Dutch, weapons engineer, corvette combo?

By Krynn007, in X-Wing

Was looking at this and thought this could be sick of it worked

Weapons engineer. When you aquire a target. You may lock into 2 different ships.

Dutch ability says - after aquireing a target lock immediately choose a friendly ship at range 1-2. That ship may immediately aquire a target lock.

So if I'm flying dutch beside the corvette, and target lock a shuttle let's say. Then the vette can immediately aquire a target lock, and since it has weapons engineer, it's ability would kick in, letting you aquire another target lock on a different craft. Still leaving is actions available?

So then with dadonas pride, user the coordinateaction and pass focus/target locks onto other ships?

If so then I think that would be a really sick combo.

I can't see why it wouldn't work. As all requirements are fulfilled according to the wording in the upgrades /pilot abilities

Thoughts?

That works as intended.

i believe this will work too. Though watch out, they might edit dutches ability like they did to biggs for the epic rules..

If they did I could see why, but that is a pretty sweet combo I think.

Let's the vette get 2 locks meanwhile still getting it's action.

That would be some sweet action economy. Toss some quads on the CR90 and back it up with some HLC b-wings, maybe some A-wings or E-wings....big fan :)

The trick would be keeping the small ships in close enough range to take advantage of the action passing. I've been wondering if there's any value to Targeting Coordinator in that setup, or if you'd like the save the energy for weapons.

So far I think save energy for the weapons. Hard to say, but getting target locks at range 4-5 be nice

Keep your escort right to the vette.

Take all the pot shots toy can at range 4-5 and by time they are within range 3 start some synergy loving.

Edited by Krynn007

I'm confused here possibly from the OPs post and a few of the replies...

COORDINATE

Ships with the [Coordinate] action icon in their action bar may perform the coordinate
action. To do so, choose another friendly ship at Range 1–2. The chosen ship
may immediately perform one free action.

Dodonna's Pride modifies the [Coordinate] action so that two ships are chosen instead of one.

I'm not sure I see where the "action passing" is happening. It's just free actions, not passed target locks. Wouldn't there need to be a Targeting Coordinator in the mix too to actually pass the target locks?

If Dutch got his TL on the imagined Shuttle, then passed the free TL to the Tantive, then the Tantive activated Weapons Engineer, and then the Tantive used the Coordinate action (with Dodonna's Pride title), it would then give free actions to up to two ships at Range 1 or 2. Right? So at the end, Dutch would have his TL, the Tantive would have it's two TLs and up to two other ships have taken an action of their own (so possible Focus or find a TL of their own as suggested). Right?

Dodonna's Pride modifies the [Coordinate] action so that two ships are chosen instead of one.

I'm not sure I see where the "action passing" is happening. It's just free actions, not passed target locks. Wouldn't there need to be a Targeting Coordinator in the mix too to actually pass the target locks?

Yes. Dodonna's Pride, targeting coordinator, weapons engineer. One energy and one action result in one TL for the corvette, one passed TL for a friendly ship and actions for two friendly ships.

If Dutch got his TL on the imagined Shuttle, then passed the free TL to the Tantive, then the Tantive activated Weapons Engineer, and then the Tantive used the Coordinate action (with Dodonna's Pride title), it would then give free actions to up to two ships at Range 1 or 2. Right? So at the end, Dutch would have his TL, the Tantive would have it's two TLs and up to two other ships have taken an action of their own (so possible Focus or find a TL of their own as suggested). Right?

Dutch does not pass a TL. He allows someone to acquire a TL. Other than that, the above is correct.

Okay... so if instead we do, would this work...

FORE

Tantive IV title card - one extra crew and one extra upgrade slots

Weapon Engineer - get two TLs instead of one

Targeting Coordinator x2 - spend 1 energy to transfer blue TL to another ship at range 1-2

Sensor Team - acquire TLs out to range 5

I guess the question comes from the wording on the TC card. Does the energy spend happen first, and then the TL acquire & transfer happen, or does the TL action happen first (which makes more sense to me) and then 1 energy is spent and the transfer happens.

It makes sense for it to happen all at once, since it's not an Action card.

Edited by Slugrage

Dodonna's Pride modifies the [Coordinate] action so that two ships are chosen instead of one.

I'm not sure I see where the "action passing" is happening. It's just free actions, not passed target locks. Wouldn't there need to be a Targeting Coordinator in the mix too to actually pass the target locks?

