What about autoblasters versus cloaked ships? It's a niche (and a short range shot), but it could be a situation they're worth it in. Put one on Ten Numb and then they can't evade one of the crits either.
I suspect it's a great theory that falls short in practice, but who knows?
A hyper-mobile Ten is about the only place I even consider it but even then I question its value. The potential to maybe take two movement actions before, or after, maneuvering at PS 8 does give you a fair chance of putting a ship in your sights. The problem then becomes the same as all other users in that you're comparing 3 attack dice which evade dice can't cancel vs. 4 dice.
I'll point out that Ten's [crit] can be cancelled by Evade tokens and the Autoblaster nicely brings that option up first.