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The game should run about 6 hours
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It will be for 5 or 6 players
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It should have even pacing. Investigation or "skill" encounters should be evenly interspersed with combat or action encounters.
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It should come to a reasonable conclusion with at least most of the plot points wrapped up.
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The characters are all prisoners being held in cells on a transport ship going to a penal colony. After some claxons sound off and the ship shudders from some impacts, the doors to the cells mysteriously open. The characters may or may not know each other.
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The characters all awake not knowing who they are or what they're doing. As the plot unfolds, it becomes apparent that the characters, themselves, erased their own memories to protect... something. They've left themselves clues along the way, and the plot is eventually made clear.
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The story opens with a crew of smugglers carrying a mysterious cargo being chased by some adversary. It turns out that multiple factions want the cargo, and the characters have to investigate the intrigue surrounding the plot. How they decide to handle the cargo or other plot points will change the outcome of the adventure.
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There's one or more "ringers" in the group, possibly PCs working for one or more adversaries, or at least with their own agenda. Perhaps the group knows that one of them is a plant (a la Cylon players in the BSG game), or maybe they become suspicious as the game goes on.
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Multiple adversary groups are involved with the plot, going against the PCs and each other, perhaps with an unknown puppetmaster pulling everyone's strings.