Tournament Etiquitte Tips for Newbies

By mlbrogueone, in X-Wing

Doesn't this upcoming tourney kind of require that you bring most of your stuff? That way if you make it to the last pair you can create a decent squad. Would suck to go in thinking I don't have a chance only to win out and lose the last game because you did not bring any other figures.

And a tray is a great idea. I will have to look for one around the house.

The rules for boost, barrel roll, and target locks are more strict that you might think. Be sure you know how they work.

Basically you declare your intent to do the action (what direction, what template, or to what ship) then you measure, if you can you have too.

In other words you can't pull out your 1 movement template, see where that will get you and then decide if you want to the barrel roll. This is pretty strict.

The real problem is that if you don't follow the rules you put your opponent in a tight spot. If you mess up on one of the rules, they can look like the meany and hold you to the rules, or they can let you walk all over them. They are holding themselves to the strict rules do what you can to hold yourself to the rules.

hear ya on that one. Played my first game on Vassal last night. My opponent pointed out that ships on an asteroid cannot fire, but told me to go ahead as he was winning and both my remaining ships where on an asteroid. Told him no I needed to learn to do it right. I got beat so bad in that game last night. But I learned a hell of a lot. (man had I interpreted some rules very wrong.)

Read up on the FAQ and Tournament Rules .

At least TWICE! You can't be too prepared.

I bring my entire fleet with me, but I'll leave it in the car or tucked away out of the way and just have the ships that I am using, tokens, templates, dice, cards etc in a box lid or tray so that I can smoothly move from one table to the next. Nothing worse than having to make several trips to shift yourself from one side of the hall to the other when the draw is declared.

Bring some water with you and a muesli bar or similar snacks are also a good idea.

The brand is not very important but, you must employ similar munitions, prior to take-off.

axe-coupon.jpg

This is really sad that this has to be mentioned, but as we all know, it HAS to be mentioned. There is nothing worse than sitting across a small table from someone who reeks, and there's always someone. :(

There is nothing worse than sitting across a small table from someone who reeks, and there's always someone. :(

Except maybe sitting right next to that person playing the match next door.

  • Bathe the morning or night before.
  • Wear deodorant.
  • Try not to burp or fart, and please pick your nose (and then handle my components).
  • Win or lose, shake your opponent's hand and thank them for the game.
  • Wear deodorant.
  • Setup quickly; don't make your opponent watch you sift through your poorly organized collection.
  • Know the rules.
  • Wear deodorant.

In short, all of those manners your mother/father/etc instilled in you (or at least should have) apply at tournaments. Don't be rude or disgusting (seriously, wear deodorant), be polite, follow the rules, and have fun.

A short direction
To avoid dejection,
By variations
In occupations,
And prolongation
Of relaxation,
And combinations
Of recreations,
And disputation
On the state of the nation
In adaptation
To your station,
By invitations
To friends and relations,
By evitation
Of amputation,
By permutation
In conversation,
And deep reflection
You'll avoid dejection.
Learn well your grammar,
And never stammer,
Write well and neatly,
And sing most sweetly,
Be enterprising ,
Love early rising,
Go walk of six miles,
Have ready quick smiles,
With lightsome laughter,
Soft flowing after.
Drink tea, not coffee;
Never eat toffy.
Eat bread with butter.
Once more, don't stutter.
Don't waste your money,
Abstain from honey.
Shut doors behind you,
(Don't slam them, mind you.)
Drink beer, not porter.
Don't enter the water
Till to swim you are able.
Sit close to the table.
Take care of a candle.
Shut a door by the handle,
Don't push with your shoulder
Until you are older.
Lose not a button.
Refuse cold mutton.
Starve your canaries.
Believe in fairies.
If you are able,
Don't have a stable
With any mangers.
Be rude to strangers.

