So You Got and E-Wing at AoIA, Now What?

By ghaerdon2, in X-Wing

It's one thing looking at forums and speculation on Wave 4 it's quite another having the darn thing in your hanger. What to do with it?

I fly 4 ships always for the added attack dice and have been lazy playing Biggs Walks the Dogs.

So here is my list for tonight's Monday Night X-Wing; I like to call it "Alphabet Soup" :

Biggs (25) R2 (1) [X]

Etahn A'Baht (32) [E]

Blue Sq (22) Adv Sensors (3)

Prototype Pilot (17) [A]

I still find Biggs a great decoy, a B with AS is classically good and to put the AS on the E would be a bit too much of a target on his head after Biggs goes down. The A is just 2 extra attack dice and maybe a way to outmanoeuvre so ships later on.

Thoughts appreciated!

The E-wing should be slightly more durable than the B-wing, so you would be better off with the Advanced Sensors on the E-wing. Right now the B-wing is clearly the #1 target for your opponent.

After Rebel Aces, you can free up 2 points and get sensors on both:

100 points

Biggs (25)

Etahn + Advanced Sensors (35)

Blue Sq. Pilot + Advanced Sensors (25)

Prototype Pilot + Refit (15)

Before Rebel Aces, I would personally drop Etahn down to the PS1 generic so you can upgrade the A-wing into an X or B.

100 points

Biggs (25)

PS1 E-wing + Advanced Sensors (30)

Blue Sq. Pilot (22)

{23 points left over}

23 points can be used for a lot of things: Gold + Ion Cannon Turret, B-wing + 1 point, Tarn... lots of options. I really don't like the A-wing until it gets Refit though. It's too costly for what it is.

In a few more weeks you can really use Etahn's ability if you make a 5+ ship swarm:

99 points

Biggs (25)

Etahn + Advanced Sensors (35)

Prototype Pilot + Refit (15)

2x Bandit Squadron Pilot (24)

You don't get as much out of Biggs here since he's already the priority target. So why not drop him completely, and give Etahn an extra ship to buff?

100 points

Etahn + Veteran Instincts + R2-D2 + Advanced Sensors (40)

5x Bandit Squadron Pilot (60)

You're obviously not limited to any one squad though, try out a bunch of different squads! Etahn will really shine in wave 4 and Rebel Aces when you can surround him with a lot of ships to maximize his ability. That and epic play.

Edited by MajorJuggler

Your max PS is 5.

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Do you have a plan on how to deal with phantoms?

Edited by Lagomorphia

The list I saw in the finals, with some modifications, and it's nice:

Airen Cracken - Squad Leader or Swam Tactics (I'm not sure which works against Phantoms, but for an all comers I would probably choose Swarm Tactics)

Biggs Darklighter

Etahn Abaht

Rookie Pilot

99 points.

It retains the same formation flying as XXXX. You lose one attack dice, but gain 1 action for one of your 3 dice attackers (or to guarantee Biggs gets a Focus token early).

I got an E-wing too, and in retrospect it is a great ship! The Zed was my first choice, but with the upgrades the E-wing is a monster.

Thanks MajorJuggler, solid thoughts and suggestions. Skargoth a very close list to the one I won with on Saturday.

Edited by Ghaerdon

I would do

Wedge-Predator

Corran-R2, PTL, FCS

Tycho-PTL, Chardaan Refit

just for the Stars of the Rogue Squadron Books :)

Tarn Mison

Bloodmoon Squadron Pilot x 2 (OK, you'll need a second E-Wing for this)

Green Squadron Pilot

100 squad points and they all move on PS3. Keep Tarn in the back so he stays alive for the end game. Keep Green in the front to try for range 1 shots to make up for those two red dice.

Oh yeah, Tarn Mison + R7

The R7 comes with the E-wing if memory serves me right. R7 and Tarn are made for each other!

This has been talked about elsewhere, but thinking about it more.I really feel like even a generic E-Wing with an R7 and Fire Support will be one of the superior late game choices you can field. It's a really durable build that offers a lot of firepower at the same time. My main worry is dealing with Phantoms in this though. You cap out at 3 ps if you don't use named pilots, and if that phantom rolls hot enough and you didn't evade a single one, the phantom could potentially one shot an E-Wing. Which would suck.

To defend against that and proton missiles, and to protect my investment as such, I think leading with evade and grabbing a target lock off your first attack is best, then evading and recursively target locking. Not sure though. I feel like Corran Horn and Marksmen is begging to be abused but I'm wary. Lot of points there.

Maybe use the hawk with an ion to try and deal with Echo or other Phantoms? Or Flachette torpedoes. Those are cheap and and seem good, though hitting is hardly guaranteed.

Two E-Wings with the R7/Fire Support kit using Blackmoon for PS 3 is 33 points apiece. Seems really good though if you can crack the rest of the list to cover their weaknesses. Dunno.

Edited by DrakeRaids

I don't think you'll have to hold tarn back. Given the opportunity, I think guys will target other ships instead if him because of his ability. It's like a self defense mechanism.

