Interesting Rules Query

By DarkFather, in X-Wing Rules Questions

Hi all;

A friend of mine just came up with this quandary...

Corran Horn with Opportunist + FCS + R7-T1.

Corran Horn can attack twice in a turn - once in the combat phase + once @ the start of the End phase.

If he uses Opportunist in the Combat phase -

1)At what 'step' is it used? As it doesn't modify a dice or dice result.

2) Does Opportunists effects last right through the turn? So Does Corran get an Auto extra dice from the Combat phase of Opportunist - during his End phase shot?

Nowhere can we find a ruling on when an effect that ADDS an extra dice is 'stepped' or if that effect ends during the combat phase.

Help please, with page/document references?

Cheers

1) Roll attack dice. Can't be any later than that.

2) No. It only applies to the current roll.

Corran can use the ability twice in one round. Once for each attack. But he may not like two stress tokens.

opportunist.png

Edited by dvor

Opportunist only works on a single attack. Expose might be useful on Corran, but Marksmanship provides more damage (and costs less besides).

Marksmanship DOES work on both attacks.

1) Roll attack dice. Can't be any later than that.

2) No. It only applies to the current roll.

Corran can use the ability twice in one round. Once for each attack. But he may not like two stress tokens.

opportunist.png

Where do you get 'current attack' from? If, for instance, there was someone in RB1 with Wing man the stress wouldn't be a problem... but that aside... nowhere in the rules or faq does it say that Opportunist's ability/effect resolves... at any point. there's a step for modifying/resolving att dice... but nothing for adding a dice. And there is nothing that says Opportunists effect doesn't stay in play. Hence the question about it's ability. With Corran being the first ship/pilot who can attack out of the combat phase, this needs to be defined as it is for all intent and purpose an ongoing effect, until the end of the End phase. As my friend and I can read it. Even section 3: Rules Clarifications (in the FAQ) states that an Ability resolves once per opportunity. Doesn't Corran shooting in 2 different phases equate to 2 opportunities for Opportunist to resolve?

I'm not trolling here, this is, I believe, a legit query.

Cheers

Opportunist only works on a single attack. Expose might be useful on Corran, but Marksmanship provides more damage (and costs less besides).

Marksmanship DOES work on both attacks.

How does Marksmanship work on both? Marksmanship is clearly 'resolved' in step 3 of Combat as it does in fact modify results, and being an 'action' can't be used again in the same turn so not usable in the End phase of the same turn it was used in the Combat phase.

Cheers

Where do you get 'current attack' from?

The card text starts with "when attacking". That defines the context for the rest of the card: The current attack.

If, for instance, there was someone in RB1 with Wing man the stress wouldn't be a problem... but that aside... nowhere in the rules or faq does it say that Opportunist's ability/effect resolves... at any point.

True. Latest opportunity for it to resolve is roll attack dice. It cannot possibly resolve later than that. During declare target the ability makes no sense. So roll attack dice it is.

there's a step for modifying/resolving att dice... but nothing for adding a dice.

There is a step for rolling dice. That is the only time when you may roll dice. You have to roll the additional die together with the normal ones or not at all.

And there is nothing that says Opportunists effect doesn't stay in play.

There is nothing which says it does. You resolve an ability. Then it is done. Unless the ability says otherwise.

Marksmanship and Opportunist are similar: Both trigger "when attacking". You can use the ability during every attack you perform. Opportunist gives stress. Using it more than once in a round is difficult. Marksmanship costs nothing after the action. Using it during every attack is easy.

Marksmanship and Opportunist are similar: Both trigger "when attacking". You can use the ability during every attack you perform. Opportunist gives stress. Using it more than once in a round is difficult. Marksmanship costs nothing after the action. Using it during every attack is easy.

I understand what your saying on all other points in your post, and agree with all of them. The one thing I've left quoted has me confused however. I'm probably very wrong with my upcoming comparison, but hey, if I don't question, I don't know.

Comparison: Turr Phennir moves and performs a Boost action, then attacks. After the attack (outside the perform actions phase) he performs a Barrel Roll action as per his ability. He can't boost a 2nd time as he is only allowed to do the Boost action once per turn. Is this not the same as performing the Marksmanship action? Corran performs marksmanship on his shot in the combat phase. How can he then perform that action a 2nd time during his shot in the End phase (It's still the same turn)? I'm confused.

Cheers

Edited by DarkFather

He isn't performing the Marksmanship action a second time. He uses it during the "Perform an Action" step in the Activation phase, then, he can use the effect "when attacking this round."

You do not "perform" the marksmanship action a second time. It is performed once, during the Perform Action phase, and remains in effect until the end of the round. It is resolved "when attacking" during that round. Any upgrade, ability, or whatever that allows a second attack (such as Cluster Missiles or Gunner) will give Marksmanship a second chance to resolve. We know it works that way because FFG tells us in the FAQ:

"When a ship performs the Marksmanship action,
its effect is applied during each attack it performed
that round (for example, it is applied to both attacks
granted by Cluster Missiles)."
Opportunist is similar, but does not require an Action to be in effect - however it adds a stress token to the ship, and has the restriction that it cannot be used if there is a stress token on the ship. So, as mentioned, it would be difficult to use a second time in the same round. If there were some way to remove said stress token after the first attack and before the End phase of the turn, then you could possibly resolve Opportunist during Corran's End Phase attack. I'm sure there are There may be ways to do this but I'm too lazy to look them up right now.
Edited by ziggy2000

Zig2000 has it right above.

The limiter in Opportunist is "you cannot use this ability if you have any stress tokens".

If you take a stress to add 1 die to your pool, you can't add a stress later to add another die because it is stopped by the one stress already received in the combat phase.

If there were some way to remove said stress token after the first attack and before the End phase of the turn, then you could possibly resolve Opportunist during Corran's End Phase attack. I'm sure there are ways to do this but I'm too lazy to look them up right now.

How to use opportunist twice in one round?

Wingman: Start of the combat phase. Does not work.

Comms booster: When the huge ship activates. Does not work.

Yorr: Does not work with opportunist.

Keyan Farlander with title (from rebel aces), gunner and opportunist: Gain stress during roll attack dice, remove stress during modify attack dice. Same during gunner attack. This actually works.

Edited by dvor

Just to be crystal clear as to when you add the extra dice from Opportunist. Rule book p11, Roll Attack Dice:

The attacker resolves any card abilities that
allow him to roll additional (or fewer) dice.

Awesome. Thank you to everyone for clearing that up for my friend and I.

I love these forums, and this game. It seems, for the most part, to bring together only the finest of players.

Cheers.

Edited by DarkFather