Colonel Vessery could it be?

By X Wing Nut, in X-Wing

didnt see this asked or talked about in other posts so ill ask

his card reads

"When attacking, immediately after you roll attack dice, you may acquire a target lock on the defender if it already has a red target lock token."

immediately after you roll attack dice you can target lock, can you use that target lock to modify your dice?

the wording says "after you roll attack dice" not after you attack.

or am i just hoping to much

As it reads, it seems you acquire it after the dice are rolled, but before they are modified, so it is available for use immediately to reroll dice as needed.

I believe his ability is what it says. You get an insta-TL to use immediately as long as there is a pre-existing TL on your target. A Lambda with FCS + Weapons Engineer would be the perfect companion for the Colonel.

Compare with R5-K6, which specifically states that the lock you gain cannot be spent that attack. Vessery doesn't have that limitation.

Add ST-321 so you can always TL the ship that needs to be shot the most. And make the Lambda Colonel Jendon so he can give both Vessery and other ships free TLs.

I guess the wording is to stop you using it for firing a missile. Although of course you do get one to modify a missile you have already spent a lock for...

The problem with the double colonel is that both end up costing a crap oodle of points. Making the rest of the squad pretty weak

The problem with the double colonel is that both end up costing a crap oodle of points. Making the rest of the squad pretty weak

Good news! This is a game, so you can also play for fun. ;)

then could this work

Colonel Vessery (35)
Adrenaline Rush (1)
Engine Upgrade (4)

Royal Guard Pilot (22)
Push the Limit (3)
Targeting Computer (2)
Hull Upgrade (3)
Royal Guard TIE (0)

Royal Guard Pilot (22)
Push the Limit (3)
Targeting Computer (2)
Hull Upgrade (3)
Royal Guard TIE (0)

Total: 100

View in Yet Another Squad Builder

i know it only 3 ships but all PS 6 ???

The only downside of the ability is that the Imperial fleet is fairly light on Target Lock-capable small ships. Targeting Computers help.

Alternatively, other Defenders might do well. It strikes me as fairly appropriate to have Colonel Vessery leading them:

Colonel Vessery with Shield Upgrade

Delta Squadron Pilot

Delta Squadron Pilot

Also note that it's a good idea for Vessery's wingmen to have a lower pilot skill than him - you need to be attacking before they get a chance to spend their target locks.

There's some logic in giving him squad leader instead - other pilot flys in, can't target lock due to pilot skill shenanigans, then Vessery flies in, uses squad leader to let them target lock, giving himself effectively a free target lock into the bargain.

He's going to love cluster missiles which I rarely ever see played. Give him a target lock and the fire it twice in one turn with a target lock both times. I'm only disappointed that he doesn't have two missile slots as I'm sure I'd find the points for two cluster missiles.

I guess the wording is to stop you using it for firing a missile. Although of course you do get one to modify a missile you have already spent a lock for...

This is why the wording is EXTRA AWESOME for missiles. You acquire TL, spend it to fire a missile, then automatically reacquire TL after you roll so you can spend it on the missile, significantly increasing the accuracy of that missile. Works even better on Cluster Missiles, as you get two attacks, each with a target lock.

I guess the wording is to stop you using it for firing a missile. Although of course you do get one to modify a missile you have already spent a lock for...

This is why the wording is EXTRA AWESOME for missiles. You acquire TL, spend it to fire a missile, then automatically reacquire TL after you roll so you can spend it on the missile, significantly increasing the accuracy of that missile. Works even better on Cluster Missiles, as you get two attacks, each with a target lock.

Actually im not sure this would work because you would spend the TL to fire the missles before Vessery's ability would trigger. So there wouldnt be a red TL on the target by the time you finish rolling the atk dice for the first cluster missle atk.

Cluster Missiles would still work great on Vessery if you have another ship to put a TL on the target before he fires though.

Yup, which is where the OGP comes in with weapons engineer and the ST-321 title becomes invaluable. I'm gonna give this a variant of this a go at the next tournament.

Edited by Vargas79

I guess the wording is to stop you using it for firing a missile. Although of course you do get one to modify a missile you have already spent a lock for...

This is why the wording is EXTRA AWESOME for missiles. You acquire TL, spend it to fire a missile, then automatically reacquire TL after you roll so you can spend it on the missile, significantly increasing the accuracy of that missile. Works even better on Cluster Missiles, as you get two attacks, each with a target lock.

Actually im not sure this would work because you would spend the TL to fire the missles before Vessery's ability would trigger. So there wouldnt be a red TL on the target by the time you finish rolling the atk dice for the first cluster missle atk.

Cluster Missiles would still work great on Vessery if you have another ship to put a TL on the target before he fires though.

The situation works the same as any other attack. Like you mentioned, you STILL have to have an ally's target lock on the enemy ship through the whole situation.

The only downside of the ability is that the Imperial fleet is fairly light on Target Lock-capable small ships. Targeting Computers help.

You're right: discounting ships that need a Targeting Computer or Fire Control System, your choices are limited to the TIE Advanced, Firespray, TIE Bomber, Lambda, and TIE Defender. And that's only 63% of the Imperial ships in the game (57% if you discount the TIE Advanced).

Truly, Vessery's ability is a difficult one to build around. :P

The only downside of the ability is that the Imperial fleet is fairly light on Target Lock-capable small ships. Targeting Computers help.

You're right: discounting ships that need a Targeting Computer or Fire Control System, your choices are limited to the TIE Advanced, Firespray, TIE Bomber, Lambda, and TIE Defender. And that's only 63% of the Imperial ships in the game (57% if you discount the TIE Advanced).

Truly, Vessery's ability is a difficult one to build around. :P

The only downside of the ability is that the Imperial fleet is fairly light on Target Lock-capable small ships. Targeting Computers help.

You're right: discounting ships that need a Targeting Computer or Fire Control System, your choices are limited to the TIE Advanced, Firespray, TIE Bomber, Lambda, and TIE Defender. And that's only 63% of the Imperial ships in the game (57% if you discount the TIE Advanced).

Truly, Vessery's ability is a difficult one to build around. :P

Which is why I suggest one or two Delta Squadron Pilots are natural wingment for him: A second defender is (a) going to easily keep in formation with him as it has the same dial (especially important in following him through a koiogran and being able to target lock afterwards), plus is tough enough to be hard to knock down before he gets to benefit from its target lock. Plus, it's a lower PS than him (wouldn't recommend Rexler Brath for that reason), which means you don't risk it shooting and using its lock before he gets to fire, and it allows him to Squad Leader it to get the target lock in the first place.