I ran this list last weekend against a friend of mine, and it was quite successful -
Carnor Jax - PTL, HU (32)
Royal Guard Pilot - PTL x2 (50)
Howlrunner - (18)
My opponent was running Lorrir, a Bounty Hunter, and Turr with PTL, though I'm unsure of what upgrades he had running with each of his ships, though I seem to remember a Hull Upgrade or 2 on his Interceptors...
We started off maneuvering, and the first round we were in range of each other, his Bounty Hunter fell to focused fire from my ships. After that, we danced around the table, and I have to say I was quite impressed with how these ships fly, as we were in and around asteroids trying to avoid arcs, barrel-rolling and boosting to get into a more advantageous firing position.
I'm looking for some suggestions as to how to make this list better. I liked the high PS of the pilots, as it meant I was shooting first - 8,8,6,6.
I know this list will likely get massacred if facing off against a turret list, so I'm looking for some help to try and finalize it before the weekend..