This thread derives from the earlier thread I started, titled Different Ideas of Fun. It builds off what Lagomorphia is calling a A "design a new format thread".
The basic idea is this:
X-Wing models a tactical level of war - "The tactical level of war is concerned with the planning and conduct of battle and is characterised by the application of concentrated force and offensive action to gain objectives" ( source ). However, we might also be interested in the Operational and Strategic levels of war as dimensions to add stakes to our tactical-level games. I'm interested in how to accomplish that, without undermining the fun of this game.
In the other thread, LunaticPathos suggested making the maps a variable (are there asteroids, or other physical features or not), as well as specific missions in specific locations. Also, make characters unique. He uses the idea that Soontir is one person in the overall force, and when he's dead - he's dead.
While I've got some ideas, I think it's more important that the discussion gets started, rather than that I write a TL;DR original posting.
Edited by Mikael Hasselstein