Jonus brothers advice?

By Scaritus, in X-Wing

So I'm undecided how to finish this list. Offence or defence?

The bare bones are as follows. Without changing any ships or pilots, any suggestions what to do with the remaining 8 points? The list needs to face all comers.

2 x Academy Ties

Krassis with HLC and ReconSpec

Jonus

92pts

Two seismic charges and the missile of your choice on Jonus to actually give him some bite.

Squad Leader on Jonus for 2 pts. to give an extra action ot Krassis or the Academy Pilots.

After that Hull upgrade for 3 points on Jonus and then a seismic charge for either Jonus or Krassis.

Leaves you at 99

Think between the two of you I'm quite swayed!

Seismic on each. Squad leader and Flechette on Jonus. Protects my rear arcs a little, gives Krassis evade when he's primary target and gives Jonus a useful shot , when he takes an action him self.

Cheers guys!

Good luck!!

Thanks for the link.

Thing I like most is using the ties to guard Krassis. I've been unsure how to fly these so far. Been sending them off ahead, losing one then having the other ignored.

The other problems been having damage out put after the first couple of moves, when they get behind me. I like the idea of the Seismics to be a deterrent/counter .

Good luck!!

?

Sorry meant to say good luck with your battles... it made sense in my head when I was typing it. :-)

Sorry meant to say good luck with your battles... it made sense in my head when I was typing it. :-)

Ha. I thought that was the way it was intended. Thank you

So I'm undecided how to finish this list. Offence or defence?

The bare bones are as follows. Without changing any ships or pilots, any suggestions what to do with the remaining 8 points? The list needs to face all comers.

2 x Academy Ties

Krassis with HLC and ReconSpec

Jonus

92pts

Finish it by removing Jonus and adding 30 points of your choice--Howlrunner and another Academy fit perfectly. Jonus is essentially dead weight with just a single secondary in the list, and Krassis already has his own reroll with no range requirement.