As some of you know from my previous posts, my players are about to take down their former master, Bargos the Hutt, with the aid of some local pirates. They made some mediocre rolls on some scouting several sessions back, so I made the a quick map showing the following rooms:
-Courtyard
-Entrance Hall
-Business Office
-Audience Chamber
-Conference Room
-Vehicle Bay
-Storage Rooms (2)
-Armory
-Droid Workshop
-Med Bay
-Cafeteria
-Guest Quarters
-Comm/Ops Center
I also left the back part of the map with just some hallways running off into blank space. Of course, my players, deeming that the Hutt will be a coward and try to escape impending doom, decided to b-line to the blank portions in the back. I know there's going to be a secret docking bay where the Hutt is going to try to escape, as well as the pit where he keeps his pet krayt dragon (that the PCs delivered to him before their betrayal). Beyond that, I'm starting to run out of ideas on what might be in the palace.
So what should be in a Hutt palace? What are the rooms you never got to see on film that you just know Jabba had hidden away?
Edited by cvtheoman