Who of you is housreuling immobilize?

By Unknown X, in Descent: Journeys in the Dark

Part of me likes those changes, part of me is scared that it makes webtrap an even more powerful card than it already is.

@Steve-O:I shall adopt all of those changes myself, it sounds so NEAT!^^

One last thing to say though about the issue with stuff like tripwire and fatigue.

I always understood it that tripwire not working on fatigue move has one very simple reason:

Fatigue points spend for moving really make no difference whether it is done square per square or all at once.

So the default assumption seems to be:

spend one fatigue, move one space, spend one fatigue, move one space, etc.

Since your movement pool then IS zero already after entering a space, it is logical that tripwire does not affect you, it would not do anything to you to start with after all.

If during our play we encounter trouble with this (namely with heroes suffering unduly from it), I shall report the results here though.

So the default assumption seems to be:

spend one fatigue, move one space, spend one fatigue, move one space, etc.

Since your movement pool then IS zero already after entering a space, it is logical that tripwire does not affect you, it would not do anything to you to start with after all.

Doing that, though, makes you more susceptible to Pit Trap and getting Stunned; while not quite as bad as Immobilize, it still can wreck your plans pretty good.

I really do not see the logic behind avoiding immobilize. What's the point to immobilize a hero, if he can always use heroic feat on himself and another hero to bypass the immobilize? It's like saying you cannot move, oh ok I will fly then and kill your monsters :) .

I really do not see the logic behind avoiding immobilize. What's the point to immobilize a hero, if he can always use heroic feat on himself and another hero to bypass the immobilize? It's like saying you cannot move, oh ok I will fly then and kill your monsters :) .

Yeah, there's a lot of that in Descent. Some people just live with it, others make house rules.

Myself, I try to live with it as much as possible (because I don't have the time to rewrite and rebalance everything,) but I did make an exception for movement rules, as above, because I just couldn't take it anymore. =P