You'll have to forgive me, because I don't have my deck at hand. The CR90 has a card which allows a player to spend one energy to give a target lock to a friendly. My question is, if the CR90 has Weapons Engineer, could the CR90 spend two energy to give both locks away?
CR90 TL Q
You'll have to forgive me, because I don't have my deck at hand. The CR90 has a card which allows a player to spend one energy to give a target lock to a friendly. My question is, if the CR90 has Weapons Engineer, could the CR90 spend two energy to give both locks away?
Targeting Coordinator says Acquire a target lock and give the blue token to a ship within range x.
That said it almost sounds like you have to pass both, but the ship receiving can only keep one... It probably needs a FAQ. But you cannot pass two TL's to two different ships with it.
I know that energy cards can only be used once per round, so I wasn't sure if I could pass two.
It would be ideal to use WE to get two TLs and give one away each turn, but that would be like getting two actions for the CR90 (TL and coordinate).
I know that energy cards can only be used once per round, so I wasn't sure if I could pass two.
It would be ideal to use WE to get two TLs and give one away each turn, but that would be like getting two actions for the CR90 (TL and coordinate).
this is how it works, it's a great combo.
I know that energy cards can only be used once per round, so I wasn't sure if I could pass two.
It would be ideal to use WE to get two TLs and give one away each turn, but that would be like getting two actions for the CR90 (TL and coordinate).
this is how it works, it's a great combo.
Darn ninjas
I was about to say the same thing, you can gain a target lock, keep one for yourself and give the other away. That then frees up your fore section to coordinate. Lovely lovely combo that is, or if your corvette is selfish equip two weapons engineers and target lock four things!
I know that energy cards can only be used once per round, so I wasn't sure if I could pass two.
It would be ideal to use WE to get two TLs and give one away each turn, but that would be like getting two actions for the CR90 (TL and coordinate).
this is how it works, it's a great combo.
Darn ninjas
I was about to say the same thing, you can gain a target lock, keep one for yourself and give the other away. That then frees up your fore section to coordinate. Lovely lovely combo that is, or if your corvette is selfish equip two weapons engineers and target lock four things!
Hell Yes.
Hell Yes.Darn ninjasI know that energy cards can only be used once per round, so I wasn't sure if I could pass two.
It would be ideal to use WE to get two TLs and give one away each turn, but that would be like getting two actions for the CR90 (TL and coordinate).
this is how it works, it's a great combo.
I was about to say the same thing, you can gain a target lock, keep one for yourself and give the other away. That then frees up your fore section to coordinate. Lovely lovely combo that is, or if your corvette is selfish equip two weapons engineers and target lock four things!
I don't think that works, unless you can have 2 front locks and 2 back locks. Weapoms Engineer sets a cap of 2, it doesn't continually give two more. And I have yet to see a rule about front and back locks being different.
Hell Yes.
Darn ninjas
I know that energy cards can only be used once per round, so I wasn't sure if I could pass two.
It would be ideal to use WE to get two TLs and give one away each turn, but that would be like getting two actions for the CR90 (TL and coordinate).
this is how it works, it's a great combo.
I was about to say the same thing, you can gain a target lock, keep one for yourself and give the other away. That then frees up your fore section to coordinate. Lovely lovely combo that is, or if your corvette is selfish equip two weapons engineers and target lock four things!
Huge ship rules for energy cards say that those cards can only be used once per round, but you can have multiples of the same card type on the same ship so long as they aren't limited. Again, I don't have my deck in front of me. It woud make sense to me that if two weapons engineers could be equipped that four TL's could be acquired at once. Target locks don't get assigned to the aft or fore section of the ship, it just belongs to the ship and can be used by any attack from that ship. I don't see that WE puts a cap on the max, it gives the ability to have two TLs, so each WE could manage two TLs.
Huge ship rules for energy cards say that those cards can only be used once per round, but you can have multiples of the same card type on the same ship so long as they aren't limited. Again, I don't have my deck in front of me. It woud make sense to me that if two weapons engineers could be equipped that four TL's could be acquired at once. Target locks don't get assigned to the aft or fore section of the ship, it just belongs to the ship and can be used by any attack from that ship. I don't see that WE puts a cap on the max, it gives the ability to have two TLs, so each WE could manage two TLs.I don't think that works, unless you can have 2 front locks and 2 back locks. Weapoms Engineer sets a cap of 2, it doesn't continually give two more. And I have yet to see a rule about front and back locks being different.Hell Yes.Darn ninjasI know that energy cards can only be used once per round, so I wasn't sure if I could pass two.
