What's your A-Team? (Great Debate Usurpation)

By Fraggle of War, in Arkham Horror Second Edition

WhiskeyTangoFoxtrot said:

I've only recently come to Dunwich, so I'm a little surprised at the general consensus that Daisy is considered to be as powerful as she seems to be. Does this derive from her ability with tomes, her spellcasting cost reduction, or her stats? Or is it a combination?

She begins with a tome that allows her to pick any spell. There are several combinations that make this very very powerful. Does she have stats? My favorite spell with her is "Summon Shantak". With that, she can easily seal three gates in a 4 investigator game.

I think Dexter could be powerful if he gets to pick his spell from the beginning of the game. Daisy is better. She can cast several spells per turn at no sanity cost. I have gone games where she never loses a Sanity token.

She's so good, I won't play her. However she's daunting to a newbie. I've seen them dither the whole game studying the spells or never bother to take that turn it takes to read the tome to get the spell. On the other hand, once a veteran has tried the several combinations, she almost feels like cheating.

She's very, very good, but I don't think she's completely broken...

...unless she gets hold of the Necronomicon. Once she's got it, she can probably have free run of almost the entire spell deck. I've seen her end up with 20 spells, and she really was invincible. She could have kept the board under control by herself, the other investigators became irrelevent. It was like WIllow at the end of season 6 of Buffy. Scary stuff.

Necromonicom doesn't make her that broken. You're forgetting it costs 2 movement points to use, so if she uses it she can't go anywhere. Once every couple of turns, sure, but every turn? Good luck with that, unless you have the Ruby of R'lyeh.

WhiskeyTangoFoxtrot said:

Game over, man! Game over!

Paul Reiser wants us to build a fire and sing a couple of songs.

avec said:

It's also hard to image Wendy acquiring allies like Prof. Rice or Tom "Mountain" Murphy. Or pumping the locals for information at Hibb's Roadhouse. Or taking classes at Miskatonic U. Or throwing out the troublemaker at Velma's Diner (thereby earning her gratitude). On the other hand, it's also hard to imagine some of the other investigators doing many of these things...

It's all in how you bend the theme. I think we can all agree that AH doesn't really play like a narrative Lovecraft story; it tends to take more pages from Chaosium's Call of Cthulhu manuals. Lovecraft may be "the room", but the players will decorate it with all manner of pop culture and experiences.

Wendy, Professor Rice, Tom Murphy: Oh, I hate to use this as an example...but this little ragtag team reminds me of Jade, Uncle, and Tohru from the Jackie Chan Adventures cartoon. They fought demons in almost every episode too.

Pumping the locals: Aw, everyone wants to talk to the spunky streetwise kid. Wendy doesn't use Intimidate...she uses Charm.

Taking Classes: She audits. Or she just sits outside the window and listens for anything she can understand.

Velma's Gratitude: Wendy kicks the joker in the shin and runs outside. When the jerk chases, she ducks to the left of the door and trips him out into the mud. Then she stomps on his head and brings Velma his wallet.

Those are all great explanations. But a sheriff giving her a car, gun, and salary more frequently than to an adult will be far more difficult to justify in thematic terms.

Tibs said:

Those are all great explanations. But a sheriff giving her a car, gun, and salary more frequently than to an adult will be far more difficult to justify in thematic terms.

She's his illegitimate bastard lengua.gif ? Sheriff can't openly promote nepotism, but he gets around it gui%C3%B1o.gif .

She can't reach the pedals, so she gets an escort/driver?

It's Engle's old Academy Revolver that he hasn't used for 20 years?

It's more of an "allowance", really?

gran_risa.gif gran_risa.gif gran_risa.gif

Seriously, you have to love the thematic potential of this game.

And on a roll of 1 after a battle or returning from a gate, her escort driver takes off without her. LOL

jgt7771 said:

Seriously, you have to love the thematic potential of this game.

I do. One time Monterey Jack was chilling out in the Curiosity Shoppe, when all of a sudden a flash radio report came on, spouting about strange unexplained sightings in a local neighborhood. Jack looked down at the flute in his hands. He knew what he must do.

He hopped his motorcycle and drove to the nearby street, and tapped on a creature's shoulder to get its attention.

Then, he played.

"TOOOOT toodly doodly too-toooooo HONK tooTOOOOT"

Jack later came to his senses in the asylum. The threat was no more. He had saved the day again.

thecorinthian said:

She's very, very good, but I don't think she's completely broken...

...unless she gets hold of the Necronomicon. Once she's got it, she can probably have free run of almost the entire spell deck. I've seen her end up with 20 spells, and she really was invincible. She could have kept the board under control by herself, the other investigators became irrelevent. It was like WIllow at the end of season 6 of Buffy. Scary stuff.

What's completely broken mean? Daisy's several levels above average and many levels above the worst investigators. She's in a class by herself. Even Wendy and Mandy are not as good. In addition, her special powers just don't make sense. She doesn't come out of the box broken, but it doesn't take long. I've played her with the Necronomicon. Once you have 2 or 3 of the best spells, you don't need any more. She's a super(wo)man, in game turns.

On the other hand, she can't automatically seal win the game alone. I've tried several times and with several combos. But if she is played to maximum, she'd have a lot better stats than Tib's stats show.

No she's not completely broken, but she takes a lot of the challenge out of most games. I'll let low experience players draw her (they seldom do) but I won't give them any help.

Thanks, jgt7771. Now I see the light. lengua.gif

Wendy

Luke

Mandy

Michael

With this team you can DESTROY gates. Wendy and Luke double team gates, Micheal cleans the board of foulness, and Mandy shops!! If your playing Kingsport, get the White Ship for Luke. Game over man game over!