I can't speak for the OP but as far as actual action passing, yes you would need a targeting coordinator in there to pass off TLs. I think the excitement was over how many free actions you can provide to your support fleet in the furball, despite the CR90 being more of a fire support vessel.

Of course that begs the question on value - how can you fit it all onto a Corvette and still have a solid support fleet? You want it to be able to fire, but you also want to give your escorts enough of an edge to compensate for the loss of additional craft. Otherwise, you might be better served with a transport.

Man, even in epic games I'm still running out of points....

Edit - And it looks like I'm late to the party again. Thanks @dvor!

Edited by Simonsays3

Okay... so if instead we do, would this work...

FORE

Tantive IV title card - one extra crew and one extra upgrade slots

Weapon Engineer - get two TLs instead of one

Targeting Coordinator x2 - spend 1 energy to transfer blue TL to another ship at range 1-2

Sensor Team - acquire TLs out to range 5

I guess the question comes from the wording on the TC card. Does the energy spend happen first, and then the TL acquire & transfer happen, or does the TL action happen first (which makes more sense to me) and then 1 energy is spent and the transfer happens.

It makes sense for it to happen all at once, since it's not an Action card.

Never mind. I see what you did. But that's a pricey combo.

Edited by Aminar

Okay... so if instead we do, would this work...

FORE

Tantive IV title card - one extra crew and one extra upgrade slots

Weapon Engineer - get two TLs instead of one

Targeting Coordinator x2 - spend 1 energy to transfer blue TL to another ship at range 1-2

Sensor Team - acquire TLs out to range 5

Dutch does nothing to help the combo here though... Targeting Coordinator doesn't trigger Dutch's ability.

You could use 2 energy to active both Targeting Coordinators, each time the CR90 acquires 2 TLs (thanks to Weapons Engineer) and passes one off. So, after the energy phase, CR90 has TLs on 2 opponents, and 2 friendly ships at range 1-2 from CR90 also have TLs.

You could then use the Coordinate action to have Dutch acquire a TL, and Dutch would cause another friendly ship to get a TL as well.

But that's just 2 TL passing schemes in parallel, no real combo here other than the Weapons Engineer / Targeting Computer interaction.

Edited by Klutz

What I was thinking was using dutch to basically let the corvette get 2 target locks without having to use is action.

Leaving the corvette use its action to coordinate giving 2 few actions

Example

Have a bwing, dutch, garven fly with the Corvette

Bwing target locks

Garven focus

Dutch tl then letting vette target lock

Vette uses his action to coordinate

Give 2 free actions

Garven now target locks

Dutch now focus

When garven users his focus pass it on to the bwing.

That way everything has a Focus /target lock, along with the Corvette which had 2 target locks, and if he had Han,can also use them to basically focus

Okay, that's actually brilliant now that I see it laid out like that. :)

This is the build I was thinking of running

Puts me at 299 points for hopefully initiative. I'd like to user my long range shots on his corvette first to try make him user his energy to recharge rather than put it to weapons.

I was thinking of trying to fit in sensor team because my next game my opponent will have a corvette aswell.

CR90 fore

Single laser

Quad laser

Han solo

Dodonnas pride

Aft

Quad laser

Engineer team

Weapons engineer

Tibanna gas supply

Gr75 transport

Frequency Jammer

Engine boost

Quantam storm

Blue squadern pilot

Garven Dreis

Dutch

Ion Turret

Green squadern pilot

Push the limit

Concussion missles

Tarn mison

R3-A2

Now I'm still up in the air on having the transport, but was thinking of using it more of a wall /Jammer ship to get in the way.

My opponent usually ignores the transport and goes right for my escort, so the idea is to use it to break his formation and make him want to Target it.

If I take it out I could put in chewy but with no upgrades, or ors,or another small ship or 2.

Tarn and the a wing are my flankers. Tarn has the R2 which can give stress so if anything comes this way, hopefully user that to clear the way for my a wing to flank.

The b,Y,X wing stay in closer with the Corvette. While moving slow at first, build up energy,and give the transport time to make a wall between my main and opponents force.

With the Corvette and 3 escorts hopefully gives me a lot of firepower.

Looks good on paper. Its the execution that may take some practice.

I thought this list has synergy, along with hopefully survivability

Edit

Another option is take out the transport, upgrade the bwing to a blue with advanced sensor and Luke with draw their fire r2-d2,and either shield upgrade, or sensor team in the vette. This puts me at 300 and possibly lose initiative. (opponentusually does 99 in 100 pt game)

Edited by Krynn007

Was looking at this and thought this could be sick of it worked

Weapons engineer. When you aquire a target. You may lock into 2 different ships.