It would be ideal to use WE to get two TLs and give one away each turn, but that would be like getting two actions for the CR90 (TL and coordinate).
this is how it works, it's a great combo.
I was about to say the same thing, you can gain a target lock, keep one for yourself and give the other away. That then frees up your fore section to coordinate. Lovely lovely combo that is, or if your corvette is selfish equip two weapons engineers and target lock four things!
The double WE isn't a new problem. I'm sure it's already in the FAQ otherwise Falcons and Shuttles would do this all the time.
I haven't read all the CR-90 rules, but Target Lock is only an action on the fore half. Can the Aft even perform a TL?
The double WE isn't a new problem. I'm sure it's already in the FAQ otherwise Falcons and Shuttles would do this all the time.
I haven't read all the CR-90 rules, but Target Lock is only an action on the fore half. Can the Aft even perform a TL?
In theory it can acquire target locks. Acquiring a target lock is not an action, and is given by a few different methods. In this case it's Targeting Coordinator, but Dutch can also cause a CR-90(Or Transport) to acquire a Target Lock.The double WE isn't a new problem. I'm sure it's already in the FAQ otherwise Falcons and Shuttles would do this all the time.
I haven't read all the CR-90 rules, but Target Lock is only an action on the fore half. Can the Aft even perform a TL?
I don't think that Dutch can give a CR90 a TL. Huge ships can't get free actions. When a CR90 has a TL, it is not restricted to the fore guns. It may be usde by any weapon on board.
Edit:spelling.
Edited by Viceroy Bolda
I don't think that works, unless you can have 2 front locks and 2 back locks. Weapoms Engineer sets a cap of 2, it doesn't continually give two more. And I have yet to see a rule about front and back locks being different.
Hell Yes.
Darn ninjas
I know that energy cards can only be used once per round, so I wasn't sure if I could pass two.
It would be ideal to use WE to get two TLs and give one away each turn, but that would be like getting two actions for the CR90 (TL and coordinate).
this is how it works, it's a great combo.
I was about to say the same thing, you can gain a target lock, keep one for yourself and give the other away. That then frees up your fore section to coordinate. Lovely lovely combo that is, or if your corvette is selfish equip two weapons engineers and target lock four things!
There's no such thing as a fore or aft TL. When the CR90 gets a TL, either section may use it.
In theory it can acquire target locks. Acquiring a target lock is not an action, and is given by a few different methods. In this case it's Targeting Coordinator, but Dutch can also cause a CR-90(Or Transport) to acquire a Target Lock.The double WE isn't a new problem. I'm sure it's already in the FAQ otherwise Falcons and Shuttles would do this all the time.
I haven't read all the CR-90 rules, but Target Lock is only an action on the fore half. Can the Aft even perform a TL?
I don't think that Dutch can give a CR90 a TL. Huge ships can't get free actions. When a CR90 has a TL, it is not restricted to the fore guns. It may be usde by any weapon on board.
Edit:spelling.
No, Huge ships cannot receive free actions. But FFG has been very clear that "acquiring" a token is completely different then receiving/performing a "free action".
From the current FAQ page 4
Assigning A token to your shipWhen an ability instructs you to assign a token to your ship, this is differentthan performing a free action that provides the same token. For example, KyleKatarn’s ability allows you to “assign 1 of your focus tokens to another friendlyship at Range 1–3”. A ship that has a focus token assigned to it can stillperform a focus action during that round.
Huge ship rules do negate receiving certain tokens, but TL is not one of them...
Page 4 of online huge ship rules...
focus, evade, and stress tokensFocus, evade, and stress tokens do not affect huge ships. When a huge shipreceives any of these tokens, immediately remove them and return them tothe token supply.ion tokensSome card abilities may cause a ship to receive an ion token. Huge ships donot suffer the standard effects of ion tokens. Instead, when a huge ship gainsenergy during its “Gain Energy” step, reduce the amount of energy it gains byone for each ion token assigned to it. Then remove all ion tokens from theship at the end of the Activation phase.
