Alternate Tournament Rules Suggestion

By akodo1, in X-Wing

Attrition Tournament

This tournament is a reverse escalation tournament. It is designed to reflect both sides of a conflict having their forces gradually reduced due to losses and supplies being used up, but without any mechanics for tracking individual deaths.

Note that this is intending to represent a small scale multi-day conflict on some backwater planet or far flung garrison post where reinforcements and resupply are days possibly weeks away as opposed to the general attrition of an actual war.

Build a 60, 90, 120, and 150 point list as the standard escalation tournament rules indicate, with the following differences.

#1 150 point list will be referred to as round 1 list, 120 as round 2 list, 90 as round 3 list, 60 as round 4 list. 150 point list may also be referred to as original.

#2 For a ship/pilot to be included in a squad list, they must have existed in the list from the previous round.

#3 A ship/pilot included on a round's squad list must retain any and all Title and Elite Pilot Talent upgrades found on that same ship/pilot in any lower list.

#4 For any and all lists, at any point, B ombs, Torpedoes, and Missiles can be included or excluded on any ship capable of carrying them regardless of their presence or absence in an earlier list.

#5 Astromechs, Crew, System Upgrades, Cannons, Turret Weapons and/or Modifications that appear on a ship on the round 1 list may be removed in subsequent lists and may reappear on that same ship in any subsequent list regardless of it's presence on that same ship in the immediately prior list. (Chewie the Crewman can sit out a round 2 and rejoin Han in round 3.)

This is to simulate ships being launched for a 2nd sortie without being fully repaired and restocked with fresh munitions, munitions later being removed from a salvaged wreck or being moved up from storage, crew staying behind to help with some other task or seek medical care, etc

#6 At round 2, all small ships may upgrade for free from the Tier 1 pilot to the Tier 2 pilot when placed in the game area, but remain in their original configuration in the squad list. (Note that they would still be deployed in the starting zone based on their original pilot skill as the free upgrade doesn't happen until the unit is placed in the game area)

#7 At round 3, all named pilots and Tier 2 pilots on the original list may attach one extra non-duplicate Elite Pilot Talent Upgrade. This extra upgrade must also be present on the ship/pilot if it is included in a later list.

#8a At round 4, all named pilots and Tier 2 pilots that have any amount of Elite Pilot Talent upgrades or Modification upgrades will indicate the point cost of the most expensive upgrade from either class

#8b then attach for FREE any legal, non-duplicate Elite Pilot Talent or legal, non-duplicate Modification that has a cost lower than the indicated point cost from 8a

Edited by akodo1

Hmmm would it be too much of a snowball affect if your pilots only got the upgrades each round if they survived the previous rounds? Could add something like retreating off the board removes them from that match but lets them survive to get the upgrades...

I thought of looking at each match and seeing if a pilot survived or not. Thing is, it's not really fair for the lists being brought to round 2 to be influenced by if the player won or lost round 1. (He only beat me round 2 because I played the world champion round 1 and both Luke and Wedge got killed, while he played some 8 year old kid 1st round and didn't lose a single named pilot!)

I could see a tournament format or campaign format that did reward pilots for living, but balanced this out by giving the other side free cheap units, but it would be very complicated to mesh it with the rules I have above.

Here's a suggestion for the standard 100 point 'dead is forever'.

1. If you have a named pilot and he is killed, he is replaced by the tier 2 version. Note the points loss plus points loss from any Elite pilot skill. Write this as a negative number.

2. If you have a named pilot and he lives, choose one elite pilot skill card and attach it to that ship/pilot. Write this as a positive number.

3, total the positives and negatives and create a grand total loss or gain.

4. Compare this to your opponent's grand total loss or gain.

For every 12 point discrepancy (ROUNDING UP) an imperial player gets 1 free Academy Tie and a rebel player gets 1 free Z-95.