Tarn Mison + R7

By Hrathen, in X-Wing

It has been a fun month for me and x-wing.

I got my huge ships and came in fourth in my Imaadar tournament.

I got the e-wing which would have been my last choice, but I have been looking at it and it is pretty cool.

I am thinking running one with sensor jammers.

But that isn't the combo that I really want to run: Tarn Mison + R7

R7 let's you spend a target lock defensively and Tarn gets a target lock on anyone who attacks him.

For only 25 points you can have an x-wing that can force an attacker to refill any attack dice you want. Sounds pretty good to me.

For only 25 points you can have an x-wing that can force an attacker to refill any attack dice you want. Sounds pretty good to me.

Like C-3PO on the Falcon, it's limited to once per round--but he's going to be a beast against small lists and in the endgame.

You don't really want to face a fresh Tarn Mison + R7 in the end game.

Tarn Mison has become pretty regular hangaound in my rebel lists. -Even without R7

Have played a proxy list socially with this list:

Hobbie Klivian

+R3-A2

Biggs Darklighter

Tarn Mison

+R7 Astromech

Red Squadron Pilot

Against another 4 X-wing list, including Wedge, Biggs and 2 Reds. I had initiative. Both Biggs died first, then his Wedge, then my Hobbie. Tarn and my Red were able to get him down to 1 ship. He actually mentioned that he didn't want to go 1-on-1 with Tarn+R7, but he shot the red given the situation: the Red had only had 2 hull left at Range 1 and Tarn was down 1 shield at Range 2. He destroyed the Red (4 hits vs 1 evade), and then it was several rounds of chipping away. R7 definitely helped, but only on 1 or 2 rolls past this point. It's easy to forget that if you make the enemy reroll hits, he can still get more hits or focus results. However, I can almost say this combo won me the game. Next time I think I'll try a separate deployment strategy, with Biggs just protecting Tarn instead of the whole squad. That way, when I lose a few ships, it is more of a guarantee that Tarn will be up in the endgame.

R7 definitely helped, but only on 1 or 2 rolls past this point. It's easy to forget that if you make the enemy reroll hits, he can still get more hits or focus results.

It's not immunity from damage, to be sure--but mathematically R7 approximately cancels out your opponent's action, and that's a nice deal for Tarn (who gets the target lock for free).

R7 definitely helped, but only on 1 or 2 rolls past this point. It's easy to forget that if you make the enemy reroll hits, he can still get more hits or focus results.

It's not immunity from damage, to be sure--but mathematically R7 approximately cancels out your opponent's action, and that's a nice deal for Tarn (who gets the target lock for free).

He had also negated a couple attacks earlier on. Overall, I'd say the extra 2 points is well worth it.

I recently ran Tarn with r5 p9 (the focus based shield regen droid) - Tarn almost always focuses, and that combination worked out really well. I have to wonder if the r7 is simmilar, in how many "hits" it prevents - as if it averages 1 less hit per turn, then it's nearly the same as one more shield per turn.

I recently ran Tarn with r5 p9 (the focus based shield regen droid) - Tarn almost always focuses, and that combination worked out really well. I have to wonder if the r7 is simmilar, in how many "hits" it prevents - as if it averages 1 less hit per turn, then it's nearly the same as one more shield per turn.

It's always better to negate damage from ever happening as opposed to healing it, because you can't heal damage once you're dead. Having said that, R5-P9 can be good if you have a way to get a second action. Deliberately saving focus until the end of the turn can be dangerous and wasteful, but if you also have a target lock IE Push the Limit or Tarn, its usefulness really comes out. In this situation I'd probably prefer R7, but other than Tarn, having a target lock on the ship that's going to shoot you is a gamble. If you have other ships, they can always just attack that ship instead, so R7 becomes very situational. R5-P9 probably has more uses, and it IS a guarantee of a damage repaired. Again, the issue with it is you have to still have your token in the end phase, which can be dangerous unless you are out of all enemy arcs. Both cards have pros and cons and situations where the both shine.

Where is it written that the ability is limited to once per round? I read the errata and couldn't find Tarn in there.

Wow....threadomancy! I'd look it up, but time for bed.

R7 is once per round

now grab the torches so we can burn this zombie

Where is it written that the ability is limited to once per round? I read the errata and couldn't find Tarn in there.

Tarn can TL the ship that's shooting him each time he's shot. However, R7 astro can only spend that TL once per round; it's right on R7's card. After spending the TL, Tarn can still reaquire TLs.

The best image meme I could find was blocked by FFG. I think they're tightening outside image links. @_@