Good eve all,
I'd like to present the following three races for your critique. Two of them are revamps of those appearing in the Unofficial Species Menagerie 3.0. I feel these two "updates" are more focused on the description of the species rather than the stats presented in Saga Edition or Revised d20.
Arcona
2 Brawn
2 Agility
2 Intellect
2 Cunning
2 Willpower
2 Presence
Wounds Threshold: 12 + Brawn
Strain Threshold: 10 + Willpower
Starting Experience: 100 XP
Special Abilities: Arcona begin the game with one rank in Resilience. They still may not train Resilience above rank 2 during character creation.
Besalisk
3 Brawn
1 Agility
2 Intellect
2 Cunning
2 Willpower
2 Presence
Wounds Threshold: 12 + Brawn
Strain Threshold: 10 + Willpower
Starting Experience: 90 XP
Special Abilities: Besalisks begin the game with one rank in Resilience. They still may not train Resilience above rank 2 during character creation. Besalisks may remove one setback die imposed due to arctic or cold environmental conditions.
Extra Limbs: Besalisks may wield two weapons normally requiring the use of two hands simultaneously. This includes two-handed weapons such as force pikes and weapons requiring the ranged (heavy) skill. Wielding two-handed weapons in this manner imposes one setback die. Follow the rules for two weapon combat as normal.
Ishi-Tib
2 Brawn
2 Agility
3 Intellect
2 Cunning
2 Willpower
1 Presence
Wounds Threshold: 10 + Brawn
Strain Threshold: 10 + WIllpower
Starting Experience: 100 XP
Special Abilities: Ishi-Tib begin with 1 rank in Negotiation; they may not train this skill above rank 2 at character creation.
Beak: When an Ishi-Tib makes a Brawl check to deal damage to an opponent, their attack deals +1 damage and has a crit rating of 3.
Amphibious: Ishi-Tib can breathe underwater without penalty and never suffer movement penalties for traveling through water. Additionally, Ishi-Tib must submerge themselves each day in a brine for at least 1 minute or reduce his strain threshold by 2 for the following day. This effect is cumulative
Dresselian
2 Brawn
2 Agility
2 Intellect
3 Cunning
2 Willpower
1 Presence
Wounds Threshold: 10 + Brawn
Strain Threshold: 12 + Willpower
Starting Experience: 100 XP
Special Abilities: Dresselians begin with 1 rank in Survival; they may not train this skill above rank 2 at character creation. They also start with one rank in the Confidence talent.
Edited by Tweedledope