I participated in the Madness Games and Comics Imdaar Alpha tournament yesterday in Plano, TX. We had 26 people show up, enough people for 5 rounds of swiss pairings and a cut to top 8.
I'm disappointed with my performance; I went 4-1 and still didn't finish in the top 4 . I finished in 5th and lost in the quarter finals to none other than the infamous SableGryphon.
I don't know the numbers, but it looked like rebels scum outnumbered the Empire. In the top 8, there were at least 3 builds that featured Chewbacca. The top 8 was close to balanced, with 5 rebel scum and 3 Empire players.
I was one of the Empire players:
- Howlrunner + Determination
- Academy Pilot x4
- Soontir Fel + Push The Limit + Targeting Computer
This is a variant of the build I brought to the store champs that had an extra AP and Dark Curse instead of Fel (and Stealth Device on Howl). In that list, Dark Curse was the bait and the TIEs were there to do some wreckage. The strategy with this list is to waste time with the TIEs and do as much damage as possible to get to the end game. If my opponent leaves Fel on the board, I knew that Fel in the end game is a wrecking ball of death.
It was the first time I had flown this list in person. I practiced during the week to reacquaint myself with flying squints. Other players at Madness have told me that while my luck is usually poor and my list building is decent, I really shine in piloting skill. I am also good at predicting my opponent and forcing them to make bad decisions. Most of the time my luck means I have to significantly out-fly and out-think my opponent. Most of the games I played during Imdaar, I was able to impose my will on my opponent, except for the game against Sable.
Round 1: Played a Madness regular, Don, who openly admitted to bringing a troll-ish list. He brought something in the ballpark of:
- Chewbacca + Opportunist
- Garven Dreis
- Biggs Darklighter + R2-F2
I managed to not land any hits on Biggs in the first volley, and he separated Garven from the group to avoid Fel coming in from behind and dishing out some pain. That worked to my advantage because I killed Biggs in the next volley, and was able to take a range 1 shot on Garven with target lock and focus with no return fire coming to Fel. That's a 50% chance of smacking Garven for 3+ damage. The dice gods scorned me again and only 1 hit went through. I lost Howl to Chewbacca and the pain that is Opportunist, turned my TIEs to Garven to try to rid the table of 3 more attack dice, but after 5 attack rounds of something on the order of 15 hits, Don managed to throw enough evades to take no damage. Slowly but surely, Chewbacca picked my guys apart and I lost this match.
Round 2: Another Madness regular, Darian, brought a bomber build I was positive I could beat this time (didn't have much luck last time we played):
- Gamma Squadron Pilot + Proton Bomb + assorted missiles x4
I decided to force him to make a decision and make him play on my terms instead of his. He lined his bombers up against my TIEs and I hung fell out to the side. He came in fast and so did Fel. However, I sent my TIEs to 1 hard right to drag along the back of the map. My plan was to either see if he would chase Fel (bad move, don't ever chase Fel) or continue chasing the TIEs, so I could let Fel do some damage from behind. He took an even worse move and split up his forces; he sent 2 bombers to Fel and 2 in fast to the TIEs. Fel mocked them and danced around them, registering minimal damage on the ship, but the damage in the game had been done. His slow moving bombers were trying to chase the hardest to hit ship in the game. He only dropped 2 of his bombs, not enough to kill any of my units (first game where Determination saved Howl). I spread fire around to 3 of the bombers and brought Fel for the kill on the last one. At that point, Darian conceded.
Darian is a good sport and I enjoy playing him. Unfortunately, he had personal matters to attend and had to leave. That meant I received 0 points towards my strength of schedule. There were apparently a handful of people that did this, which meant there were plenty of us with ruined SoS.
Round 3: I don't remember the gentleman's name who I played, but it was another rebel scum build. This time it was something along the lines of:
- Dutch Vander + Ion Cannon Turret
- Blue Squadron Pilot x2
- Hobbie Klivian + R3-A2
That's not exact because he was at 100 points and that's only 99 points. This was a difficult game and I had to climb back from behind to win. This was the second time Howl was killed in a single shot. I stuck Fel with the TIEs because he lined up in a very tight formation off-center. I flew the TIEs in slow, taking 2 1-hard turns to position properly for the asteroids while Fel snaked around the side. He banked to confront Fel but was only allowed a single shot. Fel fired 2 shots on Dutch enough to lay down a crit which stripped him of his Ion Cannon. I rammed his B-Wings and wasted time while Fel dealt out plenty of punishment. In fact, Fel managed to avoid getting shot at for rest of the game. I took out Dutch and then one of the B-Wings. Hobbie flew away from combat and Fel caught him a bad spot and dished out tons of damage with no return fire. It came down to time in this game so we had to finish the combat round where he had one B-Wing left and I had an undamaged TIE and Fel. I guessed wrong on his movement and he got a free range 1 shot on the TIE. If I rolled 1 evade, I would have a full win; dice gods decided I deserved all blanks. So I had to settle on the modified win (just 2 points off).
