Play-by-Post

By snaykeeiyes, in Star Wars: Edge of the Empire RPG

Anyone playing one for this game? Or does anyone know where to look for one? I've never played one, but I'm interested in trying.

On my iPad so I will keep this short but the link below is the game I play in. Great idea, multiple groups all playing in the same universe.

http://rpol.net/game.cgi?gi=57772&date=1401162483

I've found that, because of the collaborative nature of the game, EoE doesn't let itself well to PbP. While the rules are simple, there is a lot of back and forth that slows down the pace of play far more than some other games (things like other players affecting your dice pools, destiny points, consulting with the GM about difficulties and setbacks, spending advantage/threats+, etc). It can be done, but I've found that any time the dice start rolling or a fight breaks out (like dealing with init slots), the game just stops for about a week.

I'm always looking for ways to streamline games for online play. About the only thing I've found is for the GM to be upfront about difficulties. Provide difficulties, setback dice, and pre-spent destiny points any time a player might make a role and let the players decide which to roll against. It takes a little away, but that's about all I can think of to speed up play, and that doesn't deal with the other slowdowns.

so is there not a way for everyone to say what they want to do, do their roll, and then have the GM post after saying the outcome? like i said, i'm new to this, so i'm not quite sure of the normal method.

Hmm. The PbP game I'm in has been smooth as glass (apart from the obvious slowdown of people not posting, that is, but that'll happen in any system).

Yeah, I also politely disagree with ScooterinAB. I've been running a PbP game and playing in a PbP game, both on RPOL, and they work fantastic. (Especially now that RPOL supports EotE dice!)

I have GMd and played in multiple EotE PbPs and find this game to be BETTER suited to PbP than many othes. As long as you've got a good group who will keep current with their posting, I heartily recommend it. But, as with all PbPs, remember to remain patient :)

Does RPOL have games start up frequently? That seems to be the place everyone recommends, but everything for EotE seems to be closed.

I agree that finding rpol games is difficult.

http://www.dailydoserpg.com/

Here's one game that's running off the Far Star campaign. Many people can join, and I recommend you do as well. The game is just starting its second chapter, and it's a good starting point. As for the method of PBP, yeah, there's a lot of back and forth information going on between dice rolls, but what I suggest is that you simply make a check and ask the GM to take care of everything else, that'll heavily reduce the posting times needed.

Luke: I use the grappling hook on the beam.

GM: Leia gives you a boost die with a kiss on the cheek, stormtroopers are firing for a setback, you take a strain for leaping over a scary gap, 3 coordination difficulty, I'll roll for you and you get a net of 1 success.

Edited by hencook

On my iPad so I will keep this short but the link below is the game I play in. Great idea, multiple groups all playing in the same universe.

http://rpol.net/game.cgi?gi=57772&date=1401162483

Are they still accepting?? I've been looking to get in a PbP for wrote some time. I GM and want a chance to play a little. I've looked at rpol and never found this one.

As for the method of PBP, yeah, there's a lot of back and forth information going on between dice rolls, but what I suggest is that you simply make a check and ask the GM to take care of everything else, that'll heavily reduce the posting times needed.

Luke: I use the grappling hook on the beam.

GM: Leia gives you a boost die with a kiss on the cheek, stormtroopers are firing for a setback, you take a strain for leaping over a scary gap, 3 coordination difficulty, I'll roll for you and you get a net of 1 success.

Playing in a PbP does, IMO, require a bit of give-and-take and giving the others the benefit of the doubt. I find that being generous with my players is the best way to ensure everything runs smoothly. That is why I think the example of Leia granting a Boost die from the kiss is gold. Look for any excuse, as the GM, to do the Boost die thing.

I run the DarkStryder PbP on www.dailydoserpg.com and find FFG Star Wars one of the better systems for PbP. I am coming from a background of having run PbP with D20 (saga), shadowrun, and 2e and 3e DnD and like PbP with FFG. The narrative nature of the die really help enhance the descriptions the players and the GM give. The battles in FFG are usually quick. I would hate to PbP 4e DnD you would be 3 years in one combat. FFG puts the story and character on center stage and the rules are simple and in the background compared to some systems (anyone remember RuneQuest or RoleMaster? Rule nightmares). FFG does require give and take, but is pretty smooth all things considered.

PbP is a slow journey but you are then allowed to fill the spaces in between with great character moments. I also have some crazy good players who take the ball and run with it.

In a regular game you would never have:

The Pit Droid recounting his dreams of the flight deck mechanic and him on a picnic with Skaanks roaming past.

pd13dreams.jpg or a slightly simple alien decide the support post on the Assault Shuttle would make a good club and rips it out making a leak in the blaster gas transport tubes.

You could not have the background NPC have time to argue over who stole the Captain's favorite breakfast danish from the galley.