Dutch ability says - after aquireing a target lock immediately choose a friendly ship at range 1-2. That ship may immediately aquire a target lock.

So if I'm flying dutch beside the corvette, and target lock a shuttle let's say. Then the vette can immediately aquire a target lock, and since it has weapons engineer, it's ability would kick in, letting you aquire another target lock on a different craft. Still leaving is actions available?

So then with dadonas pride, user the coordinateaction and pass focus/target locks onto other ships?

If so then I think that would be a really sick combo.

I can't see why it wouldn't work. As all requirements are fulfilled according to the wording in the upgrades /pilot abilities

Thoughts?

yes it works but unless pass on a range 4-5 target lock (witch is good) or dutch is out of range of the "other ship" to pass a target lock to i dont see the point. the "other ship" would already have a focus (unless stressed or used other action) and Dutch could pass a TL straghit to him and the Corvette can keep the energy and both target locks to use

but its a good trick to keep in mind when needed

i believe this will work too. Though watch out, they might edit dutches ability like they did to biggs for the epic rules..

how did they change biggs?

You could use 2 energy to active both Targeting Coordinators, each time the CR90 acquires 2 TLs (thanks to Weapons Engineer) and passes one off. So, after the energy phase, CR90 has TLs on 2 opponents, and 2 friendly ships at range 1-2 from CR90 also have TLs.

I don't think that works as you imagine it. Weapons Engineer allows you to maintain two locks total.

Activate TC1.

- Acquire lock 1

- Weapons Engineer triggers, acquire lock 2

- pass lock 1 to friendly ship

- keep lock 2

Activate TC2

- Acquire lock 3

- Weapons Engineer triggers, you may acquire lock 4, but only if you drop either lock 2 or 3

- pass lock 2, 3 or 4 to friendly ship

- keep remaining lock

i believe this will work too. Though watch out, they might edit dutches ability like they did to biggs for the epic rules..

how did they change biggs?

Biggs only works as a lightning rod for small and large ships, you can still target Huge ships as much as you want.

Was looking at this and thought this could be sick of it worked

Weapons engineer. When you aquire a target. You may lock into 2 different ships.

Dutch ability says - after aquireing a target lock immediately choose a friendly ship at range 1-2. That ship may immediately aquire a target lock.

So if I'm flying dutch beside the corvette, and target lock a shuttle let's say. Then the vette can immediately aquire a target lock, and since it has weapons engineer, it's ability would kick in, letting you aquire another target lock on a different craft. Still leaving is actions available?

So then with dadonas pride, user the coordinateaction and pass focus/target locks onto other ships?

If so then I think that would be a really sick combo.

I can't see why it wouldn't work. As all requirements are fulfilled according to the wording in the upgrades /pilot abilities

Thoughts?

yes it works but unless pass on a range 4-5 target lock (witch is good) or dutch is out of range of the "other ship" to pass a target lock to i dont see the point. the "other ship" would already have a focus (unless stressed or used other action) and Dutch could pass a TL straghit to him and the Corvette can keep the energy and both target locks to use

but its a good trick to keep in mind when needed

Was looking at this and thought this could be sick of it worked

Weapons engineer. When you aquire a target. You may lock into 2 different ships.

Dutch ability says - after aquireing a target lock immediately choose a friendly ship at range 1-2. That ship may immediately aquire a target lock.

So if I'm flying dutch beside the corvette, and target lock a shuttle let's say. Then the vette can immediately aquire a target lock, and since it has weapons engineer, it's ability would kick in, letting you aquire another target lock on a different craft. Still leaving is actions available?

So then with dadonas pride, user the coordinateaction and pass focus/target locks onto other ships?

If so then I think that would be a really sick combo.

I can't see why it wouldn't work. As all requirements are fulfilled according to the wording in the upgrades /pilot abilities

Thoughts?

yes it works but unless pass on a range 4-5 target lock (witch is good) or dutch is out of range of the "other ship" to pass a target lock to i dont see the point. the "other ship" would already have a focus (unless stressed or used other action) and Dutch could pass a TL straghit to him and the Corvette can keep the energy and both target locks to use

but its a good trickr to keep in mind when needed

The whole point I was thinking with this combo was allowing the corvette to get 2 locks workout having to use is action.

He then can allow two friendly ships have a free action, and with their other action, basically everything can have a focus/target lock

Edited by Krynn007