Round 4: A mirror match against someone I have never played (and I don't recall his name):
- Carnor Jax + Hull + Targeting Computer + Royal Guard + Push the Limit
- Howlrunner + Hull
- Academy Pilot x4
Initiative was the name of the game here. He was sitting at 100 points and I was at 99. For an inexperienced player, he did very well. Unfortunately for him, I forced a big mistake and the dice gods punished him even further. He kept a loose formation and decided to try to fly through the asteroids while I kept a tight formation and was going to fly around the asteroids. Meanwhile, Fel swooped in from behind to score some key damage before Howl's gang came in to clean up. My dice were much better than his but that wasn't the decision factor. Having initiative meant that I was able to strip actions and clean TIEs off the board faster. Jax caused me some heartburn but Fel didn't seem to care. This one came to time because I couldn't kill his last TIE on the run, but I only lost a single TIE fighter (88-12 left on the board).
Round 5: Another Madness regular and a player that I dreaded playing. Justin, JFitz, brought his Jonus bomber squad:
- Captain Jonus + Determination
- Scimitar TIE Bombers + 2 assorted missiles (clusters and assault IIRC) x2
- Academy Pilot x2
I have never beaten Justin in the half-dozen games we've played and I wasn't expecting to here. He's a very good pilot and very comfortable with this squad. I knew the only way I would stand a chance was if 1) I killed those TIEs fast and 2) Fel wrecked the bombers before they could put on the hurt. Unfortunately how he lined up, I had to hang Fel with Howl. However, he did something I wasn't expecting: flew the bombers around the outside trying to get better positioning. I took advantage and killed both TIEs without taking any damage. One of his TIEs was near dead and he thought I was going to make the TIEs finish kill it, but I raced the TIEs to confront the bombers hoping to get too close for the assault missiles. I let Fel kill off the TIE so it couldn't fire again, but the TIEs were hit hard by the missles and 2 went down in 1 round, with the other 3 taking splash damage from the assault missiles. The rest of the game I spent weathering missiles while Fel snaked in for key shots. It looked bad when he had all of his bombers still on the table with only about 2-3 damage each. I brought Fel in for a surprise range 1 attack on Jonus to spoil his remaining missiles and landed a crushing blow. It came down to about 10 minutes left, he had only 1 bomber left and I had Howl, a TIE, and Fel. Justin conceded, citing Fel as his inevitable killer.
At this point, we had been playing for 8 hours. It was about 8:30 PM and Matt announced the top 16 and top 8. Then the TO announced what I knew would be my last opponent: SableGryphon.
Sable has a knack for list building and I have only beaten him once (store champs). When he wins, he usually crushes me. When the TO announced I was playing him, I let out a groan and congratulated Matt on his inevitable victory, followed by good-natured wishing of poor luck. Sable brought the one list I stood no chance against:
- Chewbacca + Opportunist + Han Solo
- Blue Squadron Pilot + Sensor Jammer
If you've read this much, you'll see why this is instant death for me. Howl is now neutered by the sensor jammer and Opportunist + Han forces bad decisions on a TIE Interceptor. Fel couldn't spend his actions for maneuvering as freely as he had every game. I decided to see if I could stick Fel with Howl again and let him snake around for some range 1 shots on the B-Wings. If they were going to force a focus, I'd like to at least have a TL, focus, and evade to prevent Opportunist and max damage output. Unfortunately, after almost 9 hours, I made a mistake and Sable punished me for it. Fel took too hard of a turn and bumped a TIE. Chewie made sure to 1-shot him. The dice weren't in my favor, but I was out piloted against a direct counter to my list.
At the end of the day I learned a few lessons:
- The only ship that stands a chance against Fel (currently) is the Falcon, especially the Opportunist Falcon. Fel will out-fly, out-hit, and out-smart his opponents every time.
- Fel was only killed by the Opportunist Falcon and registered countless kills.
- Losing Howl early means I have to claw my way back and that takes time.
- Determination is awesome; it prevents 25% of the crits and saved Howl on 3 occasions.
- Anyone that targets Fel early pays the price, Anyone that ignores Fel pays the price. Most of my opponents wanted to kill Howl first.
- As long as Fel is on the board, the game isn't over. If it comes down to a few partially damaged ships (that aren't the Falcon), then Fel will kill them all.
- If Fel is within range of Howl and range 1 of an opponent, that is most assuredly 4 hits.
- I prefer mixing up my speed early on, depending on my opponent. I have to control the pace of the game with this list, which means I need to dictate when and how combat occurs.
Fel earned his bloodstripes and I hope I did for finally making the finals. I'll have to rethink how I play against these Falcon lists in the future.
To all of my opponents, thank you for the games. I hope the winners enjoy their early releases. I'm glad to know that all of the players in the top 8 were Madness regulars. I fully expect a similar result at Regionals next month. I really think many of the regulars at Madness are of national caliber skill and whomever wins will definitely have earned it.