Launchers as Favored Weapon

By Ryousan, in Only War Rules Questions

I came up with the doubt about how ammunition is issued to Launchers when selected as a Favored Weapons. The Only War Living Errata says that if you add a Weapon which has no listed number of clips, is assumed to have two clips of ammunition. But how that works with, let`s say, grenade launchers who depend on grenades for ammo?

-What type of grenades are issued? Are those grenades only for use with the grenade launcher or can be thrown? I assumed that standard grenades can be used in grenade launchers(Auxiliary, Standard or otherwise) but I would appreciate if you can help me clarify that as well, specially with those damned Fire Bombs(as I don`t see Molotov Cocktails being fired from grenade launchers, but ,rules wrise, is possible)

And then, there is this problem with the Tanith First-and-Only Tread Fether: Why would I pick a Missile Launcher with two sad missiles for my Heavy Gunner if the generic Missile Launcher they can get are issued three more missiles(which at least, specify the type)?

I hope that you can help me, thanks in advance

I'm going to point you to my question on RPG.SE:
http://rpg.stackexchange.com/questions/37337/what-ammo-does-a-launcher-type-regimental-favored-weapon-come-with/38239#38239

and summarize here:

For grenade launchers you get 18 grenades of an unspecified type, most likely frag, all of which you could use as hand grenades. Talk to your GM about getting a mix like 12 frag, 6 krak or come up with a way to roll for it.

For missile launchers, if it's the same type I'd say you get three krak missiles on top of the frags, making up for the reduced choice by having the ML be a bit more versatile. If it's the tread fether f.ex. then I'd go with 5 frags, essentially giving you the choice between two different patterns of MLs.

As for the fire bombs, the Munitorum-issue incendiary grenades might be a bit less stable than the frag grenades, but they aren't molotov cocktails, as much as the description implies it, since they can be used with GLs.
http://rpg.stackexchange.com/questions/37339/are-hand-grenades-the-same-as-the-ammunition-for-grenade-launchers/37729#37729

Edit: Oh, and you get three reloads, as you'd get these weapons as part of your specialist equipment, unless you're about to add a missile launcher to the regimental standard kit... ;)

Edited by Myrion

So, in the case of Grenadier Regiments, the standard issue Grenade launchers they get also come with two reloads of unspecfied grenades in addition to the extra grenades that are aprt of the Standard Regimental Kit, I`m correct?

Yeah, although I'm tempted to say that it equals one clip each, to limit them a bit. Most likely RAW means two reloads each, however.

Alright, that will help, thanks a lot