Technician Book Predictions

By awayputurwpn, in Star Wars: Edge of the Empire RPG

What specializations do you guys think we'll see in the Technician splatbook? Possible reprints from the AoR CRB?

I was thinking it'd be awesome to see either the Medic or Quartermaster get printed for the Technician career.

Other guesses/possibilities:

Artisan

Droidmaker

Cyberneticist

...?

Your predictions, please!

Chemist/Bootlegger- Someone that can do stuff with spice and 'spice it up'.

Droidsmith - Build em, fix em, mod em.

Geneticist/Cloner - No clue but thought the names sounded cool.

Armorer - Expand on modding items.

Shipwright - Fix/mod/enhance starships.

Hopefully the book gets into inventing in some fashion. I honestly don't have a strong feeling one way or another on specs and that is kind of fun because I think this book has the most potential for surprises.

As for Specializations, I am not really invested in it, but our Mechanic is wanting to see 'Smithy' type stuff. More specifically inventor rules. Our GM does a good job, but it would be nice to see some rules to keep us in check.

Droidsmith and Shipwright are both things i think are likely as well as things I really want to see.

Imo cybernetics should have always just been covered by Medicine and only Medicine. I hope it is just covered by Medicine going forward. Bleh, skill bloat bugs me.

I really want to see the Droidsmith but then I am stuck with the problem with my PC getting pulled into so many different directions lol. *sigh* Low XP problems...

I really really like the chemist idea too. I am not sure about other people but I haven't seen a lot of stuff involving narcotics in the game yet and I would love to.

I honestly don't have an idea for the third one. Shipwrite is probably a good bet.

Now that I think of it they will probably just copy/paste Scientist from AoR into Technician.

Now that I think of it they will probably just copy/paste Scientist from AoR into Technician.

I hope not. The existing specs in the career really are quite broad and cover a lot of your standard electronics type stuff. I would think to be unique they would have to go more organic/biological, or throw something from left field like Archaeologist.

Now that I think of it they will probably just copy/paste Scientist from AoR into Technician.

I hope not. The existing specs in the career really are quite broad and cover a lot of your standard electronics type stuff. I would think to be unique they would have to go more organic/biological, or throw something from left field like Archaeologist.

I really liked that, I am not going to lie. As soon as I saw that the first thing I thought was a force sensitive Archaeologist, not quite knowing his ability, discovers his true abilities after finding an old Jedi Temple. Simply a great speciality, Granted I wasn't jumping up and down at the abilities though.

Just an example, not saying I love Archaeologist or dislike it either, but with Technician you really cover a lot of ground, particularly with Outlaw Tech. I think ideas like Droidsmith, Armorer, and Shipwright, are decent concepts but you really only need to tweak the Tinkerer and Jury Rigged talents and you've pretty much got them with an Outlaw Tech already. That's why I see biological tech or some left field option as the most viable without being redundant.

Hopefully it will include a chapter on building and enhancing droids. I speculate that the specializations will be:

Shipwright

Droidsmith

Armorer

Everyone is mentioning Armorer but honestly I think the talents are covered for that. Don't get me wrong, I love modifications, but I would rather see something out of left field.

Edited by FootNote

Shipwright

Droidsmith

Infochant

I think that building on the slicer capabilities of the career could really boost the ability to be a great trader of secrets and information.

See, I was thinking Shipwright would be in the domain of the Engineer, but I suppose there's no reason it couldn't exist in both careers, even though they both already share Mechanic.

I doubt we'll see the Scientist spec in the Technician career. Just doesn't feel right to me.

Was thinking that, to broaden the horizons of the career, a "Medical Technician" would be a cool concept. Also, a Technician Quartermaster would be kinda like the Q in the new Bond films. I do realize this would mean two reprints from the AoR core rulebook.

Finally, the name "Droidmaker" just seems too awesome to pass up.

So my new predictions, for those keeping track of such things:

Droidmaker

Medic

Quartermaster

[...] Also, a Technician Quartermaster would be kinda like the Q in the new Bond films. [...]

You might be on to something, but when I think of Outlaw Tech, I think of Q.

Droid Smith

Scientist

Bio Engineer

Miner

Jawa

Quarren

Arkanian

Here's what I would love to see:

Scavenger - specialty that's primarily focusef on breaking down items for components. This would be heavily reliant on guidelines for doing this.

Wright - specialty that focuses on building things, whether droids, weapons or ships. Once again, guidelines/rules for building stuff from scratch should be included.

Scientist is likely, but Gunner could work maybe. Perhaps a cyber-doc and/or biotech (or other odd technology) specialist.

Species wise, I'm hoping for Verpine. Mon calamari are likely. Geonisians could replace verpine. Sluissi, arkanian, squibs are also likely candidates.

Really want the aforementioned guidelines on scavenging and creating new items.

Also needed are a plethora of attachments of all types. Scavenging starships and droids - especially 'gonk' droids.

Scavenger is actually very, very cool!

But no scavenger career would be complete without a Jawa in the book!

Save the jawas for a tatooine sourcebook (that will hopefully never come... jist because every star wars game/movie/comic ends up there)

I would be opposed to Gunner, it doesn't feel very...technical at all (and I don't like the idea of every Career having combat, social, and technical capacity all at the same time). I would've seen it more in Hired Gun but lacking that I don't think it fits any other Edge career.

I'd like to see someone that works with sensors and communications (both shipboard and personal) and learns to perform tricks with them. Sure, many of these things are based on Computers so a Slicer can do them, but we still have variety in gun-users, so maybe some variety in console jockeys will be seen.