(i bolded the beginning of my theory in case you're a TL;DR person)
*TL;DR = too long didn't read
Named pilots are wonderful things. We all love playing them in friendly games. We argue if you this named person or that named person is priced accurately, or what EPT provides the most synergy. We love them hands down.
But when it comes to competitive play, and your win loss record is at steak, named pilots pose too many issues. They have large targets on their back, and most EPT's work only in circumstantial situations. Essentailly making the named pilot creat too many "what if's" to hold your confidence in fielding them.
There are some exceptions to this.
-Howlrunner: is a prime example give her cost, PS and ability that has no negative repercussion.
-Soontir: 1 of 4 PS 9's, and an ability that rewards you for a negative effect and increases his surviveability
-Biggs: an ability that has no negative set back, and controls your opponents choice creating issues on their end for 25pts
-Tarn:, 2 points more than a rookie, he has an abiliy the is exceedingly well late game.
I could list a few more but, like i said most named pilots suffer to very heavy counters on and off the feild.So i would propose this idea if i ever had FFG ear.
A tournament substitution list
in a standard tourny you have your set max 100 point squad, that is locked in and having to deal with any thing from 2 falcons to 8 tie fighters. which is the reason why 100% of competitive X-wing players loose sleep at night.
But I think this game could expand on the creativity of the available upgrades if there were a few things that could be subbed out when setting up against your opponent. This would make upgrades a lot more appealing to competitive players. and any of your substitutions are already pre listed at the beginning of the tourny. so there is some level of balance.
you would be allowed 1 alternate pre determined substitution to 2 of the following items. the substitution would also be locked in on one specific pilot.
-EPT
-Bomb
-Missile
-Cannon
-Modification
to give you an example: the items in parenthesis are substitutions
Wedge- R2 astromech, PTL (preaditor)
Chewbacca- Determination, Assault missile (Ion pulse missile)
Airan Cracken
100pts max
(98pts min)
you now have options when facing swarms or big ships, or a chance at lowering your squad points to get initiative.
and when writing down your squad, the highest costing upgrades have to be fielded in your main squad list. it would prevent something like your B-wing has to switch from HLC to Auto balster so that Lando can switch his determination to PTL so you can stay at under 100pts
Feedback / ideas?