This is my first game with RtL, and I'm the OL. I realized now (almost done with copper) that I have made a few mistakes in my xp purchases but my real issue right now is the Lieutenants.
I thought lieutenants were supposed to be a powerful force, but I now realize they are really really pathetic. I've purchased two lieutenants and lost them both. I've managed to siege one city (of course the only city that doesn't give me extra experience), only because of timing early in the game.
The first time the heroes encountered one of my lieutenants, he died before I was able to even activate my monsters. I realize that I may have set up the monsters a little bad, I had them all crushed in the corner, guarding my lieutenant. The heroes were able to punch through the walls in one turn (running and using the hook). The second turn fatigue and battle actions by two characters finished him off. Even if I had placed him near the exit, i wouldn't have been able to run away.
The second lieutenant actually got a fight out. I placed monsters a little more spread out so the heroes would be slighly delayed. The lieutenant got one battle action off. He had 24 health left and I decided I could take a hit. He died with 1.5 heroes (one battle and one half of a battle).
Am I missing something with these encounters? I have a third lieutenant now, and I'm afraid to make him leave the keep. The heroes are now sprinting around the map two locations at a time, through water and secret paths. I fear if I leave the keep, i'll be constantly jumped, and since the heroes have TWO FULL TURNS before I can even think about running out of the encounter.
Anyone else feel this issue? Are the monsters in encounters stunned like normal Descent rules (heroes open door, monsters are stunned for one OL turn, aka two hero turns)?
Please help!