Has anyone managed to make H1 into a remotely balanced scenario? We've played it three times now, including two games where we flipped sides, and the results have been the same every time: A dead GR-75 by about Turn 3. With nothing to stop the Imperials from concentrating on it, the Transport tends to eat 8-10 damage per turn, and there's nothing to be done to stop that - if you can get a good Recover it'll extend it a bit, Reinforcing doesn't do much to help because it's relatively easy to position attackers so they can hit either. And none of that is even addressing the mines and what they can do.
If it were even the slightest bit close I'd feel better about it, but it feels so lopsided that there's no tweaking lists or adjusting flying that will make a difference. Anyone have a different experience?