So while I didn't win any ships for Imdaar Alpha and some of my matches ended up pretty tensely I did learn a lot. This was my return to the tournament scene after a half a year's hiatus because of my dice luck, and once I realized TIE swarms were my problem (and relying on agility), I tried a list on Saturday with Porkins, Push the Limit, R5-D8, and a hull upgrade (thanks Zathrus!)
The only other time I've had as much fun with a particular piece was running a Falcon with Expert handling and engine upgrade for fun and hilarious positioning!
So while I'm trying to fit this fun Porkins into other fun lists (and trying to get around the fact that he's 32 points, I'm trying to figure out how far I could cut porkins down and still have him perform well enough with some insurance.
PTL+R5-D8 (32)
I'm lacking the extra hull insurance so I'd need to try keeping Porkins out of combat. But if I push the limit and still take damage R5-D8 can reasonably cover for me. Should I be extra cautious, or should I go all out?
R5-D8+Hull Upgrade (32)
Feels tanky, redundant, and kind of lacking. I have coverage to do K-turns and some protection from enemy fire but it doesn't feel as fun without PTL. This list might be worth considering anyway since Porkins is only going to be PTL'ing for a focus with his Target Lock he'll get anyway. On the other hand, that other action could also be used for R5-D8.
PTL+Hull Upgrade (32)
Feels like this has a timer. Run Porkins out there as much as I can and hope I get the most out of my 4 hull as I can before I explode. No way to repair the damage, entirely reliant on the outcome of the attack dice, but if Porkins has a mission he'll do it.
R5-D8 (29)
He offers protection against those drawn hits but he can't save crits, and he needs an action to do. The one action is kind of limiting in comparison to other options out there.
Hull Upgrade (29)
Same with Push the limit, just no extra action. More insurance but can't help being fired at.
PTL (29)
Risky, but pretty awesome in theory. Porkins can be a 29 point kamikaze candle but at least it'll be fun while it lasts. Perhaps redundant though depending on how often he can act upon his target locks.
So anyone have other thoughts for what one can do with Porkins? Any ideal combos and strategies to use him in a list?