Quad laser cannons power

By rdobyns, in X-Wing Rules Questions

I think you are getting lost in your tournaments, as if the only people who are allowed to buy or use the CR90 & CR75 are people who play in tournaments. I don't play tournaments, so you are just going to refuse to see the possibilities.

I'm not getting lost in anything, and you've got a hell of a nerve to assume that you know how I prefer to play. Lately I've played more scenarios than tournament-style matches and been pretty vocal here about how much I've enjoyed it. Actually you are the one who is refusing to see the possibilities, by dismissing out of hand the whole tournament community. But the worst part is you seem to feel like you are smugly superior to those of us who do enjoy tournament play - like somehow, by being a rebel and ignoring a universally accepted style of play, you are somehow better than those of us who choose to play by those rules. You can check that attitude at the door, mate.

I think you are getting lost in your tournaments, as if the only people who are allowed to buy or use the CR90 & CR75 are people who play in tournaments. I don't play tournaments, so you are just going to refuse to see the possibilities.

I'm not getting lost in anything, and you've got a hell of a nerve to assume that you know how I prefer to play. Lately I've played more scenarios than tournament-style matches and been pretty vocal here about how much I've enjoyed it. Actually you are the one who is refusing to see the possibilities, by dismissing out of hand the whole tournament community. But the worst part is you seem to feel like you are smugly superior to those of us who do enjoy tournament play - like somehow, by being a rebel and ignoring a universally accepted style of play, you are somehow better than those of us who choose to play by those rules. You can check that attitude at the door, mate.

That's exactly it, exactly the attitude I get from tournament players on vassal, like if they don't get to practice with their asteroids I'm a waste of their time. If I reflected that attitude so well that you got a good dose of it then job well done. I've played 200 point games on vassal a few times, but not with people fixated on 100 points and only with asteroids.

I'll say it again, we'll use the Core Set rules, the Huge ship rules, the GR75 rulebook, and the CR90 rulebook, and we'll be just fine. And you can keep your asteroids.

Explore the Huge Ships of X-Wing and Download New Rules

http://www.fantasyflightgames.com/edge_news.asp?eidn=4775

Edited by gabe69velasquez

I mean if I sit down with someone for standard game there are a number of things I can safely assume.

  • We'll be playing with 100 point lists
  • We'll be playing a 3x3 table
  • We'll be using the standard list building rules, only one copy of a unique card, ect..
  • Six asteroids if we agreed to use them, not 3 or 12.
  • The first side to lose all their ships loses the match.
So there's all these things and more I can assume will be true if I sit down to play with someone, without us having to discuss anything ahead of time.

The same can't really be said about Epic Play, unless we both agree to use the Tournament rules, because there is no Epic Rules for things like point value, table size, ect...

Sure we use the standard rules as a foundation, but there are parts of the standard rules that just don't work when you break out the CR-90 or GR-75.

Well if you don't want to discuss any of the details ahead of time, you may end up playing Rebel vs Rebel all the time...

but you're wrong about a couple of things on your list, 3 feet by 3 feet is a minimum, in a mirror match there can be two copies of unique cards one per side (eg. Luke Skywalker vs Luke Skywalker, something I really disliked from the beginning.), "it is recommended that each fraction field 100 points, although players are welcome to choose any point total" (Core pg.18).

I think you got two out of five right any way.

Edited by gabe69velasquez

That's exactly it, exactly the attitude I get from tournament players on vassal, like if they don't get to practice with their asteroids I'm a waste of their time. If I reflected that attitude so well that you got a good dose of it then job well done.

So just to make sure I'm clear here... Some people on Vassal prefer to stick to a game type that you don't want to play, so you decide to come here and be an ass to everyone about it? Huh.

Many players look at the tournament game as a standard baseline, just like Warmachine players start at 35 or 50 points, and Malifaux plays a certain number of stones, and Warhammer or 40K at a certain number of points. If you want to play something different, nothing stops you, but the standard is where a lot of people are comfortable. Being a jerk because of that is totally uncalled for.

