Hello everyone,
I had the privilege of competing in my first X-Wing tournament today with the Assault on Imdaar Alpha. Myself and three people from my regular gaming group came as a group and made a very good showing, taking four of the top five spots. I myself took first, having won every single one of my games. What follows here is a highlight real and brief synopsis of what the games that went down were like. I went back and forth on a couple lists between rebels and imperials but finally decided to run the following:
Howlrunner
Captain Jonus
Scimitar Squadron Pilot w/Cluster Missiles
Scimitar Squadron Pilot w/Cluster Missiles
Scimitar Squadron Pilot w/Cluster Missiles
I chose this for a few key points: 1) Five ships with respectable health and agility made me very hard to kill. 2) Had the normal firepower akin to the normal tried and true swarm. 3) The cluster missiles put a massive dent in darn near everything, especially B-Wings (more on that later). 4) All of my shots are getting rerolls via Howlrunner or Jonus, which offered some reliability 5) The point spread gives me an edge in timed games 6) I've not really seen the bombers used in the format of a swarm, so has a little of the unusual going on. 7) With my (amateur) analysis of many of the lists people were expecting to take to the event on this forum and others I felt I was strongly equipped to deal with most opponents.
Having never flown a swarm before I took it upon myself to run obstacle courses at home. I would set up the board is a variety of positions and practice getting my formation through them with as few bumps as possible. In my groups others games they were repeatedly complimented on their unerring ability to dodge those cursed rocks. One earned the title of the “Asteroid Whisperer”. This would prove to be a crucial piece of practice in my final round game.
Round one placed me against a variant of Biggs Walks the Dogs
Biggs
Dagger Squadron Pilot w/ Advanced Sensors
Dagger Squadron Pilot w/ Advanced Sensors
Rookie Pilot
Going into the tournament I knew that Biggs was going to give me trouble. I would greatly prefer to not waste my lovely missiles on this jerk. Especially with a couple of B-Wings present. As such I was working to, if possible set up a turn in which all five ships could shoot focused primary weapons (with rerolls from Howlrunner). I should note that my opponents flying was superb, especially in context of maneuvering his formation to keep Biggs at range 3 and in one of his ships. I kept the asteroids largely to one side which limited his options and led him largely in front of me. The first two turns saw us wheeling to come to bear and I correctly called the turn, thus getting my full firepower to bear on Biggs, After all five ships Biggs went down, I lost Jonus in the process (dirty terrorists!). My whole formation followed with a K-Turn, dropping the lagging rookie pilot over that turn and the next. A B-Wing pulled a very nice barrel roll and K-Turn themselves to get some range 1 shots at my bombers, I lost another to that, while the other was slightly off and collided as a result. Next turn (in what ended up becoming a game breaking mistake) he accidentally gave the stressed/collided B-Wing another K-Turn which allowed me to choose the maneuver, I sent it 4 forward for another stress token and effectively removed it from the equation while I shot down the other ships. By the time it got back around it was the only left to three mostly healthy ships and it was all downhill from there. At this time however my dice decided that averages were merely a suggestion and kept that B-Wing alive for four more rounds, killing Howlrunner in the process. It went to time with two bombers on my side and the one B-Wing with a single hull point left on his giving me the match point as I was 13 points ahead. In hind sight I would say that my timing for the K-Turn cost me, I could have waited a turn. If I had bolted forward and then done the maneuver it would have prevented my opponent from getting behind me and only cost me a range three turn of shooting for it. Also I was happy that my point spread on my ships paid off for the format.
