Han Shoots First - effectiveness of Marksmanship??

By Papamambo, in X-Wing

I know that the standard HSF list is Han Solo, Gunner (or Luke), Falcon title and Marksmanship..

My question is - Why Marksmanship??

It seems to me that with the HSF list, you'll want to always be taking an evade using the Falcon title. So, rather than 'wasting' an action on Marksmanship - which you have to declare, you evade.

Am I wrong in this thinking??

Han's ability triggers on the first attack, and the follow up with Luke or the Gunner. So what would be the point of Marksmanship??

Can someone enlighten me??

Marksmanship is a positive modifier to both attacks with Gunner.

For example: Fire, only get 1 hit, reroll, get a hit & focus. Marksmanship turns that into 2 hits. If the target evades, you get to do that again, but they may be without defensive tokens. All told, you've got good odds of landing a solid hit.

As Caadium said, Marksmanship allows you to convert ALL eyeballs into hits, on BOTH attacks. The only other way to do this is with Recon Specialist to get 2 focus tokens. You are correct that you can't take evade and Marksmanship.

  • Wave 2: Han Solo + Marksmanship + Gunner + Chewbacca (58); 2x Rookies (42)
  • Wave 3: Han Solo + Push the Limit + Gunner + Recon Specialist + Millennium Falcon (58); 2x Rookies (42)

The wave 3 version allows you to have double focus + evade every round. Wave 4 opens up some options that are more defensive, but don't allow you to modify eyeballs on both dice rolls.

  • Wave 4: Han Solo + Millennium Falcon + Push the Limit + C3-P0 + Gunner (58); 2x Rookies (42)
  • Wave 4: Han Solo + Millennium Falcon + Push the Limit + C3-P0 + Luke Skywalker + Engine Upgrade (64); 3x Bandits (36)

Edit: kraedin is right, add 2 rookies onto the 58 point Han for the classic HSF build.

Edited by MajorJuggler

Who all can pass around actions again?

I know that the standard HSF list is Han Solo, Gunner (or Luke), Falcon title and Marksmanship..

My question is - Why Marksmanship??

It seems to me that with the HSF list, you'll want to always be taking an evade using the Falcon title. So, rather than 'wasting' an action on Marksmanship - which you have to declare, you evade.

Am I wrong in this thinking??

Han's ability triggers on the first attack, and the follow up with Luke or the Gunner. So what would be the point of Marksmanship??

Can someone enlighten me??

I believe the traditional HSF list is:

Han Solo + Gunner, Chewbacca, and Marksmanship

2x Rookie Pilot

No Falcon title, you're already at 100 points.

I believe the traditional HSF list is:

Han Solo + Gunner, Chewbacca, and Marksmanship

2x Rookie Pilot

No Falcon title, you're already at 100 points.

Wave 1 tradition is Solo + Gunner + Chewbacca + Marksmanship.

Wave 3 tradition is Solo + Gunner + Recon Specialist + Push the Limit + Millennium Falcon Title. Same cost as Wave 1, uses Recon Spec's dual focii as the double positive modifier, and uses PTL to also nab an Evade (along with spending the odd Focus defensively after it wound up not getting used offensively).

Wave 3 is less maneuverable, but also dodges more than 2 damage across the full game. Greater on-paper survivability at the expense of being more predictable in placement and action....

In the above wave 1 vs wave 3 how much does the marksmanship critical make a difference? Obviously not too much on shielded ships, but against bombers and other TIEs?

Who all can pass around actions again?

Lando can give free actions when he takes a green maneuver.

In the above wave 1 vs wave 3 how much does the marksmanship critical make a difference? Obviously not too much on shielded ships, but against bombers and other TIEs?

There is no wave 1 YT-1300, it came out in wave 2. Marksmanship is great at getting critical hits on unshielded craft like TIEs. As Python mentioned, the main drawback with the wave 3 version is the action economy: more to the point, if you get blocked then you're dead. You lose your ability to evade and double focus. The wave 4 version mitigates this to some extent. See again this [edited] summary:

As Caadium said, Marksmanship allows you to convert ALL eyeballs into hits, on BOTH attacks. The only other way to do this is with Recon Specialist to get 2 focus tokens. You are correct that you can't take evade and Marksmanship.

  • Wave 2: Han Solo + Marksmanship + Gunner + Chewbacca (58); 2x Rookies (42)
  • Wave 3: Han Solo + Push the Limit + Gunner + Recon Specialist + Millennium Falcon (58); 2x Rookies (42)

The wave 3 version allows you to have double focus + evade every round. Wave 4 opens up some options that are more defensive, but don't allow you to modify eyeballs on both dice rolls.

  • Wave 4: Han Solo + Millennium Falcon + Push the Limit + C3-P0 + Gunner (58); 2x Rookies (42)
  • Wave 4: Han Solo + Millennium Falcon + Push the Limit + C3-P0 + Luke Skywalker + Engine Upgrade (64); 3x Bandits (36)

Edit: kraedin is right, add 2 rookies onto the 58 point Han for the classic HSF build.

In the above wave 1 vs wave 3 how much does the marksmanship critical make a difference? Obviously not too much on shielded ships, but against bombers and other TIEs?

It WRECKS TIEs and Squints alike.

You generally do NOT use Marksmanship and the Falcon title on the same ship. Both are competing for your action with one boosting offense and the other helping defense.

You use Marksmanship on HSF because it work on all the attack rolls you make. Shoot, reroll with Han if you don't like the first roll, see if you hit or miss (and with a Marksmanship crit possible TIE's may spend resources to avoid the crit) and then do it all over again with Gunner if you miss.

With the Falcon title you are either getting more actions from elsewhere or you're giving up offensive potential. Without action help you'd be firing without Focus which can make your attack easier to avoid; without the [crit] from Marksmanship a target is also more likely to be ok suffering a single [hit] instead of letting you shoot again with Gunner.

The falcon title makes a massive difference late in the game when you have taken a lot of damage. You can ignore it most of the game and just use marksmanship to start off with. But the opportunity to switch to evades can be invaluable late game.