At the point when you start getting the same reactions from a good portion of the community, maybe the problem isn't the community.

That's exactly it, exactly the attitude I get from tournament players on vassal, like if they don't get to practice with their asteroids I'm a waste of their time. If I reflected that attitude so well that you got a good dose of it then job well done.

So just to make sure I'm clear here... Some people on Vassal prefer to stick to a game type that you don't want to play, so you decide to come here and be an ass to everyone about it? Huh.

Many players look at the tournament game as a standard baseline, just like Warmachine players start at 35 or 50 points, and Malifaux plays a certain number of stones, and Warhammer or 40K at a certain number of points. If you want to play something different, nothing stops you, but the standard is where a lot of people are comfortable. Being a jerk because of that is totally uncalled for.

At the point when you start getting the same reactions from a good portion of the community, maybe the problem isn't the community.

"Blah, blah, blah... pushing tournament rules... more blah, blah blah..."

Maybe it needs to be said a sixth or seventh time,... you know where you can stick your mandatory asteroids.

If I reflected that attitude so well that you got a good dose of it then job well done.

That pretty much says it all. If all you want to do is spread the toxic attitude you say you despise, then well done indeed.

Sorry I responded to this troll's level, folks. I'll move on now, because he's obviously got all the answers.

Maybe it needs to be said a sixth or seventh time,... you know where you can stick your mandatory asteroids.

Yes I do, but your head's in the way.

Maybe it needs to be said a sixth or seventh time,... you know where you can stick your mandatory asteroids.

I'm not sure why I'm making one more attempt with someone who's pretty clearly incapable of civil discussion, but it beats working for the next three minutes.

No given play structure is inherently better than another. Most X-wing players have settled on the tournament game as the standard. If it wasn't the tournament game, it would be something else. Regardless of the origin of that community standard, it's what people tend to play. If you're the one who wants to deviate from that, you need to do it with an awareness that you're asking people to change what they want to play so that you can play what you want to play. Whenever you have that sort of a disagreement one player or the other has to give in, or the game doesn't happen. The problem is that you're in a weaker position - the player who wants a tournament standard game will have an easy time finding it, while you will have a harder time finding one for whatever it is you want to play.

I'm certainly not "pushing tournament rules" - I'm pointing out that even the slightest bit of self-awareness would make it clear that if you're going to try and play the game differently than what other people have decided is standard, you're going to have a smaller pool of people to play with. A pool which I expect dries up a little more each time you open your mouth.

<shrug>

I like playing with Asteroids. I think playing without them would make the game very boring. Tournament or not.

I believe it is, somewhere, that only crew with the "huge ship" designation are allowed on huge ships.

I don't think this is true at all, but if you can cite the reference I will gladly admit that I am wrong.

Seems you're correct; it was modifications that fit that rule

Edited by UnfairBanana

Nevermind, don't want to derail the post any more then it already is.

Edited by VanorDM

Well oh-my, what's this?!

I didn't think I could use my huge miniatures with friends and family without the tournament rules...14168261329_82c65dda08_b.jpg

Jee-wiz, what a surprise, I don't need the tournament rules after all.

http://www.fantasyflightgames.com/ffg_content/x-wing/support/X-Wing-Huge-Ship-Rules.pdf

and that covers everything I need to know to use those miniatures, except of the odd thing that may need a FAQ.


That's the problem though. It actually doesn't, unless you're willing to use what are effectively house rules.

The ships with the Epic Icon can only be used in Epic Play or Cinematic Play, they can't be used in Standard Play. We however lack any sort of rules for list building for Epic Play other then what's in the Epic Tournament rules.

And my point is that these are ridiculously false statements, as I've already said, that it looks absurd to me

when anyone suggests we can't use the transport of CR90 without the tournament rules.

