So - I'm sure plenty of you know that if you're inside the asteroid area, you can safely 4K a small ship or 3K a large ship (assuming you're perpendicular to the edge) without flying off the end because they have to be R2 from the edge, which is 5 straight, or the distance (less back nubs) of a base + 4 straight, or large base + 3 straight.
I used this to judge that I could safely make a 3K with my Firespray yesterday, and then ended up off the board. We measured the asteroid and found that it wasn't R2 from the edge. The TO ruled that it sucks, but it flew off the board, so it was off... Which I kinda agree with. But the opponent agreed to let me do a 3 turn instead because we both were judging the 3k based on the position relative to the asteroid... plus he basically had the game wrapped up and we play against each other all the time in good fun.
Obviously, the asteroids move a bit every now and then, and I agree with the TO that my ship should have fled the area. But the question the arose - what do we do with the asteroid? The TO said we should push it back to R2 from the edge, which almost screwed over my opponents move as he cleared the now moved asteroid by 2mm...
There's nothing in the rules about asteroids moving. It does state about ships bumping and nudging and that it's part of the game and as long as it's not intentional/excessive it's fine... but how would you rule about the asteroid?
And while having it be at 1.8 from the edge may not sound like such a big deal... but what if they nudged .8 between each other... now a big base can't fit between them, where as with fancy flying it can when they're R1 from each other. Was the TO right to say place it back in its original legal location, or should we have played out with it in its new location?