Outer Rim Smuggler: when's it worth taking?

By Hydraface, in X-Wing

There are some big bonuses. It has a large base and can be a good blocker, has a surprisingly generous dial and 360 shooting that can be the bane of many lists. Plus it is a very tough ship to nboot But alas, those 2 red dice are pretty feeble.

Is the ORS ever worth taking? I want to create a 4 ship build with at least one Y-wing with ion because...Well, because I do! I'd love to have a YT

in there too, but not so the two-ions, two ORS with anti-persuit laser thing (no APL cards :-( )

Does anyone often use ?the humble O.R.S.? Is Gunner ESSENTIAL? (Kinda seems it might be) Or are there other ways to get more bang for your Buck?

Oh yeah, I have two core sets, x-wing expansion, 2 y's, 2 a's and two firesprays if you wanna know!

Edited by Hydraface

If you use it as a blocker, chances are you will have some range one shots pretty often so then you're getting 3 dice out of it instead of two.

If you had APLs this is a good list:

• Outer Rim Smuggler - Gunner - Anti-Pursuit Lasers (34)

• Gold Squadron Pilot - R2 Astromech - Ion Cannon Turret (24)
• Rookie Pilot (21)
• Rookie Pilot (21)

But no reason you couldn't swap the APL for another crew or a couple droid for the Rookies.

ORS is one of the best blockers in the game. With APL (putting it at 29pts) you have a large-base blocker that performs action denial en-masse and gets in cheeky damage. It's also a cheap R1 tank for those few ships that never quite bump.

Sable has made this build you HAVE to try:

Outer Rim Smuggler (27)

Navigator (3)

Intelligence Agent (1)

Anti Pursuit lasers (2)

Total: 33pts

This ORS build looks at where the opponent will move, adjust the move to hit the sweet spot, get there first (PS1!) and do what it does best!

Honestly, learning to fly ORS makes you much better at reading your opponents potential moves, and certainly improved the way I fly!

Sounds like you want the Rebel Convoy build. There's an article about it over on Team Covenant's website. 2x ORS, and 2x Y-wing I think. All about blocking, Ion'ing, and action prevention.

Try:

ORS

Y wing with Ion turret and R2-A3 (stress giving droid)

B-wing FCS x2

Use ORS to block and break up formations and take the first round of hits and then blast by and shoot 360 from rear while Y and B's hit home. Use ORS as flanker or extra attack on ioned ship until dead.

With what you have available and especially considering you want to use a Y-Wing with Ion:

ORS

Biggs

Gold Squadron/R2/Ion Cannon Turret

Gold Squadron/R2/Ion Cannon Turret

If you had a second YT-1300, you could do classic Rebel Convoy.

ORS x 2

Gold/Ion Cannon Turret

Gold/Ion Cannon Turret

Here is a link to the article.

http://teamcovenant.com/origen/2013/11/13/control-control-you-must-learn-control/

I had very good results with this list:

ORS + Gunner + APL + Falcon title (35)

Rookie pilot (21)

Rookie pilot (21)

Blue sqd (22)

Total 99 points

The ORS is a fantastic blocker and really messes up your opponent, and considering you will often be in range 1 by trying to block, the gunner helps it have great damage output. It is also a great damage sponge and can evade for a little more survivability. That combined with 3 powerful fighters focusing the poor blocked ships made this a pretty potent list.

3 Blues

ORS w/Gunner, Falcon title

The ORS is your shield... get shot, block and then get behind the enemy with 2-3 hp left. It's surprisingly effective.

You will never use gunner more often than with 2 attack dice and a 360 degree arc.

Run 3 ORS it's 81 points leaving you 19 for upgrades ;-) or 1 Y-wing

Edited by Cubanboy

Outer Rim Smuggler is always worth taking when you have a cargo hold full of illicitly obtained bacta.

I've done well with the following:

2 x ORS w/ Gunner and Recon Specialist

1 Gold Squadron Y-Wing with R5-D8, Ion Turret and either a Proton torp or an engine upgrade.

Granted, you have some vulnerabilities to more maneuverable ships, but the fact that you have a 360 fire ability more than offsets that.

I've seen ORS, Dutch with Ion canon, 2 x Blue work very well.

I don't want to poke, guys, but didn't anyone else look at the choices he has available? There are a lot of decent lists here, but he doesn't have the ships or upgrades to build them...

Yea I'd like to do a ORS with APL one of these days, but first I need to buy a shuttle...

No one's listed the BlockORS fleet?

Check it.

3x ORS
+ Intelligence Agent

+ Navigator

+ Anti-Pursuit Lasers

-={ 33 a piece }=-

So, each of these bad boys spies an enemy dial, is then able to alter their own dial to force the enemy to collide with them, damage that ship, and still have their actions to fire upon the other ships in your opponents' fleets with 3 360* turrets.

99 points for initiative, so you can still do this to Academies. You're PS 1, remember? You're pretty much flying 3 homicidal asteroids around at that point :)

If you're only planning on running 1 BlockORS, feel free to give it the Falcon title as well. That kind of board control will last you a long time if you keep him healthy, and will probably win you the game.

