Blue Sqd B-Wing or Gold Sqd Y-Wing

By dukewolf, in X-Wing

I have 22 points left in a list I am testing

Falcon with upgrades

Blue sad b wing and

22points of something

My first try was 2 identical b-wings. But I got to thinking that a Y-wing with blaster turret could do the same thing and get me another turret in the game. Same over all health potential. Less primary damage dice but a second turret though at max range 2.

Any thoughts from you more experienced players?

In that list. The B-Wing all the way. The blaster is just poor with only one focus token. Now, if you had an extra point, a Gold with Ion Turret would be cool.

Or with 1 extra point you could get a Rebel Operative with Blaster Turret and Recon Specialist for 2 tokens, one to shoot and 1 to use to modify attack dice.

Edited by Englishpete

Or, one extra point and you could put a y-wing with an ion turret in play, which is a disaster waiting to happen for swarms of ties.

I could get the extra point from the falcon pretty easy without losing much. I was just worried that with the ion cannon it only ever does a single point of damage, and the b wing (from my one game playing it) does not seem to be maneuverable enough to take advantage of the guaranteed movement.

I discounted the Reb Op due to lack of health.

why does a single ion cannon cause tie swarms a problem?

Edited by dukewolf

Take a y with ion. Just do it.

I could get the extra point from the falcon pretty easy without losing much. I was just worried that with the ion cannon it only ever does a single point of damage, and the b wing (from my one game playing it) does not seem to be maneuverable enough to take advantage of the guaranteed movement.

I discounted the Reb Op due to lack of health.

why does a single ion cannon cause tie swarms a problem?

Hit the lead ship, cause a traffic jam or make them scatter.

Basically you mess with their formations and Tie Swarms suffer.

why does a single ion cannon cause tie swarms a problem?

Swarms fly in formation. A single ioned tie buggers up the ability to fly in formation. Howl runner, for example will almost always be in the back row, middle. Ion the ship in front of howl and the whole swarm either comes to a grinding, bumping halt, or the swarm has to break up and loses its ability to focus fire and its howl runner synergy.

Unless you are desperate or have a plan for getting Focus tokens you really don't want to be using the Blaster Turret. Sure, it can deal up to three cards, some of them face-up even, while an Ion could only deal one but the issue becomes "how likely is that situation?" Against your low agility hunks of hitpoints a Blaster could be nice but I'd rather have the B-Wing to use on those; against a harder to hit ship I'd rather have the Ion + Focus to make it more likely to hit and make it less slippery next round.

Blaster Turret's suck, they really really suck (to the tune of "Water Sucks" from waterboy.

The fact that you can't have focus token when you fire it really hurts almost as much as not being able to shoot it at all if you are stressed, bumped or run into an asteroid.

B-Wings are very solid. But I still love X-wings.

Ok that is what I thought would be the answer about the swarms. I have not flown swarms very often, so this may be a stupid question. But if one of your ties gets ioned, why not just gun the engines with the other ties and leave him behind? ya you have a hole in your formation but your still in formation, and still doing damage as a formation? I have flown the Y with the Ion turret a few times and I love it. I have even run a firespray off the board with it one time (that was fun). So i see the value in the Ion Turret. I may even peal some more points off the Falcon to get the an R2-D2 on the Y-wing. I can't do Han Shoots first because I don't have all the cards, so I have to make do with what i have.

If you've got the Falcon and two X-Wings you can do HSF; you're just using Luke instead of the Gunner which may give you more options for your EPS.

I hope you were playing the Ion rules correctly when you ran the Firespray off the board. Remember, it takes TWO tokens to actually Ionize a large ship.

R2D2 on a Y-Wing has the little problem of the Y-Wing only having to green maneuvers on its dial. That makes it very predictable when used.

If a leading TIE Fighter gets Ionized you may be able to "fly past" it but that may not be the best maneuver and if turning is involved it may not even be possible.

Ok thanks. As I said my experience is very limited at the moment. And my buddy and me both had no idea about the 2 ion token rule at the time. He won any way so no blood no foul on that one.

I looked at running 2 X-wings with the falcon. I just really like the survivability of the b-wing/y-wing. I even went out and bought 2 b-wings just so I could use it.

I looked at Luke instead of the Gunner (because I don't have it yet) and he is just way pricy at 7 pts. I may just sit down and completely rework this list tonight.

A list I built for a friend:

Chewie tooled out as you want

Dutch Vander w/ Ion Cannon

Gold/Grey Squadron w/ Blaster Turret

Chewie needs no explanation. Dutch TL's which passes a TL to your other Y-wing then uses his ion or laser accordingly. Now your gold/grey can either fire a focus/TL primary, or target locked blaster turret.

...

Kicks my rear end repeatedly with it now...

hmmmmm. much to think about. thanks.

Blaster turrets do generally kind of suck compared to ions except on something with moldy crow and or recon specialist. I love Kyle kitted out with both, he can tear some stuff up.