This was in the general forum not the rules subform and it was getting buried so I apoligize for the double post but I'm curious about this. If this was been hashed over too much please point me to the post (other than this one).
http://community.fantasyflightgames.com/index.php?/topic/107518-transport-slicing-tools/
I though that Raymus couldn't be used against an Ion'd ship now I'd like rethink this or get better/more clarification.
I'm with dvor on this. There is no dial to look at so the card Raymus Antilles can't activate.
Can we rethink this, or at least readdress this?
Raymus Antilles says to look at the ships chosen maneuver, wouldn't that be a qualifier (trigger) for the action to continue or complete? Also the ION card very clearly states NOT to choose a maneuver.
But wait, behind door number 1 we have the preview of the Tantive IV which states (bold emphasis is mine):
http://www.fantasyflightgames.com/edge_news.asp?eidn=4821
The CR90 also has access to a number of upgrades that simply aren’t available to smaller ships. For example, the Rebel Transport Expansion Pack introduced several members of the Echo Base command, including Toryn Farr, Carlist Rieekan, and Jan Dodonna. It also introduced the WED-15 Repair Droid, which could partner with the R2-D2 from the Tantive IV Expansion Pack to work fast repairs on your ship every turn. Also in the Tantive IV Expansion Pack, Raymus Antilles works wonders when his CR90 is supported by starfighters with Ion Cannon Turrets or Ion Cannons.
In the preview not only does Raymus Antilles work with Ion but he works wonders....
I would have preferred FFG worded it more clearly. The preview does seem to imply that he works with a ship that has 1 or more ION tokens assigned. But the rules lean the other way.
I would appreciate your (polite) thoughts on this.