Raymus Antilles and Ion.

By Ken at Sunrise, in X-Wing Rules Questions

This was in the general forum not the rules subform and it was getting buried so I apoligize for the double post but I'm curious about this. If this was been hashed over too much please point me to the post (other than this one).

http://community.fantasyflightgames.com/index.php?/topic/107518-transport-slicing-tools/

I though that Raymus couldn't be used against an Ion'd ship now I'd like rethink this or get better/more clarification.

I'm with dvor on this. There is no dial to look at so the card Raymus Antilles can't activate.


Can we rethink this, or at least readdress this?

Raymus Antilles says to look at the ships chosen maneuver, wouldn't that be a qualifier (trigger) for the action to continue or complete? Also the ION card very clearly states NOT to choose a maneuver.

But wait, behind door number 1 we have the preview of the Tantive IV which states (bold emphasis is mine):
http://www.fantasyflightgames.com/edge_news.asp?eidn=4821

The CR90 also has access to a number of upgrades that simply aren’t available to smaller ships. For example, the Rebel Transport Expansion Pack introduced several members of the Echo Base command, including Toryn Farr, Carlist Rieekan, and Jan Dodonna. It also introduced the WED-15 Repair Droid, which could partner with the R2-D2 from the Tantive IV Expansion Pack to work fast repairs on your ship every turn. Also in the Tantive IV Expansion Pack, Raymus Antilles works wonders when his CR90 is supported by starfighters with Ion Cannon Turrets or Ion Cannons.


In the preview not only does Raymus Antilles work with Ion but he works wonders....

I would have preferred FFG worded it more clearly. The preview does seem to imply that he works with a ship that has 1 or more ION tokens assigned. But the rules lean the other way.

I would appreciate your (polite) thoughts on this.

We know very directly that abilities which trigger from the dial don't work if the ship doesn't have a dial due to being ionized. I don't think we should assume that a preview article (which are replete with both rules errors and bad play) changes that.

That said, I don't think the only way to read the article is that you can use Antilles against an ionized ship. Any ability to hand out stress is actually very handy with an ion on the board, you just have to do it the other way around - you use Antilles to stress a ship, you know that ship won't be able to clear it by the end of the turn (barring Wingman or some other stress removal) so you then ionize that ship.

I'd guess that that's what they meant before I'd take the article to override the FAQ.

I'm with dvor on this. There is no dial to look at so the card Raymus Antilles can't activate.

Can we rethink this, or at least readdress this?

Raymus Antilles says to look at the ships chosen maneuver, wouldn't that be a qualifier (trigger) for the action to continue or complete? Also the ION card very clearly states NOT to choose a maneuver.

You do not choose a maneuver. In the activation phase, a ioned ship moves like it were assigned a specific maneuver. Were is subjunctive. That means the ship is not assigned that maneuver. At no point during the round is any maneuver assigned to the ship. Not even the white straight one. Raymous may look at the chosen maneuver. "Chosen maneuver" is the empty set. There is nothing to look at.

In the preview not only does Raymus Antilles work with Ion but he works wonders....

Raymus stresses the target first. A ion cannon hits second. Next round, target does not remove stress. Ion cannon hits again. One stress token may last the entire game.

The way the cards and rules are written, no it doesn't seem to work. Raymus Antilles looks at the chosen maneuver, but the Ion rules say you do not chose an maneuver. So there's nothing for him to look at.

It does seem to be the intention that he would, based on the preview you posted, but RAW no he doesn't.

Edited by VanorDM

you use Antilles to stress a ship, you know that ship won't be able to clear it by the end of the turn (barring Wingman or some other stress removal) so you then ionize that ship.

I absolutely agree, I think this is exactly what they meant by Antilles working well with ion turrets.

So we all agree and I understood correctly.

I just wanted to be sure.

Thanks,

Playing devil's advocate:

The ion rules say that you do not choose a maneuver. Does something else choose the maneuver? Can the maneuver defined by the rule reference card be considered "chosen"?

Playing devil's advocate:

The ion rules say that you do not choose a maneuver. Does something else choose the maneuver? Can the maneuver defined by the rule reference card be considered "chosen"?

Maybe?

But you're also "looking at" it, which implies something both physical and hidden, which means a dial, IMHO.

Raymus 100% does not affect ioned ships. I'd love to find out who writes the preview articles and punch them in the nose. ;)

You've got the B-wing preview, which correctly interprets how Autoblaster (and Ten Numb) work as intended, despite some compelling arguments in the rules to the contrary. Then you've got the Tantive preview, which throws in a little bit of fluff apparently intended to allude to some squad synergy, which strongly implies that Raymus can affect ionized ships directly in contradiction to some pretty well established rulings.

I'll have to find out if I can quote him on it, but I have it straight from the horse's mouth that Raymus does NOT affect ships that have been ionized.

:)

Can the maneuver defined by the rule reference card be considered "chosen"?

No I don' think there is.

The Ion Rules...

  • Planing Phase: The owner does not assign a maneuver dial to this ship.
  • Activation Phase: The owner moves the ship as if it were assigned a white 1 straight maneuver.

Permission got. Hopefully this should be fairly definitive. :)

Alex Davy
2:31 PM (0 minutes ago)
to me
“Raymus Antilles cannot choose a ship that has been ionized, as there is no dial for him to look at. Ionization was mentioned as a good way to supplement his ability in the Tantive IV preview article because stress tokens + ion tokens go together like peanut butter and jelly; once Raymus has given a ship a stress token through his ability, it can then be ionized—which means it will not be able to clear its stress on the next turn.”