Okay. Looking to have a try flying some TIE advanced fighters.
(Mostly because they look cool, partly because everyone rags on them).
I accept that Advanceds - especially multiples of them -are at a disadvantage. Fine. But I want to do as well as I can with them.
I've had a quick try using three - Darth Vader , Maarek Stele and a Sto rm Squadron Pilot , all with Concussion Missiles and a handful of other upgrades - principally Veteran Instincts on Maarek Stele and Swarm Tactics on Darth Vader .
The theory of 3 PS 9 Concussion Missiles sounded good but didn't work terribly well in practice - the Storm Squadron Pilot had trouble getting a target lock (I was facing four Royal Guard Pilots with Push The Limit ) and had to settle for evading turn one, locking turn two and holding onto the target lock until the locked target wandered into arc of fire (as it later did).
On the other hand, Darth Vader's focused Concussion Missile was freaking lethal, blowing a TIE interceptor to crimson scrap metal in one shot, and the more I look at the dice, the more I'm convinced that's not just luck - a Concussion Missile with a focus token strikes me as really, really powerful.
Therefore, version two of the list: Drop the Concussion Missile on the Storm Squadron Pilot in favour of additional armour (Advanced do seem to be tough as old boots) and try to turn Maarek Stele into a second mini-Vader.
Darth Vader with Adrenaline Rush , Hull Upgrade and Concussion Missiles
Maarek Stele with Push The Limit , Hull Upgrade and Concussion Missiles
Storm Squadron Pilot with Hull Upgrade
Only three ships, but one PS9 and one PS7. Plus they're tough: I'll accept the risk of taking a critical hit on my third damage point of five specifically in exchange for the point saving, and Adrenaline Rush strikes me as very useful for Darth Vader - so much of his value is tied up in that double-action, that being able to keep it the turn he pulls a Koiogran strikes me as quite useful. One-point elite pilot talents are generally good ones, but let's be fair, how often is he going to get any value out of Veteran Instincts ? Wingman might be another good one, mitigating Stele's Push The Limit , but then I'd need to find another point somewhere.
The other idea was Maarek Stele and Darth Vader flying wing for a big ship. I saw Vorpal Sword's "Vader's Rifle Company" list (using a Bounty Hunter ) and it looks really good; the Firespray flys really well with the Advanced as both are pretty much reskinned X-wings. I'll have to give it a try:
Darth Vader with Concussion Missiles
Maarek Stele with Push The Limit and Concussion Missiles
Bounty Hunter
Any other 2 x advanced lists people can recommend?