Darn ninjas
I was about to say the same thing, you can gain a target lock, keep one for yourself and give the other away. That then frees up your fore section to coordinate. Lovely lovely combo that is, or if your corvette is selfish equip two weapons engineers and target lock four things!
I agree with everyone else. I don't believe you can have four Target Locks. If you could then the shuttle should be able to also as it can have two crew.
There's no such thing as a fore or aft TL. When the CR90 gets a TL, either section may use it.I don't think that works, unless you can have 2 front locks and 2 back locks. Weapoms Engineer sets a cap of 2, it doesn't continually give two more. And I have yet to see a rule about front and back locks being different.Hell Yes.Darn ninjasI know that energy cards can only be used once per round, so I wasn't sure if I could pass two.
It would be ideal to use WE to get two TLs and give one away each turn, but that would be like getting two actions for the CR90 (TL and coordinate).
this is how it works, it's a great combo.
I was about to say the same thing, you can gain a target lock, keep one for yourself and give the other away. That then frees up your fore section to coordinate. Lovely lovely combo that is, or if your corvette is selfish equip two weapons engineers and target lock four things!
In theory it can acquire target locks. Acquiring a target lock is not an action, and is given by a few different methods. In this case it's Targeting Coordinator, but Dutch can also cause a CR-90(Or Transport) to acquire a Target Lock.The double WE isn't a new problem. I'm sure it's already in the FAQ otherwise Falcons and Shuttles would do this all the time.
I haven't read all the CR-90 rules, but Target Lock is only an action on the fore half. Can the Aft even perform a TL?
I don't think that Dutch can give a CR90 a TL. Huge ships can't get free actions. When a CR90 has a TL, it is not restricted to the fore guns. It may be usde by any weapon on board.
Edit:spelling.
No, Huge ships cannot receive free actions. But FFG has been very clear that "acquiring" a token is completely different then receiving/performing a "free action".
From the current FAQ page 4
Assigning A token to your shipWhen an ability instructs you to assign a token to your ship, this is differentthan performing a free action that provides the same token. For example, KyleKatarn’s ability allows you to “assign 1 of your focus tokens to another friendlyship at Range 1–3”. A ship that has a focus token assigned to it can stillperform a focus action during that round.
Huge ship rules do negate receiving certain tokens, but TL is not one of them...
Page 4 of online huge ship rules...
focus, evade, and stress tokensFocus, evade, and stress tokens do not affect huge ships. When a huge shipreceives any of these tokens, immediately remove them and return them tothe token supply.ion tokensSome card abilities may cause a ship to receive an ion token. Huge ships donot suffer the standard effects of ion tokens. Instead, when a huge ship gainsenergy during its “Gain Energy” step, reduce the amount of energy it gains byone for each ion token assigned to it. Then remove all ion tokens from theship at the end of the Activation phase.
So it looks like Dutch would be able to give the CR90 TLs.
So how I understand this is, you use energy to acquire the TL with Targeting coordinator, get two TLs because of WE, keep one and give one away.
Whereas, Dutch can give the CR90 a TL, the CR90 can get two TLs because of WE...NOW, could the CR90 also spend an energy to give one of those TLs away?
Edited by Viceroy BoldaSo how I understand this is, you use energy to acquire the TL with Targeting coordinator, get two TLs because of WE, get one and give one away.I don't think that Dutch can give a CR90 a TL. Huge ships can't get free actions. When a CR90 has a TL, it is not restricted to the fore guns. It may be usde by any weapon on board.In theory it can acquire target locks. Acquiring a target lock is not an action, and is given by a few different methods. In this case it's Targeting Coordinator, but Dutch can also cause a CR-90(Or Transport) to acquire a Target Lock.The double WE isn't a new problem. I'm sure it's already in the FAQ otherwise Falcons and Shuttles would do this all the time.
I haven't read all the CR-90 rules, but Target Lock is only an action on the fore half. Can the Aft even perform a TL?
Edit:spelling.
No, Huge ships cannot receive free actions. But FFG has been very clear that "acquiring" a token is completely different then receiving/performing a "free action".