Cinematic play is just the term for the missions that come in the missions booklet, and

Epic play is just a way to keep track of the number of huge ships in a squad with "epic points,"

so that people don't try to take a 300 point squad of fighter against two CR90.

Edited by gabe69velasquez

Nobody is saying you have to play a certain way. It's just the standard play format most use is the core set rules along with the tournament guide lines.

You can play on the ceiling, on the back of a toilet if you want. As long as those playing with you don't care. It's probably just easier to find players that play the same format. That's all. Most are on the same page.

Especially if your playing on vassal

Edited by Krynn007

Not sure if trolling, intentionally misunderstanding, or just clueless...

Can't use Luke as crew on huge ships in tourney play, just so you know.

Epic Tourney rules clearly state "Gunner, PUKE Skywalker, and Navigator cannot be equipped to huge ships".

>>> Epic Tourney PDF, page 3, at the bottom on the left...

They really should have included that in the rules

I don't play tournaments, so I'll stick to the game rules instead.

Not sure if trolling, intentionally misunderstanding, or just clueless...

I think it's pretty clueless to not have read from the beginning of the thread where people are trying to ram tourney rules down my throat. Telling me I can't use Luke or Gunner or Navigator.

Edited by gabe69velasquez

Tournament rules are for tournaments,

I don't have to use asteroids, for example,

but you all playing in tourneys have no choice.

There is nothing in the CR90 rulebook that bars any crew.

From the X-Wing Huge Ship rules:

"Ships with the epic icon next

to the card title on the Ship card
can be fielded only in Epic Play.
They can also participate in
specific missions of Cinematic
Play when called for by the
mission, however these ships
cannot be fielded in 100-point
squads of Standard Play."
So, exactly which set of rules are you playing by?

http://www.fantasyflightgames.com/ffg_content/x-wing/support/X-Wing-Huge-Ship-Rules.pdf

My new favorite 149 point CR90 build

Obviously not meant for "100 Point squads of Standard play"

can't get your head around why that is I wonder?

14169313798_8159d275dd_b.jpg

Edited by gabe69velasquez

Yep. Definitely just trolling at this point.

Can't use Luke as crew on huge ships in tourney play, just so you know.

Epic Tourney rules clearly state "Gunner, PUKE Skywalker, and Navigator cannot be equipped to huge ships".

>>> Epic Tourney PDF, page 3, at the bottom on the left...

They really should have included that in the rules

I don't play tournaments, so I'll stick to the game rules instead.

Not sure if trolling, intentionally misunderstanding, or just clueless...

I think it's pretty clueless to not have read from the beginning of the thread where people are trying to ram tourney rules down my throat. Telling me I can't use Luke or Gunner or Navigator.

The majority of players accept tournament rules.

That puts you in the minority. So when you complain about not able to find groups to play with that is not their fault.

It's just like I said, play on the back of a toilet if you want. No one is stopping you.,but don't complain if you have a hard time finding others as most probably won't want to play in the back of a toilet.

You see what I'm getting at?

It stores 2. You use 1 energy to attack with it.

You spend the 2nd energy if the first attack does not hit (only if you want to- note the "may" in the card text).

And does the defender get to evade, and if the attack does not hit, the tantive attacks the second time? I avoid using a gunner in the Falcon because of the similar wording.

I'm using Luke Skywalker as crew on the CR90's aft section, but have yet to miss an attack, and I wouldn't reroll anything but the last shot I had the energy for. The secondary weapons are not like the Gunner or Luke at all, the CR90 can shoot up to 4 times if it has the energy, whether the others hit or miss. And of course to your first question, every opponent gets to defend, depending on their agility score and distance of course.... why would you think a defender has a problem? being attacked by the Single Turbo Laser doubles the dice that the defender can roll, but that wouldn't stack with range bonus because that weapon's range is 1-2.

Just to clarify, the Single turbolaser's range is 3-5. The defender would not get the extra dice because it's a secondary weapon; it owuld just double it's value because that's what the weapon says to do.