Edited by DraconPyrothayan

No one's listed the BlockORS fleet?

Check it.

3x ORS

+ Intelligence Agent

+ Navigator

+ Anti-Pursuit Lasers

-={ 33 a piece }=-

So, each of these bad boys spies an enemy dial, is then able to alter their own dial to force the enemy to collide with them, damage that ship, and still have their actions to fire upon the other ships in your opponents' fleets with 3 360* turrets.

99 points for initiative, so you can still do this to Academies. You're PS 1, remember? You're pretty much flying 3 homicidal asteroids around at that point :)

If you're only planning on running 1 BlockORS, feel free to give it the Falcon title as well. That kind of board control will last you a long time if you keep him healthy, and will probably win you the game.

My friend is running this list in the tournament on Saturday. It's very difficult to fly against, and generally speaking, you need ships with a lot of hp and a lot of attacks to win. I wouldn't regularly play this build in friendly games, because you might find you run out of people to play with, given how frustrating fighting it is. But if you're planning on playing competitively, this a good way to beat a swarm.

I'm glad one of my creations has found a home. :D

Yes, the following is a great ship to fly.

ORS + Intel Agent + Navigator + APL

It's rather difficult to fly against and can force your opponent to maneuver poorly just to try and avoid it.

Now, when Wave 4 drops, I might just have to drop the existing crew for a couple new ones:

ORS + Tactician + Tactician + APL

Same point cost at 33. Now, it forces me to do my job in prediction better, since I can't adjust, but it adds a whole new level of HATE to the build. Now, if I shoot you at range 1 I get an extra attack die as normal. If you avoid that, now you are in Range 2. If I shoot, you get two stress tokens. Doesn't matter if I hit. If two ORS shoot? 4 stress. All three? 6 stress. Good luck shedding that. Unless you are Tycho, enjoy never being able to act again. I call them StressORS.

Edited by SableGryphon

SableGryphon + Tactician.

And y'all thought his obsession with the Shuttle was nuts :D

ORS + Tactician + Tactician + APL

Same point cost at 33. Now, it forces me to do my job in prediction better, since I can't adjust, but it adds a whole new level of HATE to the build. Now, if I shoot you at range 1 I get an extra attack die as normal. If you avoid that, now you are in Range 2. If I shoot, you get two stress tokens. Doesn't matter if I hit. If two ORS shoot? 4 stress. All three? 6 stress. Good luck shedding that. Unless you are Tycho, enjoy never being able to act again. I call them StressORS.

Yeah, but six copies of the TIE Phantom?

Yeah, but six copies of the TIE Phantom?

*looks blankly* Not enough?

Yeah, but six copies of the TIE Phantom?

*looks blankly* Not enough?

Ninja'd. I was gonna make that joke too.

I'm glad one of my creations has found a home. :D

Yes, the following is a great ship to fly.

ORS + Intel Agent + Navigator + APL

It's rather difficult to fly against and can force your opponent to maneuver poorly just to try and avoid it.

Now, when Wave 4 drops, I might just have to drop the existing crew for a couple new ones:

ORS + Tactician + Tactician + APL

Same point cost at 33. Now, it forces me to do my job in prediction better, since I can't adjust, but it adds a whole new level of HATE to the build. Now, if I shoot you at range 1 I get an extra attack die as normal. If you avoid that, now you are in Range 2. If I shoot, you get two stress tokens. Doesn't matter if I hit. If two ORS shoot? 4 stress. All three? 6 stress. Good luck shedding that. Unless you are Tycho, enjoy never being able to act again. I call them StressORS.

I just noticed this was my 1000th post. And it's proposing a new, terrifying weapon. Awesome. </shamelessplug>

ORS + Tactician + Tactician + APL

Same point cost at 33. Now, it forces me to do my job in prediction better, since I can't adjust, but it adds a whole new level of HATE to the build. Now, if I shoot you at range 1 I get an extra attack die as normal. If you avoid that, now you are in Range 2. If I shoot, you get two stress tokens. Doesn't matter if I hit. If two ORS shoot? 4 stress. All three? 6 stress. Good luck shedding that. Unless you are Tycho, enjoy never being able to act again. I call them StressORS.

And my Interceptors/Phantoms/what have you will sit at R3 and laugh and laugh and laugh.

ORS + Tactician + Tactician + APL

Same point cost at 33. Now, it forces me to do my job in prediction better, since I can't adjust, but it adds a whole new level of HATE to the build. Now, if I shoot you at range 1 I get an extra attack die as normal. If you avoid that, now you are in Range 2. If I shoot, you get two stress tokens. Doesn't matter if I hit. If two ORS shoot? 4 stress. All three? 6 stress. Good luck shedding that. Unless you are Tycho, enjoy never being able to act again. I call them StressORS.

And my Interceptors/Phantoms/what have you will sit at R3 and laugh and laugh and laugh.

Hell, at that point he's spent 4 points on giving the ORS a free Green die against several attackers, greatly increasing it's already substantial survivability. Win // Win.