A Question about stacking abilities.

By Sonikgav, in X-Wing

Im very new to X-Wing but ive been toying with a list idea, now if this works i doubt ill have been the first to think of it but it seems like it could be pretty brutal.

OGP + FCS, Weapons Engineer, Weapons Engineer, ST-321

Scimitar + Assault Missiles, Proton Torpedoes

Scimitar + Assault Missiles

Scimitar + Assault Missiles

So yeah, does this work. Does the Shuttle Generate 4(5 if it shoots) Target Locks a turn, on anything it likes on the board? Can the Bombers use those to fire their missiles or do they have to do the locking on themselves?

He only gets two target locks. Weapons engineer sets your TL cap to two, it doesn' add to itself.

And Jendon is the only pilot that allows you to move TL's from the shuttle to another unit so long as it's in range. One at a time, only at the start of combat.

The bombers will either need Jendon in this example, or need to acquire locks themselves to launch their missiles.

I think Col. Jendon is necessary to hand out the target locks. He can, however, only do so once per turn. So, even if the weapons engineer were stackable, I don't think he'd be all that useful.

EDIT: Ninja'd!

Edited by Mikael Hasselstein

Oh well, tbh i can actually deal with that by dropping an Engineer and upgrading to Jendon though i guess its not quite as potent as i initially thought. Still cool though.

So instead...

Jendon + Weapons Engineer, ST-321

Scimitar + Assault Missiles, Seismic Charges

Scimitar + Assault Missiles

Scimitar + Assault Missiles

This is 97 points. The last 3 im thinking of adding Munitions Failsafes on all 3 Bombers, an Ion Cannon on Jendon, or Seismic Charges on 1 extra Bomber and get the possible initiative advantage.