Me and my GM are creating some New Regiments for our Only War Campign and we had some interesting ideas but we came across some troubles
-The Entry for the Warrior Weapon states that the Regiment can substitute their main ranged weapon for a Common or More AvailableLow tech Weapon and Laspistol with relods? Does that mean that we can pick, let`s say, bows, Javelins or Muskets for the Regiment?
-We liked the idea of primitive Guerrilla regiment and thought that giving them some mono-weapons, bow, explosive arrows the Primitive drawback would be interesting. But the thing is that according to the Errata we only get TWO sad arrows for our stone-age hunters with an additional of ONE ARROW for 5 Regimental Kit Points (10 in the case of the explosive ones) Is this how is supposed to work or are we missing something?
Warrior Weapons, Low-Tech Ranged Weapons and Ammunition
Well, "Warrior Weapons" is intended to refer to melee weapons - stuff like, say, the long spears and lances or sabres of a Rough Rider regiment. The added laspistol sounds like a backup weapon to give even the most backwards regiment a viable ranged option for when their primary (the primitive Warrior Weapon) would be so impractical that even a feral-worlder who thinks crossbows are for pansies would admit that maybe it'd be smarter to just shoot the other guy rather than not even having a chance at winning.
If you really want to take a ranged primitive weapon, I'd thus swap tech-levels around, and make the "modern" item a melee weapon, so that you have something useful for when your bows fail you. Such as, say, a bunch of chainswords, or mono-edged combat knives.
Regarding ammunition for one-shot weapons like arrows, I would interpret "two clips" as meaning "two quivers". Because common sense.
Now, judging from the internets, 20 arrows per quiver is a good number, and the Mongols supposedly sometimes carried two quivers, whereas British longbowmen would only have one quiver, but extra arrows kept ready in the rear. That sounds like something you could actually play with, doesn't it?
If I were the GM, I might be tempted to halve the quiver size for explosive arrows (reflecting the additional bulk of the arrowhead), but I would allow people to "mix and match" their quiver types, meaning they could carry 40 normal arrows or 20 explosive, or 20 normal arrows plus 10 explosive.
Maybe this provides some inspiration on how to tackle the issue. Best of luck with your game!
Edited by LynataSounds good, but how would that work with let`s say the Blowguns of Hammer of the Emperor, the Signalling Devices and the Throwing Knives(which for some reason can fire on Semi-Auto despite having a clip size of just one)?
Um, I don't have Hammer of the Emperor, so I can only take wild guesses here (I have no clue what a "blowgun" is), but what I'd recommend is, again, common sense - meaning, what is the most likely result for when a military organisation is issueing this kind of gear to its troops? How important is it, how often are they expected to use it, and how easy is it to transport?
Signalling devices, for example, sound fairly optional in that they are not meant as a weapon, but a way of limited communication - limited in that the troops would not be expected to carry a large amount of canisters because these flares are not meant to be used for detailed chats but for "one-off" spottings or orders. Perhaps just give everyone three colours with two shots each? Or make it depend on the individual soldier's position: scouts would get extra shots for "spotting colours", leaders would have a larger supply of mostly "order colours" (carried by a special aide - the primitive version of the Sergeant's vox comrade).
Throwing knives do not sound like a primary weapon as well but yet another backup. I'd say 6-8 knives, to be carried in one or two special "belts" or a harness. Don't shy back from just guessing what would make sense!
Blowguns are weapons which main mainly consist of a tube which fire darts or other other small proyectiles which , as the name implies, you have to blow to fire and are usually poisoned(in fact, they the Toxic quality in Hammer of the Emperor) and main stay among many tribal hunters of South America
Sounds good for the signalling devices and throwing knifes. In spite of how much we like to make assumptions with the rules, that played against in the past, because our players like to take advantage from every small crack in the rules, which usually ends in long discussions about how we should rule something(which takes time we could use playing and usually ends up with someone not having fun) that`s why we try to stay by the vainilla rules whenever possible
If I may ask, where's the GIF from? Looks like an anime I'd like to watch
I think is Shingeki no Kyojin
I think is Shingeki no Kyojin
Yeah, it is the Attack on Titan.