Round two pitted me against one of the gentlemen from my gaming group that I had practiced against a great deal. Another variation of Biggs Walks the Dogs
Biggs w/R2-F2
Rookie Pilot
Blue Squadron Pilot w/Advanced Sensors
Blue Squadron Pilot w/Advanced Sensors
I knew going into this, based on every game I have played against him in the past it was going to get ugly one way or the other. My plan was basically the same from last game. Drop Biggs early, cluster missiles whenever possible, drag down whatever is left. Set up and deployment were largely unchanged from the prior game. I was still trying to bring my full firepower against Biggs, though the extra agility from R2-F2 ended up keeping him alive for a full three turns of shooting, costing me a cluster missile to finish him off. I lost another one to a lone critical damage from the rookie pilot (ouch!) and the third went down with its bomber to some impressively potent firepower. After dropping Biggs and the other rookie pilot after two jousts, and losing Jonus and a bomber in the process I realized that it was time to change tactics. My instincts told me that his two B-Wings would tear me apart if we continued the joust, Howlrunner rerolls or not. I promptly sent all three of my ships is different directions and made him start coming after me. This proved most effective as I was able to successfully drop the remaining B-Wings without losing another ship, earning me another match point. Admittedly this was due in no small part to me knowing my opponent well and being able to anticipate his maneuvers. Though my use of bombers as bait while Howlrunner would attack from behind certainly did me credit. Looking back after the game I am glad that I went with my gut to break formation, this was a hard decision as the numbers said to stay tight and go with my rerolls and superior agility to drag him down. Had I not, it would likely have been a painful demise for me.
Round three was against another batch of rebel scum. This would decide who went into the final round (no pressure). His list was one B and two Y’s and all of which had tons of upgrades. Here is my best memory of it:
Ibistam w/Advanced Sensors, Push the Limit, Engine Upgrade
Gold Squadron Pilot w/R2-D2, Ion Turret, Shield Upgrade
Gold Squadron Pilot w/R5-P9, Ion Turret, Shield Upgrade
Going into this I knew that the Y-Wings would need to be dropped in one turn, or they would likely limp along for way too long regenerating shields and disrupting my formations with the ionization. My plan was to target all of my cluster missiles on them and then send the group after Ibistam. I knew that he is a tough pilot to deal with. He has incredible maneuverability with push the limit and an engine upgrade, a really nasty ship. Asteroid set up was terrible this game, they were all over the place. He had initiative so I got to see where his Gold Squadron were set up. I chose the opposing corner as there was a relatively decent alley that I could bank into. Ibistam deployed in the opposing corner, pushing to become a flanking ship. More than any other game my practice at home maneuvering my ships in formation paid off. I was able to smoothly pivot the formation around the asteroids while still getting my actions and keeping everyone in range one of Jonus and Howlrunner. Ibistam and a Gold Squadron pilot attempted to cut at me from the sides though the asteroids while the other went in my direction to draw some fire and hopefully disrupt with ionization. Before the 4th turn we had talked about prior games and he seemed really apprehensive at what I would do at this point. In the last two games I had taken this time to K-Turn after already target locking something and then release full firepower on whatever I had just leapfrogged over. He planned his maneuvers accordingly and guessed wrong. I opted to wheel further in to set up a K-Turn the following turn to what was going to become HIS flank and blew a Y-Wing off the table with cluster missiles and range one shots. The following turn he was already committed to his direction and my K-Turn had me drop the other with range one fire. At this point I had five damage between all five ships and only Ibistam left. I have no doubt Ibistam would have taken one or two ships with him, but both knew how it would end and as such called it there. Again, looking back this game showed me how crucial my practice before the tournament was, as I am sure if I had just dived in without it this game would have been a proverbial train wreck. Also I note the power of turrets cannot be overlooked. Despite misreading my intended maneuver the Y-Wings were still a threat. When I take them for a spin I think I will make a point to use them more like a strafing run as they fly by a ship.
The final match was against the same opponent from round 3 and before the round began we discussed and decided to call it there, as he had somewhere to be and we didn’t want 3rd and 4th to be sitting and waiting on their prizes. This gave me first place, with the other members of my group taking 3rd-5th.
Closing thoughts:
I went into the tournament largely focused on firepower, both mine and my opponents. But more than anything it was maneuvering that carried me through my games. I think it is really easy to get wrapped up in alpha strikes and tooled out Hans with all the fixings. But good old fashioned flying is what won the day, even will the clunky bomber. There was a large propensity of rebel players, particularly the B-Wings. One imperial players brought four Royal Guard Intereptors, though I didn’t get to play him. It was precisely a list of that nature that I think would have given me the greatest grief. But alas, it was not to be, I got to blow up terrorists scum all day. J It was a great time, and I am very happy with my debut performance. I am even more pleased that my practice leading up to it was worth the effort. To all of you out there thanks for reading. Have fun and don’t die.
More to follow after the jump.