Moral: Behave.

~~~~ Lewis Carrol ~~~~

Edited by DraconPyrothayan

Be gracious with table talk. Don't gloat or rub good attack rolls in your opponent's face (shouting 'dakka! dakka!' doesn't help)

Some of the best players I have gone up against were very humble and even self-deprecating during the game.

If there is a collision/range/fire arc dispute, just roll for it and move on.

If you finish your game early, don't distract people who are still playing with your spectator commentary.

If you have 3rd party acrylic tokens, make sure your opponent knows which token is which before the match. (I have acrylic everything, but I bring my old core set cardboard to tournaments just in case someone objects to me using acrylic range rulers/maneuvering templates)

Voice of experience here: If the TO's 10 year old is sleeping in the building next door, try not to bellow " BEHOLD THE POWER OF THE SWARM !!!", even if you take out a Fettigator on the first round with shots fired. You'll get an uncomfortable lecture.

Doesn't this upcoming tourney kind of require that you bring most of your stuff? That way if you make it to the last pair you can create a decent squad. Would suck to go in thinking I don't have a chance only to win out and lose the last game because you did not bring any other figures.

I have my tournament squad, my finale Rebel list and finale Empire list already built. With the restrictions of needing to use both of the new ships I only have an extra 1 ship/pilot and 4 upgrades that I could possibly need and that fits in my game day plano just fine.

Voice of experience here: If the TO's 10 year old is sleeping in the building next door, try not to bellow " BEHOLD THE POWER OF THE SWARM !!!", even if you take out a Fettigator on the first round with shots fired. You'll get an uncomfortable lecture.

As a father of little ones, the TO should know better than to try to have a kid nap next to a game tournament. The players are there to get loud and have fun.

Ah, so there is an etiquette thing I'll toss in... if you want to bring a spectator (this goes for children and adults), make sure they aren't a disruption to the rest of the players.

Voice of experience here: If the TO's 10 year old is sleeping in the building next door, try not to bellow " BEHOLD THE POWER OF THE SWARM !!!", even if you take out a Fettigator on the first round with shots fired. You'll get an uncomfortable lecture.

As a father of little ones, the TO should know better than to try to have a kid nap next to a game tournament. The players are there to get loud and have fun.

Ah, so there is an etiquette thing I'll toss in... if you want to bring a spectator (this goes for children and adults), make sure they aren't a disruption to the rest of the players.

This tournament started at 9 pm, as the TO was stuck with a closing shift at his other job.

Please note: There are always exceptions. ;)

Are there any "no-no's" to list building? Just something that'll make you look like a complete ****?

Are there any "no-no's" to list building? Just something that'll make you look like a complete ****?

No.

And anyone who tells you otherwise is playing the wrong game.

Are there any "no-no's" to list building? Just something that'll make you look like a complete ****?

No.

And anyone who tells you otherwise is playing the wrong game.

Well, unless you try to roll a TIE swarm with Chewbacca... ;)

Seriously though, you will find people who tell you what you should play and exactly how you should play it. Just play what you want and have fun.

Are there any "no-no's" to list building? Just something that'll make you look like a complete ****?

No.

And anyone who tells you otherwise is playing the wrong game.

Weeeeellllll. The double YT Fortress can be considered rather trolly. (But it's not invincible by any stretch.)

To play devil's advocate, there are builds that just don't make much sense. For example Recon spec with Marksmanship.

Common sense will keep you away from these though.

Great advice everyone and thanks to all.

One point that hasn't been mentioned yet, which I learned from a tournament for a different game:

If you are being a spectator for a match, please refrain from giving any sort of advice to either player. When you see that guy flying Soontir forget to PtL just bite your tongue. :P

Are there any "no-no's" to list building? Just something that'll make you look like a complete ****?

There aren't any lists that are designed for the "Stop Having Fun" guys exclusively. There are, however, some upgrades that are just....awful.

For instance, never, under any circumstance, take Expose. It's increase in expected damage is less than simply using a Focus as your action.

Seems like I should ask this here instead of starting a new thread:

When damage equals an amount sufficient to destroy the opponent's ship, do you still deal the cards and immediately discard them, or just leave the damage deck alone?

Also, when maneuvering gets tight, is it acceptable to proactively be as helpful as possible (for instance, marking a ship with a 1 and moving it out of the way) or is that strictly up to the player that is currently activating? Watching the World Championship Final, those guys were very quick to help out with movement, so is that typical? Are there unwritten rules regarding this, such as only ever touching your own ships, or something?

If two ships are touching, and they perform the same unobstructed straight or K-turn move, are they reasonably expected to still be touching, thereby blocking one of them from Actions? Due to slight nudges or other factors, it's possible that two adjacent in-contact ships might perform the same move (straight moves I'm talking here, turns/banks are entirely different I realize) and yet end that move with some very slight spacing between them. How is this handled?

Great advice everyone and thanks to all.

One point that hasn't been mentioned yet, which I learned from a tournament for a different game:

If you are being a spectator for a match, please refrain from giving any sort of advice to either player. When you see that guy flying Soontir forget to PtL just bite your tongue. :P

I come from a Chess background, so I know that Kibitzing is actually grounds for expulsion from the premises. Moreover, in Chess, taking the kibitzed move is actually grounds for forfeiture.

Seems like I should ask this here instead of starting a new thread:

When damage equals an amount sufficient to destroy the opponent's ship, do you still deal the cards and immediately discard them, or just leave the damage deck alone?

Technically yes. Actually pretty important if you're dealing with a High-Crit fleet (like one that runs 4 Proton Bombs).

Also, when maneuvering gets tight, is it acceptable to proactively be as helpful as possible (for instance, marking a ship with a 1 and moving it out of the way) or is that strictly up to the player that is currently activating? Watching the World Championship Final, those guys were very quick to help out with movement, so is that typical? Are there unwritten rules regarding this, such as only ever touching your own ships, or something?

There ain't no rule for this, save for good sportsmanship. The less time you spend moving the ships, the more time you have actively playing.

If two ships are touching, and they perform the same unobstructed straight or K-turn move, are they reasonably expected to still be touching, thereby blocking one of them from Actions? Due to slight nudges or other factors, it's possible that two adjacent in-contact ships might perform the same move (straight moves I'm talking here, turns/banks are entirely different I realize) and yet end that move with some very slight spacing between them. How is this handled?

There is a Margin of Error inherent in the templating system, and this is recognized in the tournament rules.

If a micrometer-perfect robot were to move two previously-touching ships in parallel paths, they'd not Overlap, and therefore wouldn't Touch. They'd simply be adjacent, which is not penalized in the rules.

Similarly, you should NOT do what many new players do when flying in formation the first time: the "I'm going to measure one pilot's move, and then move all of them parallel. They started that way, so it's okay, right?".This is not the case: Parallel flight-paths are almost impossible for a human to perform, rather like drawing a perfect circle without a compass-rig of some-sort. Yes, it's slower to measure with each of your ships, but this actually matters in this game of millimeters.