From a discussion over here ( http://community.fantasyflightgames.com/index.php?/topic/105551-new-attempt-at-figuring-out-the-point-system/page-2 ).
Background:
I've been trying to figure out the mythical FFG "formula" for how many squad points various stats/ships are worth. While I've made some progress using math, I think another approach may be similarly illuminating: using a bid system for squadbuilding. For those of you who are unfamiliar with bids in games, they're often used to address issues of imbalance between sides. (I've seen it most often in strategy/war games like Axis & Allies and Twilight Struggle, where players offer an amount of currency or some other resource to take the side perceived to be weaker. The side that offers the lower amount takes that side for that amount.)
My thought is this: what if we experimented with this as a community? I think we'd learn how the meta values various ships, pilots, and upgrades and, potentially, put FFG's squad point values under an experimental test.
Here's what I said in the other thread:
"...we could ... [try] some squadbuilding using a bid system instead of the printed squad points. I put Red Sq Pilot on the table and say I'll pay 18 of my 100 points for him; you say you'll pay 19. The highest bid sets the value for the ship in both players' squadbuilding phase. Continue with all ships/pilots/upgrades and see if Expose or the TIE Advanced really is 'worthless.' I know there's no way I'd let my opponent field Darth Vader at 0 points- maybe 27 but definitely not lower than 25. Now that I describe it, I really want to try it...."
What do you think? Would you bid Autoblaster at the printed 5 points? Lowball it at 2? Value it higher at 6? What about Arvel Crynyd- 23 points or 21? What about Omicron Group Pilot- is the potential of the Bone-hued Galactic Auroch worth more or less than the printed 19? Maybe Howlrunner is underpriced at 18?