Ion Hit, Order of Movement, and Bumping

By Ribann, in X-Wing Rules Questions

So a situation came up where an opponent had two B-wings set up like so:

B

B

I used the ion cannon on both and scored an ion hit on both B-wings. I K-turned to get behind the B-wings so I could get good shots on them. However, when he executed his 1 white forward, he CHOSE to move his back B-wing first (same pilot skill) and bumped into his back B-wing, which effectively negated the Ion's purpose.

We got into a debate and I argued that since the front B-wing was ion'd first, THAT B-wing moves first OR the both move simultaneously.

Effectively what happened since the B-wing did not move but several millimeters, the back B-wing had shots on both of my K-turned TIE Defenders.

I just need some clarification about ships getting a Ion hit, order of movement when having the same pilot skill, and bumping.

Cheers!

Your opponent's move was perfectly legal (and, IMO, a rather nice play). Even when Ionised, the B-wings still move in PS order, and their owner still chooses the order if they're the same PS. Which order they were Ionised in doesn't matter, and your opponent is under no obligation to either avoid bumping, or to make sure the Ion effect goes through in full.

Hi Ribann,

Reviewing the rules, I would say this

1) Activation Phase CRB pg 7, "During this phase, each ship is activated ONE AT A TIME."

2) Initiative, CRB pg 16, "When ships of equal pilot value are activated, player with initiative activates all of his ships with that pilot skill value first."

Thus it appears everything he did is perfectly legal as he can choose which ship he activates first, and if he had initiative, they would both activate before your pilots of the same PS.

He is right. Well played by your opponent. Probably a good move

I'm curious where in the rules you felt that the first ionned ship would move first? There is nothing even remotely close to that in the rulebook, so I am confused how this came up?

If a ship has an Ion token on it all it does is change how it moves. It doesn't do anything to change WHEN it moves. Ion tokens don't have time stamps on them to say what order they are gained in.

Your opponent's choice of movement was brilliant. To tell you the truth he may have planned it that way from the beginning because there is no rule preventing you from running into your own ships.