarm, anyway), not enough that the bad guys can safely stick around and hold their ground.

The reinforcements would be more of a threat. "Okay, alarms start going off. From a console you see regular security guards grabbing carbines - if they're coming from the main secuity room they'll get to you in X rounds." It should be enough to keep their adrenaline flowing while not directly increasing the lethality of the adventure.

On the other hand, if things are going too well, maybe a couple were nearer (not on camera).

Is that minions?

One thing the game doesn't do is really explain how many minions/nemesis/rivals can face down heroes at whateve rpoint in their career.

Judging by what he's saying either a single minion group of 4, or a pair of 2, or (more likely) 4 low level Rivals.

This games doesn't have the hard combat advancement mechanics of other systems, so the reason why it doesn't tell you what to use at what point in a heroes career is because it will vary dramatically from group to group depending on how they are specced and kitted out. Even then there's lots of other variables to factor in.

Encounter design is more art then science. Just remember the game is more fun when when the players don't die, so when you're still getting a feel for things it's better to throw too little at them then too much.

I need a layout for an interesting building/city. That's the problem. Not just any old building.

I need a layout for an interesting building/city. That's the problem. Not just any old building.

What do you need the building layout of and for? The more info you give, the more help we can give.

I need a layout for an interesting building/city. That's the problem. Not just any old building.

What do you need the building layout of and for? The more info you give, the more help we can give.

I;'m working on the assumption he can be taken when he's at work in his office, which is some sort of banking facility. Unless someone can come up with something more exciting. I suppose it would make more sense for a less risky arrangement to have been made; it's a bit like someone defecting to Russia from the US and getting picked up on the Whitehouse Lawn. But having him taken from his home seems rather pedestrian!

Google, my friend. Always trust in Google.

Have him be at a casino, or en route to his mistress' house. Or while he is on vacation hunting wild gundark, or coming back from visiting his brother at an Imperial detention facility.

The extraction can be set pretty much wherever you would like to have an adventure. Although extracting him from his office seems like a disadvantageous plan for the PCs to try.