Rule Question:
1) Can the unit with "Cloaking" ability (also: gained by Arbiter's presence in skirmish or combat card) withdraw (instead being destroyed) if oppotent used the following technology cards?
a) Nuke
b) Charon Boosters
c) Spawn Broodling
d) Leg Enchacements
e) Feedback
2) Assuming that cloaked units destroyed by some technology card can withdraw instead, it is possible that not all of Assist units in skirmish use "Cloaking" ability (eg. Arbiters, or Queens with Defilers and "Burrow" card played). In such situation, is the owner of those units forced to destroy non-cloaking unit(s)?
1) Yes
2) I The owner of unit may always choose to destroy his own unit that has cloaking (it will instead withdraw). When given the choice (for example from Charon Boosters), he is not required to destroy non-cloaking units.
I hope that this answers your questions!
-Corey Konieczka
Fantasy Flight Games
Design and Development
That makes Cloaking far more effective than i thought.
I'm still not convinced if units can gain Cloaking "at the start of the battle" from presence of Arbiter (vs B and D, i think it's not possible). So I'll probalbly ask for clarification.
For me, the most suprising is that you can use Cloaking even vs A.