It's like when I play Dutch Biggs BB... Everyone goes for in order, Biggs Dutch then the Bs. By the time they get to the blues, they only have two ships left.

Edited by swimmingordy

I really wanna try this list now that I have an E-Wing:

Tarn Mison — X-Wing 23
R7 Astromech 2
"Dutch" Vander — Y-Wing 23
Ion Cannon Turret 5
R7-T1 3
"Hobbie" Klivian — X-Wing 25
R3-A2 2
Prototype Pilot — A-Wing 17
Which has has no E-wing in it, still working on a list I would enjoy with that ship, none the less I think this list would be rather enjoyable.

This has been talked about elsewhere, but thinking about it more.I really feel like even a generic E-Wing with an R7 and Fire Support will be one of the superior late game choices you can field.

Thanks! I'm the guy who talked about it elsewhere :-)

The list I built to try out the new ships was this:

Corran Horn - Marksmanship, FCS, R7 Astromech

Tarn Mison - R7 Astromech

Rookie Pilot

Bandit Squadron

Tarn and Corran are tankier thanks tot he R7s. The other two are subpar targets meant as filler. The idea is to present them with crappy choices of who to shoot at. Corran is still probably the obvious choice, but not super easy to take down.

"So you got an E-wing, now what?"

You could give it to me :)

Nice try Geoffy :-)

Tarn with R7 is a great combo.

Hi all,

New player here, so I didn't get an E-Wing at Imdaar, but I did just get one on Ebay.

This is the list I put together, thoughts?

  • Etahn A'baht (32)
  • Biggs Darklighter (25)
  • Blue Squadron (22)
  • Rookie Pilot (21)

100 pts exactly. No upgrades, so a bit vanilla, but at least Etahn and Biggs have some interesting abilities.

Not sure how to deal with the forthcoming Phantom problem, as the PS maxes out in this list at 5...

Not sure how to deal with the forthcoming Phantom problem, as the PS maxes out in this list at 5...

Sell it and buy a Phantom . . . ?

Not sure how to deal with the forthcoming Phantom problem, as the PS maxes out in this list at 5...

Sell it and buy a Phantom . . . ?

I actually have been primarily playing Imperials, so not to worry, I'll certainly be getting a Phantom or three when they're released...

Honestly the more I've thought about it the more I think I just need to practice flying it before I make any comments about it or the phantom. To many things I don't know. The stats are all there but how you deal with it, the right chains and effects, how you fly it, lunno. I think the Black Moon with R7 and Fire Support will be my default as I try things out.

Hi all,

New player here, so I didn't get an E-Wing at Imdaar, but I did just get one on Ebay.

This is the list I put together, thoughts?

  • Etahn A'baht (32)
  • Biggs Darklighter (25)
  • Blue Squadron (22)
  • Rookie Pilot (21)
100 pts exactly. No upgrades, so a bit vanilla, but at least Etahn and Biggs have some interesting abilities.

Not sure how to deal with the forthcoming Phantom problem, as the PS maxes out in this list at 5...

On a serious note, the Phantom will punish formation flying, so maybe Etahn and Biggs might not be the best two ships to field here. Just a thought.

Option 1

E-W Knave Squadron Pilot with Advanced Sensors (30pts)

A-W Green Squadron Pilot with Push the Limit (22pts)

A-W Green Squadron Pilot with Push the Limit (22pts)

A-W Green Squadron Pilot with Push the Limit (22pts)

Total 96 points

Option 2

B-W Blue Squadron Pilot (22pts)

E-W Knave Squadron Pilot with Advanced Sensors (30pts)

Y-W Gray Squadron Pilot with Ion Cannon Turret (24pts)

Y-W Gray Squadron Pilot with Ion Cannon Turret (24pts)

Total 100 points

Option 3

B-W Blue Squadron Pilot with Advance sensors (25pts)

E-W Knave Squadron Pilot with Advanced Sensors (30pts)

X-W Rookie Pilot (21pts)

X-W Rookie Pilot (21pts)

Total 97

Edited by Cubanboy

On a serious note, the Phantom will punish formation flying, so maybe Etahn and Biggs might not be the best two ships to field here. Just a thought.

Well Etahn might not be bad since if you flank with him you could have a wider coverage with his arc than if he stayed in formation

On a serious note, the Phantom will punish formation flying, so maybe Etahn and Biggs might not be the best two ships to field here. Just a thought.

Well Etahn might not be bad since if you flank with him you could have a wider coverage with his arc than if he stayed in formation

I agree, Etahn really does not need formation flying.

On a serious note, the Phantom will punish formation flying, so maybe Etahn and Biggs might not be the best two ships to field here. Just a thought.

Well Etahn might not be bad since if you flank with him you could have a wider coverage with his arc than if he stayed in formation

Both in the same squad is what I'm saying.

I still like the Biggs and Etahn option, the E out flanks, while Biggs sticks with the main group.

I do however like the EBXX option Cubanboy gave.