I would like to include a Gorax in my game but am doubtful whether I am "doing it right"... So please help me out!
So far I (together with a fluff impulse from wookieepedia) came up with the following:
Gorax (Rival)
Gorax are a race of Giants from the Forest Moon of Endor. Humanoid in appearance, adult Gorax are usually well over six meters tall. Some specimens are recorded that are up to 30 meters in height. Their bodies are covered in thick, matted fur, which is black, brown, or sometimes gray in color. Their hairless faces are dominated by protruding lower jaws and heavy brows.
Powerful but primitive, Gorax have only recently developed sentience, and their technology is crude. They are limited to simple items such as clubs, stone axes, animal-skin clothing, and the like. They communicate by making grumbling noises. Gorax are solitary creatures, except during hunts, when they can band up together to make their hunt more succesful.
The Gorax in this particular hunting party is an adolescent male, and eventhough some Goraxes have been known to grow upto 30 meters in height this one 'only' reach up to approximately 9 meters tall.
He has armed himselves with a large treetrunk which he is able to wield as a club.
Brawn: 5 Agility: 2 Intellect: 1 Cunning: 1 Willpower: 1 Presence: 2
Soak Value: 7 Wound Threshold: 30 Strain Treshold: 15 Melee/Ranged Defense: 1/1
Skills: Brawl 2, Melee 2
Talents: Silhouette 2, Grip (spend 2 advantage to grip an enemy, this causes 5 damage (+ additional successes) in the round he grips and another automatic 5 damage (no additional damage), the Gorax cannot attack anyone besides the gripped character in the next round if the grip is maintained, however the gripped victim hits on an easy combat check, or can try to escape the grip with a hard athletics/coordination check) , Drop and kick (Gorax drops a gripped character and rolls to hit normally, the kick causes 5 damage + extra successes, disorient 2, knockdown 1 and moves the affected player one rangeband away from the Gorax)
Equipment: Giant club (Melee; Damage 6, Critical 4; Engaged; Defensive 1)
Edited: Lowered strain; grip rules; nerfed club; added coordination to the "escape from grip"-rules;
Edited by DanteRotterdam