Hi all,
While reading through Beyond the Rim I saw that all skill checks are presented with their difficulty i.e. one, two, three...purple dice, plus some suggestions for adding set back or boost dice. So far so good. Additionally, the adventure book, under the entry of most skill checks, also provides suggestions on how to spend triumphs, advantages, threats and despairs. The only way of rolling a despair is by including a red die in the dice pool, which according to the adventure book as written, can only happen if the GM flips a dark destiny token to upgrade the dice pool.
My question is, have any of you played this game (any adventure) with any of the EotE designers as GM? Which is their philosophy regarding skill checks? Do they upgrade skill checks often by spending dark side destiny points?