Also, for bows and arrows, it must be noted that IIRC the arrow supply is technically infinite because you can craft arrows with the Survival skill. So at the start you can just say that "I spent the last 10 days crafting arrows." and roll some Survival tests to get 5000bazillion arrows.
I just have an image of a severely browned off mongolian horse archer regiment receiving a supply crate of rotten horse feed and ten thousand snapped arrows.
Archer: These arrows, they are broken, what the hell are we supposed to do with these?
Drone: I don't care sir, you have had your requested supplies please move on.
Archer: This is all useless! Rotten fodder and broken ammunition!
Drone: Well if you were using chimeras and lasguns your supplies and ammo wouldn't be so perishable and fragile would it?.
Archer: God-Emperor **** you, fine! Give me the precious sodding lasgun.
Drone: We don't have any to spare sir, times are tough, standard regimental gear only.
Edited by AskilBlowguns are weapons which main mainly consist of a tube which fire darts or other other small proyectiles which , as the name implies, you have to blow to fire and are usually poisoned(in fact, they the Toxic quality in Hammer of the Emperor) and main stay among many tribal hunters of South America
Oh! Yeah, I know them under a different name - or, well, I only know what they're called in German ("Blasrohr" = blowtube). I guess I should've known, but the "gun" part of the name confused me.
Well, I would probably treat them the same as bows, with the darts being stored in a pouch or fastened to a strap/belt... and look towards real life examples for as to how many darts a warrior would take with them.
In spite of how much we like to make assumptions with the rules, that played against in the past, because our players like to take advantage from every small crack in the rules, which usually ends in long discussions about how we should rule something(which takes time we could use playing and usually ends up with someone not having fun) that`s why we try to stay by the vainilla rules whenever possible
Very true! Of course, you can also have the opposite effect - with vanilla rules having cracks that ought to be fixed by houserules. Long discussions are terrible, but this is just something where the group needs to find synergy between the players accepting the GM's ruling, and the GM not being too harsh on them. In the end, P&P RPGs are a co-op effort.
If I may ask, where's the GIF from? Looks like an anime I'd like to watch
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Ryousan and AtoMaki got it. And: do it!
I've disregarded it for half a year or longer, thinking that surely it wouldn't be able to do its hype justice (and what little I heard about AoT just made it sound weird) - but as it showed up on Netflix and I did not have anything better to watch at the time, I thought "oh well, why not take a look".
I ended up watching the entire season on a single weekend. It's beautifully drawn, and the music is great . But the best thing is easily the character designs, both in terms of personalities as well as looks/style, and how they interact with one another.
I even smuggled a small reference into the Seraphim section of the Deathwatch SoB fan-supplement I've been working on. ^^
Also:
@ Askil
I just have an image of a severely browned off mongolian horse archer regiment receiving a supply crate of rotten horse feed and ten thousand snapped arrows.
LMAO xD Though I read somewhere in the descriptions that the low tech equipment issued to most primitive Imperial Guard Regiments are made from better materiels than those found in their primitive homeworlds(Plastisteel bows and arrows with mono-tips or stuff like that) Not to mentions that deceptively simple weapons no longer count as primitive: Like Blowguns and throwing Knifes .-.
True the munitorum uses modern materials for most things, but even the Mk MMCCVIII Plasteel arrow is mainly a long, thin pole that would break or bend far more easily than a standard charge pack.
True the munitorum uses modern materials for most things, but even the Mk MMCCVIII Plasteel arrow is mainly a long, thin pole that would break or bend far more easily than a standard charge pack.
Well the perhaps neddle Ammo is the most unrealiable ammo in the whole galaxy. Not to speak of those highly unstable flasks of barely understood technology which contain deadly amounts of plasma. i think I will take my chances with the arrows xD
True the munitorum uses modern materials for most things, but even the Mk MMCCVIII Plasteel arrow is mainly a long, thin pole that would break or bend far more easily than a standard charge pack.