So, attacking a 2-agility ship at range 5 would get 4 dice, because the 2 is doubled. You do not add the 3 dice for range 5 and double that (10 defense dice would be insane)

Yes.

Attack with the single double the defender agility.

2x2=4

No range bonus

If it was primary then he would have 5

Range bonus does not take effect with secondary, but obstacles still count, so +1 for each asteroid /huge ship/obstacle you fire through

Yep. Definitely just trolling at this point.

I think so, too. Because of that and other threads

gabe69velasquez

went onto my ignore list.

Thought I'd let people know.

Can't use Luke as crew on huge ships in tourney play, just so you know.

Epic Tourney rules clearly state "Gunner, PUKE Skywalker, and Navigator cannot be equipped to huge ships".

>>> Epic Tourney PDF, page 3, at the bottom on the left...

They really should have included that in the rules

I don't play tournaments, so I'll stick to the game rules instead.

Not sure if trolling, intentionally misunderstanding, or just clueless...

I think it's pretty clueless to not have read from the beginning of the thread where people are trying to ram tourney rules down my throat. Telling me I can't use Luke or Gunner or Navigator.

The majority of players accept tournament rules.

I find that very deceptive wording with you say "players" instead of "tournament players,"

pointless statement it would be then, to say tournament players accept tournament rules.

Edited by gabe69velasquez

It stores 2. You use 1 energy to attack with it.

You spend the 2nd energy if the first attack does not hit (only if you want to- note the "may" in the card text).

And does the defender get to evade, and if the attack does not hit, the tantive attacks the second time? I avoid using a gunner in the Falcon because of the similar wording.

I'm using Luke Skywalker as crew on the CR90's aft section, but have yet to miss an attack, and I wouldn't reroll anything but the last shot I had the energy for. The secondary weapons are not like the Gunner or Luke at all, the CR90 can shoot up to 4 times if it has the energy, whether the others hit or miss. And of course to your first question, every opponent gets to defend, depending on their agility score and distance of course.... why would you think a defender has a problem? being attacked by the Single Turbo Laser doubles the dice that the defender can roll, but that wouldn't stack with range bonus because that weapon's range is 1-2.

Just to clarify, the Single turbolaser's range is 3-5. The defender would not get the extra dice because it's a secondary weapon; it owuld just double it's value because that's what the weapon says to do.

So, attacking a 2-agility ship at range 5 would get 4 dice, because the 2 is doubled. You do not add the 3 dice for range 5 and double that (10 defense dice would be insane)

Yes, I was thinking of the Quad Laser Cannons because that's what the question was about in the original post. 14357318395_4890ff124e_b.jpg

Yes.

Attack with the single double the defender agility.

2x2=4

No range bonus

If it was primary then he would have 5

Range bonus does not take effect with secondary, but obstacles still count, so +1 for each asteroid /huge ship/obstacle you fire through

It's actualy +1 if obstructed, regardless of how many obstacles are in the way. If you some how manage to line up 10 asteriods between you and your target, the defender still only gets one extra dice.

Yes.

Attack with the single double the defender agility.

2x2=4

No range bonus

If it was primary then he would have 5

Range bonus does not take effect with secondary, but obstacles still count, so +1 for each asteroid /huge ship/obstacle you fire through

It's actually +1 if obstructed, regardless of how many obstacles are in the way. If you some how manage to line up 10 asteroids between you and your target, the defender still only gets one extra dice.

"Never say never."

And I know someones going to get away with calling it trolling for proving them wrong,

but there is always that exception that comes up...

In the unlikely event that the target is behind a friendly CR90 with EM Emitter... +3

y5loc2C.png

Edited by gabe69velasquez

Yes, exceptions... :ph34r:

Though to nitpic a bit, the cr-90 doesn't need to be "friendly". It will obstruct any shoot going through it, friendly or not, and the EM-emitter has no friend or foe claus either, so it's a bouble edged sword.