From the current FAQ page 4
Assigning A token to your ship
When an ability instructs you to assign a token to your ship, this is different
than performing a free action that provides the same token. For example, Kyle
Katarn’s ability allows you to “assign 1 of your focus tokens to another friendly
ship at Range 1–3”. A ship that has a focus token assigned to it can still
perform a focus action during that round.
Huge ship rules do negate receiving certain tokens, but TL is not one of them...
Page 4 of online huge ship rules...
focus, evade, and stress tokens
Focus, evade, and stress tokens do not affect huge ships. When a huge ship
receives any of these tokens, immediately remove them and return them to
the token supply.
ion tokens
Some card abilities may cause a ship to receive an ion token. Huge ships do
not suffer the standard effects of ion tokens. Instead, when a huge ship gains
energy during its “Gain Energy” step, reduce the amount of energy it gains by
one for each ion token assigned to it. Then remove all ion tokens from the
ship at the end of the Activation phase.
So it looks like Dutch would be able to give the CR90 TLs.
Whereas, Dutch can give the CR90 a TL, the CR90 can get two TLs because of WE...NOW, could the CR90 also spend an energy to give one of those TLs away? Chain effects are approved for abilities like swarm tactics.
That said, the combo basically gives you a free Target Lock allowing you to coordinate with your regular action on the CR-90's foreward section. But the energy use might be better served with Comms Booster, as that clears stress. It does play well with the range 5 Target lock team... But that's a lot of points all told...
Edited by Aminar
That's what I figured, but the two above were talking about 4 target locks like they knew it could happen. That was the best rationale I could think of. It can't take 4, whjich is probably good.
There's no such thing as a fore or aft TL. When the CR90 gets a TL, either section may use it.
I don't think that works, unless you can have 2 front locks and 2 back locks. Weapoms Engineer sets a cap of 2, it doesn't continually give two more. And I have yet to see a rule about front and back locks being different.
Hell Yes.
Darn ninjas
I know that energy cards can only be used once per round, so I wasn't sure if I could pass two.
It would be ideal to use WE to get two TLs and give one away each turn, but that would be like getting two actions for the CR90 (TL and coordinate).
this is how it works, it's a great combo.
I was about to say the same thing, you can gain a target lock, keep one for yourself and give the other away. That then frees up your fore section to coordinate. Lovely lovely combo that is, or if your corvette is selfish equip two weapons engineers and target lock four things!
I didn't know that wouldn't work, I'm still pretty new to this game, back to the drawing board I guess.
Don't forget that you can put Targeting Coordinator on a transport as well, including a Weapons Engineer to get two target locks. Not that it could do something with the TL it keeps, but it is theoretically possible.
That's what I figured, but the two above were talking about 4 target locks like they knew it could happen. That was the best rationale I could think of. It can't take 4, which is probably good.
There's no such thing as a fore or aft TL. When the CR90 gets a TL, either section may use it.
I don't think that works, unless you can have 2 front locks and 2 back locks. Weapoms Engineer sets a cap of 2, it doesn't continually give two more. And I have yet to see a rule about front and back locks being different.
Hell Yes.
Darn ninjas
I know that energy cards can only be used once per round, so I wasn't sure if I could pass two.
It would be ideal to use WE to get two TLs and give one away each turn, but that would be like getting two actions for the CR90 (TL and coordinate).
this is how it works, it's a great combo.
I was about to say the same thing, you can gain a target lock, keep one for yourself and give the other away. That then frees up your fore section to coordinate. Lovely lovely combo that is, or if your corvette is selfish equip two weapons engineers and target lock four things!
They are using incomplete information to counter each other. They missed the step where the CR90 gets two actions , one action from the fore section and one from the aft section. So technically it does matter what section is target locking, because the aft can't target lock... That the target lock in the end belongs to the whole ship is a separate matter (so they're talking around each other's points), although the more important point, after considering that Weapons Engineer allows the max one target lock to become max two target locks overall, and the Weapon Engineers don't stack. And even if the aft section could target lock, a ship can't perform the same action twice in one action phase. And even if done on separate turns or from shared actions, the two target lock cap is an overall total. I'd have to check the FAQ on Dutch but, it looks like he is sharing his target lock and the recipient ship isn't taking a free action, as many people have argued, but I'm still looking for the FAQ at this moment.
Edited by gabe69velasquez