Tibanna Gas Supplies

By Asm0, in X-Wing Rules Questions

Just played my first few games with the CR90. We ran into a situation where the Rebel player wanted to use his Tibanna gas upgrade to charge some of his secondary weapons.

However on re-reading through the rules it seems that the Allocate Energy step comes before the Use Energy step which allows you to use cards with the Energy header.

So does this mean that any energy tokens you get from "Tibanna Gas Supplies" have to be placed onto the CR90's ship card and cannot be allocated to secondary weapons until the following turn?

That's how I interpret it, yeah.

Yes

Step 1 gain energy

Step 2 allocate energy. So any energy gained you can power up those upgrades that require it.

Step 3 spend energy. So anything with the energy header you can use once per turn.

I guess in your buddies situation, you have to think a turn ahead.

How many weapons am I going to shoot this round?

How much energy am I going to gain next round?

How much energy I allocate?

After I spend energy I'll have X amount left. Best to user gas supplies now for my next attack /next round?

Edited by Krynn007

I know this thread is (relatively) ancient, but I'm just getting into epic myself. My related question is can you use a Tibanna Gas card to gain energy during the Use Energy step and immediately spend that on another Energy header card?

3 hours ago, nitrobenz said:

I know this thread is (relatively) ancient, but I'm just getting into epic myself. My related question is can you use a Tibanna Gas card to gain energy during the Use Energy step and immediately spend that on another Energy header card?

No. You would flip the card face down during the Gain Energy phase after movement and add the energy to the ship's card. Then, during the Allocate Energy phase place the power tokens where you want/need them.

Tibanna Gas is a good emergency reserve when you need to move fast but still need energy for shields and weaponry.

10 hours ago, Stoneface said:

No. You would flip the card face down during the Gain Energy phase after movement and add the energy to the ship's card. Then, during the Allocate Energy phase place the power tokens where you want/need them.

Tibanna Gas is a good emergency reserve when you need to move fast but still need energy for shields and weaponry.

No nitrobenz is actually correct. Even though the card gives you 3 energy, it has the Energy header and is therefore used in the Use Energy step. And the energy gained can be used for other Energy header cards right away. It can however not be allocated to other cards, as that step has passed.

Edited by StephenEsven

In particular I was thinking of the Critical damage cards that say "Energy: spend two energy to flip this card face down"

10 hours ago, Stoneface said:

No. You would flip the card face down during the Gain Energy phase after movement and add the energy to the ship's card. Then, during the Allocate Energy phase place the power tokens where you want/need them.

Tibanna Gas is a good emergency reserve when you need to move fast but still need energy for shields and weaponry.

This is how I thought it would work; you're gaining energy from the card so it must be during the "gain energy step". But this answer is contradictory to the previous ones on this thread, and reading the rule book it says the "use energy step" is when you can activate Energy headers :/

My bad! I've been playing this wrong since the Transport came out!

It's time for a serious refresher course in huge ship rules.

10 hours ago, Stoneface said:

My bad! I've been playing this wrong since the Transport came out!

It's time for a serious refresher course in huge ship rules.

I reread all the huge ship rules before every Epic game I play. (Which is to say, a couple times a year.)

Still stuff slips through the cracks.

35 minutes ago, digitalbusker said:

I reread all the huge ship rules before every Epic game I play. (Which is to say, a couple times a year.)

Still stuff slips through the cracks.

In two years I've probably played five maybe six games. Definitely going to take a page from your playbook.