PbP is like driving compared to flying. It takes longer but you see a lot more along the way.

Our PbP for DarkStryder has a crew of 120 so we can always accept new members. It is separated into episodes that are good starting out points for jumping in. We are currently on episode 2 of season 1. It is a easy commitment of just one or two posts per day. Like the site name it is just meant to be a Daily Dose of RPG.

PbP is like driving compared to flying. It takes longer but you see a lot more along the way.

I like that. Depends on the participants, of course, but... I like that. :)

I've been looking at the DarkStryder campaign. It's interesting. I've been reading through it to get a feel of how it all works. I'm gonna try to jump in when I figure it all out. lol

side note, there's some interest in PbP on the /r/swrpg reddit page. would anyone be down to GM the small group of us? maybe starting something on rpol?

I'm curiuos about the Darkstryder campaign now, will be taking a look over the coming days :)

How do you handle dice rolling?

You can use any type of dice roller you would like. I use http://heyitsthatdog.com/apps/empiredice/ as the GM. Sometimes I just pull out my good old dice bag (well dice case).

We use the honor system allowing you to roll however you want. You then describe what you are doing in the narrative part of the post and give the mechanics of the roll in a quick description below. I realize people can cheat, but gamers are normally better than that and realize that fate is a fun part of the game.

I am currently running a pbp on a forum I actually host (through a hosting service). It's a phpbb3 forum so I have direct control over the source code of the forum. I managed to find an old dice roller mod and rip the thing apart and turn it unto a rudimentary EotE dice roller using my limited knowledge of PHP. It works quite well and it even prevents the users from deleting or editing the results.

I need a game so bad! I GM all the games and only get to play PbPs.

I need a game so bad! I GM all the games and only get to play PbPs.

I will again put up the PbP I am playing. Something I am pretty happy with is to keep the community alive, we now have The Wheel, which acts as the community hub.

http://rpol.net/game.cgi?gi=57772&date=1401503036

I've found that any time the dice start rolling or a fight breaks out (like dealing with init slots), the game just stops for about a week.

I've found combat to be the breaking point for virtually every PbP game, regardless of system. It makes the slowest, most complex subsystem of any game line even slower.

I've found that any time the dice start rolling or a fight breaks out (like dealing with init slots), the game just stops for about a week.

I've found combat to be the breaking point for virtually every PbP game, regardless of system. It makes the slowest, most complex subsystem of any game line even slower.

Honestly, I haven't found that to be the case (so far). Combat is pretty straight forward. I know exactly what is happening next, who I need to shoot, ect ect. Right now we are in a social setting and its kind of annoying trying to figure out who to talk to, what to say, ect ect.

I think combat can slow to a crawl is a lot of systems, but our combats in FFG have gone pretty fast so far. FFG also has the Initiative slots that the characters can move around in. So I just make whomever posts first in the first PC slot and so on as the posts come in (unless they state they want to wait to a later slot). It has worked well to keep it moving. It can also motivate players to post faster because they want to higher slots.

Yeah the only problem I've had with slow-downs is when people just stop posting. That can make combat stop working :) But the Initiative slot system in this game is WAY more PbP-friendly than the traditional d20 initiative system.

And for the players who drop off the forums for a while, just establish that you'll post for them in X days if they're holding things up. In my experience, players are totally fine with this if you let them know up front.

I've found that any time the dice start rolling or a fight breaks out (like dealing with init slots), the game just stops for about a week.

I've found combat to be the breaking point for virtually every PbP game, regardless of system. It makes the slowest, most complex subsystem of any game line even slower.

Honestly, I haven't found that to be the case (so far). Combat is pretty straight forward. I know exactly what is happening next, who I need to shoot, ect ect. Right now we are in a social setting and its kind of annoying trying to figure out who to talk to, what to say, ect ect.

You know, I'd been thinking about this and went back to look at all the dead PbP threads I've participated in.

You're right, with regard to Edge (other systems are a whole other story).

Combat (for Edge) in PbP seems to go pretty well. Every PbP i've been in died during some (longer-than-necessary) extended social interaction or solve-this-puzzle kind of scene.

I think one of the strongest benefits of play by post is the ability to have multiple scenes playing out. You can really have a larger group of characters who can split the party and go all over the place. If you have a combat in one group, a social interaction another, and a puzzle in the third each scene seems faster paced because more is going on in total.

I had a 3e PbP for a number of years and it worked because the group of characters would be doing different things all of the time. The mages and scholars may be working researching and working a ritual, while the sneaky types are searching the towns for clues, and the warriors are fighting a group of goblins while on patrol. They would come together for the major events but spent a lot of time in smaller teams.

If you play a PbP like a dungeon crawl I can see it slowing down to a crawl. If you play it with each group taking part in a larger story it uses PbP to it's advantages.