Well, I finally got around to taping out a 6'x3' rectangle in the garage and my buddy and I got everything set up and ready to go. We figured it would be a long game, and neither of us could get the schedules lined up.
Anyways, the lists we ran were as follows (no upgrades, because I can't remember exactly what was used where)
CR-90
GR-75
X-Wing (4)
A-Wing
TIE Fighter (5)
TIE Interceptor (3)
Firespray
Lambda
TIE Advanced
TIE Bomber
Initial Impressions:
1. The sheer volume of work required to set up each turn on the Imperial Side is absolutely ludicrous due to the lack of a huge ship.
2. Unless using multiples of large ships fully kitted out, the Imperial fleet is nearly unmanageable in terms of interactions with pilot abilities, upgrade cards, etc. We spent long periods of time each reading all of the Imperial pilot cards after each ship activated to make sure everyone got to use all of their things.
It was even worse in combat and movement, trying to make sure actions were passed around and used effectively across his fleet.
3. The CR-90 is an absolute beast with the Sniper laser, especially inside of range 4 against large ships.
4. The GR-75 is exceptional as a support ship, even with the hodge-podge of upgrades I threw on it as a first attempt.
Anyways, TL:DR - It's time for an Imperial huge ship.
Both me and my buddy are X-Wing fanatics, but 3/4 of the way through this game, we were literally bored to tears trying to help each other run the Imperial fleet effectively.
Without an Imperial huge ship, Epic format seems to have stripped the fun out of the game. This week, we will be running a 175 point game with Epic ships allowed to see if we can make it more engaging.
However, all of that being said, I love the format and there is a lot of potential in the huge ships. The combat portions where we just did the rolling and the ranging and the blowing stuff up was really cool, especially at range 5.
I'm honestly not complaining about the game, I swear, this is more of a "RELEASE IMP HUGE SHIP NOW" post than anything else.