I dunno, though. I'm not sure what Charge Packs are made out of, but there's no guarantee that they can take that much of a beating. If FFG is anything to go by, Charge Packs can even be damaged by charging them in a fire.
An M32 Rambosium-Pattern Standard Issue Arrow might very well be made out of a plasteel-reinforced polymer that makes it extremely rigid, but when forced will twist into nearly any form without breaking. For all we know, you can shape it into a zig-zagged "U"-shape with enough force, and it will just go along with it and resume it's arrow shape once you release the pressure.
I would have no issue whatsoever with technobabbling an arrow that is wildly superior in durability to nearly anything else, making bow and arrow a very viable low-tech solution for feral and feudal regiments, capable of salvaging almost any arrow fired, and in a pinch, obviously be able to just fashion new wooden arrows for survival purposes.
Also, for bows and arrows, it must be noted that IIRC the arrow supply is technically infinite because you can craft arrows with the Survival skill. So at the start you can just say that "I spent the last 10 days crafting arrows." and roll some Survival tests to get 5000bazillion arrows.
There is a chain of command, and you're likely at or near the bottom of it.
In the words of the immortal poet: "You will do, as I say, when I say, back to the front!"
Well, that's the thing about OW. you don't necessarily get to choose.Also, for bows and arrows, it must be noted that IIRC the arrow supply is technically infinite because you can craft arrows with the Survival skill. So at the start you can just say that "I spent the last 10 days crafting arrows." and roll some Survival tests to get 5000bazillion arrows.
There is a chain of command, and you're likely at or near the bottom of it.
In the words of the immortal poet: "You will do, as I say, when I say, back to the front!"
You can craft arrows almost any time you want in addition to your usual occupation. While marching, while on guard duty, before going to sleep or while moving from one warzone to the other. Yeah, maybe your arrows will range from classic wooden+metal arrowhead to super-crazy Emperor-knows-what-it-was-made-from abominations but hey, as long as it kills, who cares?
Making arrows while... marching? While on guard duty? I don't even see how you'd do the first thing, but the latter thing might get you shot if anyone picks up on your habit and suspects you of neglecting your duty.
The rest should be fine.
Another doubt: One of my friends asked if he could tip the arrows with grenades to get around the primitive rule and not suffer from the -10 penalty of th explosive arrows. Can be done?
Another doubt: One of my friends asked if he could tip the arrows with grenades to get around the primitive rule and not suffer from the -10 penalty of th explosive arrows. Can be done?
Probably...
With an impact (not timer!) -based grenade. Wave goodbye to accuracy though.
Isn't that exactlywaht the explosive arrows do, though? The grenade us always going to unbalance your arrow, so the penalty to accuracy is reasonable.
In fact, the explosive arrow is probably already the optimised version here.
I mean, does that friend really want to just "tape" this
onto this?
That looks like a much higher penalty than "just" -10 to me!
Edited by LynataAnother doubt: One of my friends asked if he could tip the arrows with grenades to get around the primitive rule and not suffer from the -10 penalty of th explosive arrows. Can be done?
Yeah, no way. He COULD do that, but it's the GM:s job to come up with penalties (or bonuses!) due to various effects and issues.
In this case, there is no way in hell that anything he wants to do that has anything to do with a regular grenade and a wooden arrow that wouldn't blow that -10 out of the water. Tell your friend that's a bad idea and he should feel bad.
Erm... why not simply use a frag with a longer timer or contact detonation trigger with a sling? You do not have to attach everything to an arrow and that would work fairly well.^^
Just make a housrule and maybe increase the modifier for throwing a grenade by hand some steps. Improvising etc. and not sticking to one kind of weapon but always taking the best choice depending on the situation should be a big part of a primitive guerilla regiment imho.
He should take punching-glove arrows like Green Arrow had in the 1950s.
I guess he just got over excited.He has bought recentle Far Cry 3 and loves to blow stuff with explosives arrows. I proposed the sling solution, but he got annoyed about range and the penalties inherent to it... HE REALLY WANTS to use the damned bow(though he now wants to include the Snipers doctrine into the Bow Regiment
)