As you folks may have noticed ( in this thread ), I've been thinking about narrative campaigns a bit.
As part of that, I've been thinking about how battles might end in different ways to give different conditions towards the following battle.
Given that the Galactic Civil War is one of asymmetric warfare (huge Empire vs. rag-tag rebellion), much about the way this war would have been fought would have been about the Rebels escaping before Imperial reinforcements arrived. So, an important mechanic is about making the jump to lightspeed.
I understand that a scenario in the Tantive IV expansion deals with this, but that it's about waiting for six turns. Of course, that's with a capital-scale ship, where there is probably a dedicated crew member plotting a safe route. That's not the case for ships like the HWK, the YT, or the Firespray, where the pilot needs to operate the nav computer while dealing with the combat as well. For that matter, fighters with astromech droids need to give those droids the opportunity to engage the hyperdrive with the hyperroute data that's been loaded into their memory banks.
So, I'm wondering how this should be emulated in-game. I like the notion of ships that have nav computers having to save up a certain amount of focus tokens, and astromech-equipped fighters not getting to use their droids for a couple of rounds.
But what are your thoughts on the matter?