I am curious why the basic TIE Defender skills don't start higher than 3 and 1.
From the flavor text:
“Imperial High Command decided that defender pilots would only be selected from TIE interceptor pilots who had flown at least twenty combat missions and survived. We're either the best pilots in the Imperial fleet or the luckiest.”
–Onyx Squadron Leader Rexler Brath
I can see learning a new ship might make a new pilot unfamiliar where their skill at a new ship may not as good as what they are used to. But if the above flavor text is correct (taken from the TIE Defender page), you would figure even the most basic pilot skill would be higher than a 3 or 1.
I can see for the game the ships need a "low" setting. But with the point value moderately high already you would figure even for 30 points minimum ship cost, the default pilot skill would better.
Still fun, still going to buy it, play the hell out of it, and get my butt handed to me as I always do. I was more pointing out how the reason the Empire has this ship (and not Tie fighter grunts). Low pilot skills just doesn't seem to fit with the reason the Empire made this ship.
Fight Terrorism. Join the Empire!!
Krech