R2-D2 Crew Question

By TheGreedyMerchant, in X-Wing Rules Questions

Not to mention that the rules specifically say that "you" or "your" specifically refers to the ship. Without further clarification from FFG that it can instead refer to just a section....

But as I said, I do expect that clarification, because that is what makes the most sense. The huge ship rules stretch the existing mechanical framework to their limits and it is to be expected that some oddities arise, and players should interpret things like this with the view of what makes sense. Strict reading though leaves it very muddled.

I know this is a stretch but what if they come out with a 3 or 4 base ship and going to what has been said any crew/team on any section affects every section anywhere. Is that right? Would that make sense? So the crew/team slots are really just pools and not really on a section at all?

I understand it, per the rules, you mean whole ships but I also wouldn't mind if and FAQ came out defining a base or section as a single entity/ship for purposes of crew/team abilities. But, even saying that some teams would be adversely affected. I image this one little droid huffing it back and forth across an entire star destroyer every turn.

I know this is a stretch but what if they come out with a 3 or 4 base ship and going to what has been said any crew/team on any section affects every section anywhere. Is that right? Would that make sense? So the crew/team slots are really just pools and not really on a section at all?

I understand it, per the rules, you mean whole ships but I also wouldn't mind if and FAQ came out defining a base or section as a single entity/ship for purposes of crew/team abilities. But, even saying that some teams would be adversely affected. I image this one little droid huffing it back and forth across an entire star destroyer every turn.

The reason for them being on sections is so they are lost when the section is destroyed.

Yeah I see that. They are only in a specific section to be removed, odd that; otherwise they in a pool and/or running about in either section.

I must admit, when I first read it, I thought that only the shields relevant to the section of the ship were relevant. Now, however, after reading the huge ship rulebook again, I'm not so sure. I'll wait for the FAQ to be updated before using it on the Tantive IV. R2 as a crew is far easier to use correctly on a transport or another ship in the meantime.

Here is the response from Fantasy Flight Frank Brooks:

Hello Ken,

In response to your rules question:

Rule Question:
Regarding: Crew/Teams on a single section of a Huge Ship.

Can the Crew and/or Team apply their ability to either section of a Huge Ship. For example can a WED-15-Repair-Droid in the rear section of the CR-90 repair the front section? Or Gunnery Team, Mercenary Copilot, etc.

Thank you,


Crew and/or Team’s abilities effect both sections. So a WED-15 on the fore could repair the aft. A Mercenary Copilot would effect any attacks from the entire ship.

By the way, if a section is crippled, a WED-15 on the other base cannot repair the crippled section to “uncripple” it.

Thanks for playing,

Frank Brooks
Associate Creative Content Developer
Fantasy Flight Games
Edited by Ken at Sunrise

I'm not sure that answers the underlying question. Yeah, r2 can repair a shield on either section, but does the whole ship have to have no shields to trigger him as RAW indicates, or is the intent that just the shields on the section to be repaired need to be down. And is the damage card selected only from the section being repaired, or can it be any damage card on the ship?

To help add to the responses from Frank,

Sergovan,

Rule Question:

Regarding using R2D2 (crew) on the Tantive.

If the front section has no shields, but no hull damage, and the rear section has no shields, and 2 hull damage, would R2D2's ability repair the shields on the forward section without having to flip a card or would you have to flip one of the 2 rear section hull damage cards?

R2-D2 only works on the Tantive when it has no shields on either section. This is part of a general rule for cards on the CR90 work from the whole ship. The only exception really is hardpoint weapons which only work from the section they are equipped.

When you use R2-D2 it would flip a faceup damage card from the section that recovered a shield.

Thanks for asking,

Frank Brooks

Associate Creative Content Developer

Fantasy Flight Games

Edited by Sergovan

Well I am surprised. That makes R2 pretty much totally useless on the ship he comes with.

Well I am surprised. That makes R2 pretty much totally useless on the ship he comes with.

I thought it would work differently too.

Conceivably frank us only providing RAW interpretations for us and it will get errata to change it in a future FAQ. That was basically what happened with the mandatoryness of swarm tactics. This would be a much bigger thing though.

I received another response from Frank Brooks at Fantasy Flight. Just for clarification:

I'm sure most have already guessed it or perhaps I missed the post else where but just in case...

Hello Ken,

In response to your rules question:

Rule Question:
Regarding R2-D2 crew on the Tantive IV.

"At the end of the End phase, if you have no shields, you may recover 1 shield and roll 1 attack die. On a [hit] result, randomly flip 1 of your facedown Damage cards faceup and resolve it.

Can you use his ability if the Tantive IV has no sheilds and no hull damage, i.e. if you have no facedown Damage cards?

Yes. This is also relevant for other ships as well. You can recover the 1 shield on the HWK even if you have no facedown Damage cards.

Thanks for playing,

Frank Brooks
Associate Creative Content Developer
Fantasy Flight Games

Well I am surprised. That makes R2 pretty much totally useless on the ship he comes with.

Incidentally, R2 "was" useless in saving the Tantive IV; the droid fled the ship in the heat of battle! :P