I'm going to be running a Deathwatch game that incorporates a large amount of rules from Only War. I've decided that each Specialty will start with six Aptitudes. I'm also including Sergeant and Chaplain as available Specialties.
Please let me know if the Aptitudes seem appropriate in your opinion.
Tactical Marine - Ballistic Skill, Weapon Skill, Agility, Fellowship, Finesse, Offense
Assault Marine - Weapon Skill, Strength, Agility, Perception, Fieldcraft, Finesse
Devastator Marine - Ballistic Skill, Strength, Toughness, Perception, Defense, Offense
Sergeant - Ballistic Skill, Toughness, Agility, Fellowship, Defense, Leadership
Apothecary - Weapon Skill, Strength, Toughness, Intelligence, Fieldcraft, Knowledge
Techmarine - Ballistic Skill, Toughness, Intelligence, Willpower, Knowledge, Tech
Librarian - Weapon Skill, Intelligence, Perception, Willpower, Knowledge, Psyker
Chaplain - Weapon Skill, Perception, Willpower, Fellowship, Leadership, Social
I'm not quite asking if Deathwatch should be run with Aptitudes, but just to see if they look distributed appropriately. With the exception of Tech, Psyker, and Social, all the Characteristic Aptitudes appear 3-4 times and all the other Special Aptitudes appear twice.