Just got the Dungeon expansion and was wondering what those players who have played it or are experienced with the 2nd edition (i nether had dungeon for 2nd, only for 3rd) what movement rules they would recommend for the best game? I like the idea of 'Fight or Flee' but it does take away the choice of the player each round but free movement may make the dungeon to easy.
For my 2nd point/question, the Trap Door card. Why does this only drop you to the entrance, isnt that abit low in the danger stakes and unexciting, its not much of a disadvantage just walk out in your following turn. The 3rd edition Trap Door dropped you in the middle of the dungeon so you had to fight your way out. I was thinking of a house rule, if a player falls through a Trap Door then he drops to a space 2d6 spaces into the dungeon from the entrance - forcing the player to entertain herself for a while in the dungeon. Does this seem reasonable or am i just adding an extra unnecessary difficulty ?







